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Author SHA1 Message Date
Linus Torvalds
42a62fda6b BLE: add list of known good/bad BLE GATT services
We've tried to do this "automagic" service discovery, and it mostly
works, but then occasionally it doesn't.

Making things worse, I think different platforms end up enumerating
services differently, so our "pick the first service that looks like it
might be a serial service" ends up working on some platforms, but not
necessarily on others.  Because "first" might be different.

So start a list of known good/bad services - and fall back to the old
logic when you can't decide reliably.

This fills in juat a few cases that I can easily check myself, and the
"details" field for them may be incomplete.  For example, I know Nordic
Semiconductor has their vendor-specific UUIDs, and they can be found in
different devices, so calling them "Nordic UART" and "Nordic Flash"
services makes sense.

But the "Scubapro i770R" service? It might indeed be specific to the
Scubapro i770R.  Or it might be a general service UUID that Pelagic
uses.  Or it might be the service UUID of a particular chip, and found
in dive computers from other designs too (and not necessarily in all
i770R's either).

So this is a preliminary first stab at this, and I'm sure we'll extend
the list and possibly improve on the explanations.

Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-05-16 11:30:20 -07:00
929 changed files with 183931 additions and 247913 deletions

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@ -10,7 +10,7 @@ ColumnLimit: 0
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
ForEachMacros: [ 'for_each_dc', 'for_each_relevant_dc', 'for_each_dive', 'for_each_line' ]
ForEachMacros: [ 'foreach', 'for_each_dc', 'for_each_dive', 'for_each_line', 'Q_FOREACH', 'BOOST_FOREACH' ]
IndentFunctionDeclarationAfterType: false #personal taste, good for long methods
IndentWidth: 8
MaxEmptyLinesToKeep: 2

2
.github/FUNDING.yml vendored
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@ -1,2 +0,0 @@
github: subsurface
ko_fi: dirkhh

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@ -1,56 +0,0 @@
name: Manage the Subsurface CICD versioning
inputs:
no-increment:
description: 'Only get the current version, do not increment it even for push events (Caution: not actually a boolean)'
default: false
nightly-builds-secret:
description: The secret to access the nightly builds repository
default: ''
outputs:
version:
description: The long form version number
value: ${{ steps.version_number.outputs.version }}
buildnr:
description: The build number
value: ${{ steps.version_number.outputs.buildnr }}
runs:
using: composite
steps:
- name: atomically create or retrieve the build number and assemble release notes for a push (i.e. merging of a pull request)
if: github.event_name == 'push' && inputs.no-increment == 'false'
env:
NIGHTLY_BUILDS_SECRET: ${{ inputs.nightly-builds-secret }}
shell: bash
run: |
if [ -z "$NIGHTLY_BUILDS_SECRET" ]; then
echo "Need to supply the secret for the nightly-builds repository to increment the version number, aborting."
exit 1
fi
scripts/get-atomic-buildnr.sh $GITHUB_SHA $NIGHTLY_BUILDS_SECRET "CICD-release"
- name: retrieve the current version number in all other cases
if: github.event_name != 'push' || inputs.no-increment != 'false'
env:
PULL_REQUEST_BRANCH: ${{ github.event.pull_request.head.ref }}
shell: bash
run: |
echo "pull-request-$PULL_REQUEST_BRANCH" > latest-subsurface-buildnumber-extension
- name: store version number for the build
id: version_number
env:
PULL_REQUEST_HEAD_SHA: ${{ github.event.pull_request.head.sha }}
shell: bash
run: |
git config --global --add safe.directory $GITHUB_WORKSPACE
# For a pull request we need the information from the pull request branch
# and not from the merge branch on the pull request
git checkout $PULL_REQUEST_HEAD_SHA
version=$(scripts/get-version.sh)
echo "version=$version" >> $GITHUB_OUTPUT
buildnr=$(scripts/get-version.sh 1)
echo "buildnr=$buildnr" >> $GITHUB_OUTPUT
git checkout $GITHUB_SHA

