subsurface/stats/scatterseries.cpp
Berthold Stoeger 64b82b16a2 statistics: make selection keyboard modifiers more general
Up to now, we passed a "shiftPressed" flag to the individual
selection functions. To be more general replace by a struct
with "shift" and "ctrl" flags.

While doing this:
1) Move the struct into a new statsselection file for better
   encapsulation.
2) Change shift to control in the scatter series, since individual
   selection of items is usually done with control, not shift.
   Shift usually means "select range".

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-02-13 13:02:54 -08:00

258 lines
7.7 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "scatterseries.h"
#include "chartitem.h"
#include "informationbox.h"
#include "statscolors.h"
#include "statshelper.h"
#include "statstranslations.h"
#include "statsvariables.h"
#include "statsview.h"
#include "zvalues.h"
#include "core/dive.h"
#include "core/divelist.h"
#include "core/qthelper.h"
#include "core/selection.h"
ScatterSeries::ScatterSeries(StatsView &view, StatsAxis *xAxis, StatsAxis *yAxis,
const StatsVariable &varX, const StatsVariable &varY) :
StatsSeries(view, xAxis, yAxis),
varX(varX), varY(varY)
{
}
ScatterSeries::~ScatterSeries()
{
}
ScatterSeries::Item::Item(StatsView &view, ScatterSeries *series, dive *d, double pos, double value) :
item(view.createChartItem<ChartScatterItem>(ChartZValue::Series)),
d(d),
selected(d->selected),
pos(pos),
value(value)
{
updatePosition(series);
}
void ScatterSeries::Item::updatePosition(ScatterSeries *series)
{
item->setPos(series->toScreen(QPointF(pos, value)));
}
void ScatterSeries::Item::highlight(bool highlight)
{
ChartScatterItem::Highlight status = d->selected ?
ChartScatterItem::Highlight::Selected : ChartScatterItem::Highlight::Unselected;
if (highlight)
status = ChartScatterItem::Highlight::Highlighted;
item->setHighlight(status);
}
void ScatterSeries::append(dive *d, double pos, double value)
{
items.emplace_back(view, this, d, pos, value);
}
void ScatterSeries::updatePositions()
{
for (Item &item: items)
item.updatePosition(this);
}
std::vector<int> ScatterSeries::getItemsUnderMouse(const QPointF &point) const
{
std::vector<int> res;
double x = point.x();
auto low = std::lower_bound(items.begin(), items.end(), x,
[] (const Item &item, double x) { return item.item->getRect().right() < x; });
auto high = std::upper_bound(low, items.end(), x,
[] (double x, const Item &item) { return x < item.item->getRect().left(); });
// Hopefully that narrows it down enough. For discrete scatter plots, we could also partition
// by equal x and do a binary search in these partitions. But that's probably not worth it.
res.reserve(high - low);
for (auto it = low; it < high; ++it) {
if (it->item->contains(point))
res.push_back(it - items.begin());
}
return res;
}
std::vector<int> ScatterSeries::getItemsInRect(const QRectF &rect) const
{
std::vector<int> res;
auto low = std::lower_bound(items.begin(), items.end(), rect.left(),
[] (const Item &item, double x) { return item.item->getRect().right() < x; });
auto high = std::upper_bound(low, items.end(), rect.right(),
[] (double x, const Item &item) { return x < item.item->getRect().left(); });
// Hopefully that narrows it down enough. For discrete scatter plots, we could also partition
// by equal x and do a binary search in these partitions. But that's probably not worth it.
res.reserve(high - low);
for (auto it = low; it < high; ++it) {
if (it->item->inRect(rect))
res.push_back(it - items.begin());
}
return res;
}
bool ScatterSeries::selectItemsUnderMouse(const QPointF &point, SelectionModifier modifier)
{
std::vector<struct dive *> selected;
std::vector<int> indices = getItemsUnderMouse(point);
if (modifier.ctrl) {
// When shift is pressed, add the items under the mouse to the selection
// or, if all items under the mouse are selected, remove them.
selected = getDiveSelection();
selected.reserve(indices.size() + selected.size());
bool allSelected = std::all_of(indices.begin(), indices.end(),
[this] (int idx) { return items[idx].d->selected; });
if (allSelected) {
