The original plan to reuse the ChartPixmapItem for the scatteritems was dumped, because it is unclear if the textures are shared if generated for each item. Instead, a new ChartScatterItem was created, where all items share the same textures (one for highlighted, one for non-highlighted). This means that the rendering of the scatter items is now done in the chartitem.cpp file, which feels like a layering violation. Not good, but the easiest for now. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// SPDX-License-Identifier: GPL-2.0
|
|
// A small custom scatter series, where every item represents a dive
|
|
// The original QScatterSeries was buggy and distinctly slower
|
|
#ifndef SCATTER_SERIES_H
|
|
#define SCATTER_SERIES_H
|
|
|
|
#include "statsseries.h"
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
class QGraphicsScene;
|
|
class ChartScatterItem;
|
|
struct InformationBox;
|
|
struct StatsVariable;
|
|
struct dive;
|
|
|
|
class ScatterSeries : public StatsSeries {
|
|
public:
|
|
ScatterSeries(QGraphicsScene *scene, StatsView &view, StatsAxis *xAxis, StatsAxis *yAxis,
|
|
const StatsVariable &varX, const StatsVariable &varY);
|
|
~ScatterSeries();
|
|
|
|
void updatePositions() override;
|
|
bool hover(QPointF pos) override;
|
|
void unhighlight() override;
|
|
|
|
// Note: this expects that all items are added with increasing pos!
|
|
void append(dive *d, double pos, double value);
|
|
|
|
private:
|
|
// Get items under mouse.
|
|
std::vector<int> getItemsUnderMouse(const QPointF &f) const;
|
|
|
|
struct Item {
|
|
std::unique_ptr<ChartScatterItem> item;
|
|
dive *d;
|
|
double pos, value;
|
|
Item(StatsView &view, ScatterSeries *series, dive *d, double pos, double value);
|
|
void updatePosition(ScatterSeries *series);
|
|
void highlight(bool highlight);
|
|
};
|
|
|
|
std::unique_ptr<InformationBox> information;
|
|
std::vector<Item> items;
|
|
std::vector<int> highlighted;
|
|
const StatsVariable &varX;
|
|
const StatsVariable &varY;
|
|
};
|
|
|
|
#endif
|