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@ -1,36 +1,48 @@
name: Android Docker Image CI
# -- disabled for now, as the resulting image is HUGE and causes our
# Android builds to fail
#on:
# push:
# paths:
# - scripts/docker/android-build-container/Dockerfile
# - .github/workflows/android-docker*
# this is here to prevent errors about not having an on: clause
on:
push:
branches:
- master
paths:
- scripts/docker/android-build-container/**
- .github/workflows/android-dockerimage.yml
repository_dispatch:
types:
- unused
jobs:
android-build-container:
runs-on: ubuntu-latest
env:
VERSION: ${{ '5.15.2' }} # the version numbers here is based on the Qt version, the third digit is the rev of the docker image
VERSION: ${{ '5.13.10' }} # the version numbers here is based on the Qt version, the third digit is the rev of the docker image
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v1
- name: Build the name for the docker image
id: build_name
- name: Get our pre-reqs
run: |
v=$VERSION
b=$GITHUB_REF # -BRANCH suffix, unless the branch is master
cd scripts/docker/android-build-container
bash download.sh
sed -ie 's/^sudo/#sudo/' setup-docker.sh
bash setup-docker.sh
- name: set env
run: |
v=${{ env.VERSION }}
b=${{ github.ref }} # -BRANCH suffix, unless the branch is master
b=${b/refs\/heads\//}
b=${b,,} # the name needs to be all lower case
if [ $b = "master" ] ; then b="" ; else b="-$b" ; fi
echo "NAME=$GITHUB_REPOSITORY_OWNER/android-build${b}:${v}" >> $GITHUB_OUTPUT
echo "::set-env name=NAME::subsurface/android-build-container${b}:${v}"
- name: Build and Publish Linux Docker image to Dockerhub
uses: elgohr/Publish-Docker-Github-Action@v5
uses: elgohr/Publish-Docker-Github-Action@master
with:
name: ${{ steps.build_name.outputs.NAME }}
name: ${{ env.NAME }}
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
dockerfile: 'Dockerfile'

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@ -1,91 +1,42 @@
name: Android
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
build:
env:
KEYSTORE_FILE: ${{ github.workspace }}/../subsurface.keystore
buildInContainer:
runs-on: ubuntu-latest
container:
image: docker://subsurface/android-build:5.15.2
image: docker://subsurface/android-build-container:5.13.12
steps:
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
- name: set up the keystore
if: github.event_name == 'push'
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
run: |
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > $KEYSTORE_FILE
uses: actions/checkout@v1
- name: run build
id: build
env:
KEYSTORE_PASSWORD: pass:${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
KEYSTORE_ALIAS: ${{ secrets.ANDROID_KEYSTORE_ALIAS }}
BUILDNR: ${{ steps.version_number.outputs.buildnr }}
run: |
# this is rather awkward, but it allows us to use the preinstalled
# Android and Qt versions with relative paths
cd ..
ln -s /android/5.15.* .
ln -s /android/build-tools .
ln -s /android/cmdline-tools .
ln -s /android/ndk .
ln -s /android/platform-tools .
ln -s /android/platforms .
ln -s /android/tools .
git config --global user.email "ci@subsurface-divelog.org"
git config --global user.name "Subsurface CI"
git config --global --add safe.directory $GITHUB_WORKSPACE
git config --global --add safe.directory $GITHUB_WORKSPACE/libdivecomputer
# get the build number via curl so this works both for a pull request as well as a push
export OUTPUT_DIR="$GITHUB_WORKSPACE"
bash -x ./subsurface/packaging/android/qmake-build.sh -buildnr $BUILDNR
ln -s /android/Qt .
ln -s /android/android-ndk-r18b .
ln -s /android/android-sdk-linux .
ls -l
bash -x subsurface/packaging/android/android-build-wrapper.sh
cp /__w/subsurface/subsurface-mobile-build-arm64/*mobile*/build/outputs/apk/debug/subsurface-mobile-arm64-v8a-debug.apk ${GITHUB_WORKSPACE}/Subsurface-mobile.arm64.apk
cp /__w/subsurface/subsurface-mobile-build-arm/*mobile*/build/outputs/apk/debug/subsurface-mobile-armeabi-v7a-debug.apk ${GITHUB_WORKSPACE}/Subsurface-mobile.apk
- name: delete the keystore
if: github.event_name == 'push'
run: |
rm $KEYSTORE_FILE
- name: publish pull request artifacts
- name: prepare PR artifacts
if: github.event_name == 'pull_request'
uses: actions/upload-artifact@v4
with:
name: Subsurface-Android-${{ steps.version_number.outputs.version }}
path: Subsurface-mobile-*.apk
run: |
mkdir -p Android-artifacts
mv Subsurface-mobile.apk Subsurface-mobile.arm64.apk Android-artifacts
# only publish a 'release' on push events (those include merging a PR)
- name: upload binaries
if: github.event_name == 'push'
uses: softprops/action-gh-release@v2
- name: PR artifacts
if: github.event_name == 'pull_request'
uses: actions/upload-artifact@master
with:
tag_name: v${{ steps.version_number.outputs.version }}
repository: ${{ github.repository_owner }}/nightly-builds
token: ${{ secrets.NIGHTLY_BUILDS }}
prerelease: false
fail_on_unmatched_files: true
files: |
Subsurface-mobile-${{ steps.version_number.outputs.version }}.apk
name: Android-artifacts
path: Android-artifacts