// Remove items under cursor from selection. This could be made more efficient.
for (int idx: indices) {
auto it = std::find(selected.begin(), selected.end(), items[idx].d);
if (it != selected.end()) {
// Move last element to deselected element. If this already was
// the last element, this is a no-op. Then, chop off last element.
*it = selected.back();
selected.pop_back();
}
}
} else {
// Add items under cursor to selection
for (int idx: indices) {
if (std::find(selected.begin(), selected.end(), items[idx].d) == selected.end())
selected.push_back(items[idx].d);
}
}
} else {
selected.reserve(indices.size());
for(int idx: indices)
selected.push_back(items[idx].d);
}
setSelection(selected, selected.empty() ? nullptr : selected.front());
return !indices.empty();
}
bool ScatterSeries::supportsLassoSelection() const
{
return true;
}
void ScatterSeries::selectItemsInRect(const QRectF &rect, SelectionModifier modifier, const std::vector<dive *> &oldSelection)
{
std::vector<struct dive *> selected;
std::vector<int> indices = getItemsInRect(rect);
selected.reserve(oldSelection.size() + indices.size());
if (modifier.ctrl) {
selected = oldSelection;
// Ouch - this primitive merging of the selections grows with O(n^2). Fix this.
for (int idx: indices) {
if (std::find(selected.begin(), selected.end(), items[idx].d) == selected.end())
selected.push_back(items[idx].d);
}
} else {
for (int idx: indices)
selected.push_back(items[idx].d);
}
setSelection(selected, selected.empty() ? nullptr : selected.front());
}
static QString dataInfo(const StatsVariable &var, const dive *d)
{
// For "numeric" variables, we display value and unit.
// For "discrete" variables, we display all categories the dive belongs to.
// There is only one "continuous" variable, the date, for which we don't display anything,
// because the date is displayed anyway.
QString val;
switch (var.type()) {
case StatsVariable::Type::Numeric:
val = var.valueWithUnit(d);
break;
case StatsVariable::Type::Discrete:
val = var.diveCategories(d);
break;
default:
return QString();
}
return QString("%1: %2").arg(var.name(), val);
}
// Highlight item when hovering over item
bool ScatterSeries::hover(QPointF pos)
{
std::vector<int> newHighlighted = getItemsUnderMouse(pos);
if (newHighlighted == highlighted) {
if (information)
information->setPos(pos);
return !newHighlighted.empty();
}
// This might be overkill: differential unhighlighting / highlighting of items.
for (int idx: highlighted) {
if (std::find(newHighlighted.begin(), newHighlighted.end(), idx) == newHighlighted.end())
items[idx].highlight(false);
}
for (int idx: newHighlighted) {
if (std::find(highlighted.begin(), highlighted.end(), idx) == highlighted.end())
items[idx].highlight(true);
}
highlighted = std::move(newHighlighted);
if (highlighted.empty()) {
information->setVisible(false);
return false;
} else {
if (!information)
information = view.createChartItem<InformationBox>();
std::vector<QString> text;
text.reserve(highlighted.size() * 5);
int show = information->recommendedMaxLines() / 5;
int shown = 0;
for (int idx: highlighted) {
const dive *d = items[idx].d;
if (!text.empty())
text.push_back(QString(" ")); // Argh. Empty strings are filtered away.
text.push_back(StatsTranslations::tr("Dive #%1").arg(d->number));
text.push_back(get_dive_date_string(d->when));
text.push_back(dataInfo(varX, d));
text.push_back(dataInfo(varY, d));
if (++shown >= show && shown < (int)highlighted.size()) {
text.push_back(" ");
text.push_back(StatsTranslations::tr("and %1 more").arg((int)highlighted.size() - shown));
break;
}
}
information->setText(text, pos);
information->setVisible(true);
return true;
}
}
void ScatterSeries::unhighlight()
{
for (int idx: highlighted)
items[idx].highlight(false);
highlighted.clear();
}
void ScatterSeries::divesSelected(const QVector<dive *> &)
{
for (Item &item: items) {
if (item.selected != item.d->selected) {
item.selected = item.d->selected;
int idx = &item - &items[0];
bool highlight = std::find(highlighted.begin(), highlighted.end(), idx) != highlighted.end();
item.highlight(highlight);
}
}
}