subsurface/stats/scatterseries.h
Berthold Stoeger b07a7fe5f1 statistics: convert scatter series to use QSG
The original plan to reuse the ChartPixmapItem for the
scatteritems was dumped, because it is unclear if the
textures are shared if generated for each item.

Instead, a new ChartScatterItem was created, where all
items share the same textures (one for highlighted,
one for non-highlighted). This means that the rendering
of the scatter items is now done in the chartitem.cpp
file, which feels like a layering violation. Not good,
but the easiest for now.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20 08:47:18 +01:00

52 lines
1.3 KiB
C++

// SPDX-License-Identifier: GPL-2.0
// A small custom scatter series, where every item represents a dive
// The original QScatterSeries was buggy and distinctly slower
#ifndef SCATTER_SERIES_H
#define SCATTER_SERIES_H
#include "statsseries.h"
#include <memory>
#include <vector>
class QGraphicsScene;
class ChartScatterItem;
struct InformationBox;
struct StatsVariable;
struct dive;
class ScatterSeries : public StatsSeries {
public:
ScatterSeries(QGraphicsScene *scene, StatsView &view, StatsAxis *xAxis, StatsAxis *yAxis,
const StatsVariable &varX, const StatsVariable &varY);
~ScatterSeries();
void updatePositions() override;
bool hover(QPointF pos) override;
void unhighlight() override;
// Note: this expects that all items are added with increasing pos!
void append(dive *d, double pos, double value);
private:
// Get items under mouse.
std::vector<int> getItemsUnderMouse(const QPointF &f) const;
struct Item {
std::unique_ptr<ChartScatterItem> item;
dive *d;
double pos, value;
Item(StatsView &view, ScatterSeries *series, dive *d, double pos, double value);
void updatePosition(ScatterSeries *series);
void highlight(bool highlight);
};
std::unique_ptr<InformationBox> information;
std::vector<Item> items;
std::vector<int> highlighted;
const StatsVariable &varX;
const StatsVariable &varY;
};
#endif