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@ -1,24 +0,0 @@
name: Add artifact links to pull request
on:
workflow_run:
workflows: ["Ubuntu 16.04 / Qt 5.15-- for AppImage", "Mac", "Windows", "Android", "iOS"]
types: [completed]
jobs:
artifacts-url-comments:
name: Add artifact links to PR and issues
runs-on: ubuntu-22.04
steps:
- name: Add artifact links to PR and issues
if: github.event.workflow_run.event == 'pull_request'
uses: tonyhallett/artifacts-url-comments@v1.1.0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
prefix: "**Artifacts:**"
suffix: "_**WARNING:** Use at your own risk._"
format: name
addTo: pull
errorNoArtifacts: false

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@ -1,69 +0,0 @@
# Modified from the sample workflow suggested by GitHub/Semmle
#
name: "CodeQL"
on:
push:
# once this works, this should be
# branches: [master]
branches: [master, codeQL]
pull_request:
# The branches below must be a subset of the branches above
branches: [master]
schedule:
- cron: '0 2 * * 6'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
# Override automatic language detection by changing the below list
# Supported options are ['csharp', 'cpp', 'go', 'java', 'javascript', 'python']
language: ['c-cpp', 'javascript-typescript']
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: get container ready for build
run: |
sudo apt-get update
sudo apt-get install -y -q \
autoconf automake cmake g++ git libcrypto++-dev libcurl4-gnutls-dev \
libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
pkg-config qml-module-qtlocation qml-module-qtpositioning \
qml-module-qtquick2 qt5-qmake qtchooser qtconnectivity5-dev \
qtdeclarative5-dev qtdeclarative5-private-dev qtlocation5-dev \
qtpositioning5-dev qtscript5-dev qttools5-dev qttools5-dev-tools \
qtquickcontrols2-5-dev xvfb libbluetooth-dev libmtp-dev
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
- name: Build
run: |
cd ..
git config --global --add safe.directory $GITHUB_WORKSPACE
git config --global --add safe.directory $GITHUB_WORKSPACE/libdivecomputer
bash -e -x subsurface/scripts/build.sh -desktop -build-with-webkit
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3

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@ -1,56 +1,57 @@
name: Coverity Scan Linux Qt 5.9
on:
schedule:
- cron: '0 18 * * *' # Daily at 18:00 UTC
jobs:
CoverityScanBuildOnUbuntu:
runs-on: ubuntu-latest
CoverityScanBuildOnBionic:
runs-on: ubuntu-18.04
container:
image: ubuntu:22.04
image: ubuntu:18.04 # yes, this looks redundant, but something is messed up with their Ubuntu image that causes our builds to fail
steps:
- name: checkout sources
uses: actions/checkout@v1
- name: add build dependencies
run: |
apt-get update
apt-get dist-upgrade -y
DEBIAN_FRONTEND=noninteractive apt-get install -y -q \
wget curl \
apt update
apt install -y \
autoconf automake cmake g++ git libcrypto++-dev libcurl4-gnutls-dev \
libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
pkg-config qml-module-qtlocation qml-module-qtpositioning \
qml-module-qtquick2 qt5-qmake qtchooser qtconnectivity5-dev \
qml-module-qtquick2 qt5-default qt5-qmake qtchooser qtconnectivity5-dev \
qtdeclarative5-dev qtdeclarative5-private-dev qtlocation5-dev \
qtpositioning5-dev qtscript5-dev qttools5-dev qttools5-dev-tools \
qtquickcontrols2-5-dev libbluetooth-dev libmtp-dev
qtquickcontrols2-5-dev wget curl
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: configure environment
- name: Download Coverity Build Tool
run: |
git config --global --add safe.directory $GITHUB_WORKSPACE
git config --global --add safe.directory $GITHUB_WORKSPACE/libdivecomputer
cd ..
wget -q https://scan.coverity.com/download/cxx/linux64 --post-data "token=$TOKEN&project=Subsurface-divelog%2Fsubsurface" -O cov-analysis-linux64.tar.gz
mkdir cov-analysis-linux64
tar xzf cov-analysis-linux64.tar.gz --strip 1 -C cov-analysis-linux64
env:
TOKEN: ${{ secrets.COVERITY_SCAN_TOKEN }}
- name: get the version information
id: version_number
uses: ./.github/actions/manage-version
with:
no-increment: true
- name: run build
run: |
cd ..
export PATH=`pwd`/cov-analysis-linux64/bin:$PATH
cov-build --dir cov-int bash -x subsurface/scripts/build.sh -desktop -build-with-webkit
- name: run coverity scan
uses: vapier/coverity-scan-action@v1
with:
project: Subsurface-divelog/subsurface
token: ${{ secrets.COVERITY_SCAN_TOKEN }}
email: glance@acc.umu.se
command: subsurface/scripts/build.sh -desktop -build-with-webkit
working-directory: ${{ github.workspace }}/..
version: ${{ steps.version_number.outputs.version }}
description: Automatic scan on github actions
- name: Submit the result to Coverity Scan
run: |
cd ..
tar czvf subsurface.tgz cov-int
curl \
--form token=$TOKEN \
--form email=glance@acc.umu.se \
--form file=@subsurface.tgz \
--form version=$(/scripts/get-version linux) \
--form description="Automatic scan on github actions" \
https://scan.coverity.com/builds?project=Subsurface-divelog%2Fsubsurface
env:
TOKEN: ${{ secrets.COVERITY_SCAN_TOKEN }}

