To replace the QGraphicsScene, we need the possibility of showing and hiding items. Turns out, the QSG API is completely insane. Whether an item should be shown is queried by the virtual function isSubtreeBlocked(), which is supposed to be overriden by the derived classes. However, the common nodes for rectangles and pixmaps are supposed to be created by QQuickWindow, for hardware optimization. This gives nodes that cannot be derived from and therefore whether the item is shown or not cannot be controlled. There are therefore two distinct cases to consider: The node is allocated by the code directly or indirectly by QQuickWindow. In the latter case, we use a proxy node with the only purpose of having a "visible" flag and add the obtained node as a child. This madness is performed with template trickery to get unified code. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
// SPDX-License-Identifier: GPL-2.0
|
|
// Wrappers around QSGImageNode that allow painting onto an image
|
|
// and then turning that into a texture to be displayed in a QQuickItem.
|
|
#ifndef CHART_ITEM_H
|
|
#define CHART_ITEM_H
|
|
|
|
#include "statshelper.h"
|
|
|
|
#include <memory>
|
|
#include <QPainter>
|
|
|
|
class QSGGeometry;
|
|
class QSGGeometryNode;
|
|
class QSGFlatColorMaterial;
|
|
class QSGImageNode;
|
|
class QSGRectangleNode;
|
|
class QSGTexture;
|
|
class StatsView;
|
|
enum class ChartZValue : int;
|
|
|
|
class ChartItem {
|
|
public:
|
|
virtual void render() = 0; // Only call on render thread!
|
|
bool dirty; // If true, call render() when rebuilding the scene
|
|
ChartItem *dirtyPrev, *dirtyNext; // Double linked list of dirty items
|
|
const ChartZValue zValue;
|
|
protected:
|
|
ChartItem(StatsView &v, ChartZValue z);
|
|
virtual ~ChartItem();
|
|
QSizeF sceneSize() const;
|
|
StatsView &view;
|
|
};
|
|
|
|
template <typename Node>
|
|
class HideableChartItem : public ChartItem {
|
|
protected:
|
|
HideableChartItem(StatsView &v, ChartZValue z);
|
|
std::unique_ptr<Node> node;
|
|
bool visible; // Argh. If visibility is set before node is created, we have to cache it.
|
|
template<class... Args>
|
|
void createNode(Args&&... args); // Call to create node with visibility flag.
|
|
public:
|
|
void setVisible(bool visible);
|
|
};
|
|
|
|
// A shortcut for ChartItems based on a hideable proxy item
|
|
template <typename Node>
|
|
using HideableChartProxyItem = HideableChartItem<HideableQSGNode<QSGProxyNode<Node>>>;
|
|
|
|
// A chart item that blits a precalculated pixmap onto the scene.
|
|
class ChartPixmapItem : public HideableChartProxyItem<QSGImageNode> {
|
|
public:
|
|
ChartPixmapItem(StatsView &v, ChartZValue z);
|
|
~ChartPixmapItem();
|
|
|
|
void setPos(QPointF pos);
|
|
void render() override; // Only call on render thread!
|
|
QRectF getRect() const;
|
|
protected:
|
|
void resize(QSizeF size); // Resets the canvas. Attention: image is *unitialized*.
|
|
std::unique_ptr<QPainter> painter;
|
|
std::unique_ptr<QImage> img;
|
|
void setTextureDirty();
|
|
void setPositionDirty();
|
|
private:
|
|
QRectF rect;
|
|
bool positionDirty; // true if the position changed since last render
|
|
bool textureDirty; // true if the pixmap changed since last render
|
|
std::unique_ptr<QSGTexture> texture;
|
|
};
|
|
|
|
// Draw a rectangular background after resize. Children are responsible for calling update().
|
|
class ChartRectItem : public ChartPixmapItem {
|
|
public:
|
|
ChartRectItem(StatsView &v, ChartZValue z, const QPen &pen, const QBrush &brush, double radius);
|
|
~ChartRectItem();
|
|
void resize(QSizeF size);
|
|
private:
|
|
QPen pen;
|
|
QBrush brush;
|
|
double radius;
|
|
};
|
|
|
|
// Attention: text is only drawn after calling setColor()!
|
|
class ChartTextItem : public ChartPixmapItem {
|
|
public:
|
|
ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const std::vector<QString> &text, bool center);
|
|
void setColor(const QColor &color);
|
|
private:
|
|
QFont f;
|
|
double fontHeight;
|
|
bool center;
|
|
struct Item {
|
|
QString s;
|
|
double width;
|
|
};
|
|
std::vector<Item> items;
|
|
};
|
|
|
|
class ChartLineItem : public HideableChartItem<HideableQSGNode<QSGGeometryNode>> {
|
|
public:
|
|
ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width);
|
|
~ChartLineItem();
|
|
void setLine(QPointF from, QPointF to);
|
|
void render() override; // Only call on render thread!
|
|
private:
|
|
QPointF from, to;
|
|
QColor color;
|
|
double width;
|
|
bool horizontal;
|
|
bool positionDirty;
|
|
bool materialDirty;
|
|
std::unique_ptr<QSGFlatColorMaterial> material;
|
|
std::unique_ptr<QSGGeometry> geometry;
|
|
};
|
|
|
|
// A bar in a bar chart: a rectangle bordered by lines.
|
|
class ChartBarItem : public HideableChartProxyItem<QSGRectangleNode> {
|
|
public:
|
|
ChartBarItem(StatsView &v, ChartZValue z, double borderWidth, bool horizontal);
|
|
~ChartBarItem();
|
|
void setColor(QColor color, QColor borderColor);
|
|
void setRect(const QRectF &rect);
|
|
QRectF getRect() const;
|
|
void render() override; // Only call on render thread!
|
|
private:
|
|
QColor color, borderColor;
|
|
double borderWidth;
|
|
QRectF rect;
|
|
bool horizontal;
|
|
bool positionDirty;
|
|
bool colorDirty;
|
|
std::unique_ptr<QSGGeometryNode> borderNode;
|
|
std::unique_ptr<QSGFlatColorMaterial> borderMaterial;
|
|
std::unique_ptr<QSGGeometry> borderGeometry;
|
|
};
|
|
|
|
// Implementation detail of templates - move to serparate header file
|
|
template <typename Node>
|
|
void HideableChartItem<Node>::setVisible(bool visibleIn)
|
|
{
|
|
visible = visibleIn;
|
|
if (node)
|
|
node->setVisible(visible);
|
|
}
|
|
|
|
template <typename Node>
|
|
template<class... Args>
|
|
void HideableChartItem<Node>::createNode(Args&&... args)
|
|
{
|
|
node.reset(new Node(visible, std::forward<Args>(args)...));
|
|
}
|
|
|
|
template <typename Node>
|
|
HideableChartItem<Node>::HideableChartItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
|
|
visible(true)
|
|
{
|
|
}
|
|
|
|
#endif
|