This was very painful, because I had to implement rearranging the paint order of the QSGNodes. The resulting code appears quite brittle. Let's see where that brings us. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
7 lines
168 B
C++
7 lines
168 B
C++
// SPDX-License-Identifier: GPL-2.0
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#include "profile-widget/divepixmapitem.h"
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DivePixmapItem::DivePixmapItem(QGraphicsItem *parent) : QGraphicsPixmapItem(parent)
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{
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}
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