Tomaz Canabrava ae08a81739 Fixed the 'hard to grab' Handler, Dive Planner now is very smooth.
So, it was on the docs, but I didn't read it before, if the
scene has items that ignores transformations, we need to
pass the view transform to the method that gets the items
in the scene. I also used IntersectsItemBoundingRect instead
of IntersectsItemsShape because it's faster, and our items
are small, so we don't need an very accurate but slower method.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-07-04 10:34:30 -03:00
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