subsurface/profile-widget/divetextitem.h
Berthold Stoeger 04e0d96bae profile: set text and brush of DiveTextItem concurrently
The text and the brush are the two properties of text items
that change dynamically. To avoid complexities concerning
redrawing, set them concurrently instead of in two separate
calls.

Since setting one of the properties requires a full redraw,
there is no performance advantage in setting them individually.

This fixes a theoretical bug: the colors of axis labels were not
updated appropriately. However, it seems like value-dependent
labels weren't used anyway.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-12-17 11:54:23 -08:00

36 lines
977 B
C++

// SPDX-License-Identifier: GPL-2.0
#ifndef DIVETEXTITEM_H
#define DIVETEXTITEM_H
#include <QObject>
#include <QFont>
#include <QGraphicsItemGroup>
class QBrush;
/* A Line Item that has animated-properties. */
class DiveTextItem : public QObject, public QGraphicsItemGroup {
Q_OBJECT
Q_PROPERTY(QPointF pos READ pos WRITE setPos)
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
public:
DiveTextItem(double dpr, double scale, int alignFlags, QGraphicsItem *parent);
void set(const QString &text, const QBrush &brush);
const QString &text();
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
static QFont getFont(double dpr, double scale);
static double fontHeight(double dpr, double scale);
double height() const;
private:
void updateText();
int internalAlignFlags;
QGraphicsPathItem *textBackgroundItem;
QGraphicsPathItem *textItem;
QString internalText;
double dpr;
double scale;
};
#endif // DIVETEXTITEM_H