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@ -1,36 +0,0 @@
name: Documentation
on:
push:
branches:
- master
paths:
- Documentation
- .github/workflows/documentation.yml
pull_request:
branches:
- master
paths:
- Documentation
- .github/workflows/documentation.yml
jobs:
documentation:
runs-on: ubuntu-22.04
steps:
- name: Install Packages
run: |
sudo apt-get -y update
sudo apt-get -y install asciidoc docbook-xml w3m
- name: Checkout Sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: Process the Documentation
id: process_documentation
working-directory: Documentation
run: make

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@ -1,59 +0,0 @@
name: Fedora Copr Build
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
- current
jobs:
setup-build:
name: Submit build to Fedora COPR
# this seems backwards, but we want to run under Fedora, but Github doesn' support that
runs-on: ubuntu-latest
container:
image: fedora:latest
steps:
- name: Setup build dependencies in the Fedora container
run: |
dnf -y install @development-tools @rpm-development-tools
dnf -y install copr-cli make
- name: Check out sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: setup git
run: |
git config --global --add safe.directory /__w/subsurface/subsurface
git config --global --add safe.directory /__w/subsurface/subsurface/libdivecomputer
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
- name: Setup API token for copr-cli
env:
API_TOKEN: ${{ secrets.COPR_TOKEN }}
API_LOGIN: ${{ secrets.COPR_LOGIN }}
run: |
mkdir -p "$HOME/.config"
cp packaging/copr/config.copr "$HOME/.config/copr"
sed -i "s/API_TOKEN/$API_TOKEN/;s/API_LOGIN/$API_LOGIN/" "$HOME/.config/copr"
- name: Checkout googlemaps
run: |
cd ..
git clone https://github.com/subsurface/googlemaps
- name: run the copr build script
run: |
cd ..
bash -x subsurface/packaging/copr/make-package.sh $GITHUB_REF_NAME

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@ -1,61 +1,33 @@
name: iOS
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
build:
runs-on: macOS-11
mobileBuild:
runs-on: macOS-latest
steps:
- name: switch to Xcode 11
run: sudo xcode-select -s "/Applications/Xcode_11.7.app"
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
uses: actions/checkout@v1
- name: setup Homebrew
run: brew install autoconf automake libtool pkg-config
- name: checkout Qt resources
uses: actions/checkout@v4
with:
repository: subsurface/qt-ios
ref: main
path: qt-ios
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
- name: build Subsurface-mobile for iOS
env:
VERSION: ${{ steps.version_number.outputs.version }}
- name: set our Qt build
run: |
cd ..
git config --global --add safe.directory $GITHUB_WORKSPACE
git config --global --add safe.directory $GITHUB_WORKSPACE/libdivecomputer
export IOS_QT=$GITHUB_WORKSPACE/qt-ios
echo "build for simulator"
bash -x $GITHUB_WORKSPACE/packaging/ios/build.sh -simulator
# We need this in order to be able to access the file and publish it
mv build-Subsurface-mobile-Qt_5_14_1_for_iOS-Release/Release-iphonesimulator/Subsurface-mobile.app $GITHUB_WORKSPACE/Subsurface-mobile-$VERSION.app
- name: publish artifacts
uses: actions/upload-artifact@v4
with:
name: Subsurface-iOS-${{ steps.version_number.outputs.version }}
path: Subsurface-mobile-*.app
env
curl -L --output Qt-5.14.1-ios.tar.xz https://f002.backblazeb2.com/file/Subsurface-Travis/Qt-5.14.1-ios.tar.xz
mkdir -p $HOME/Qt
xzcat Qt-5.14.1-ios.tar.xz | tar -x -C $HOME/Qt -f -
- name: build Subsurface-mobile for iOS
run: |
cd packaging/ios
ln -s $HOME/Qt Qt
echo "build dependencies"
bash -x build.sh -simulator
echo "Subsurface-mobile for iOS"
cd build-Subsurface-mobile-*for_iOS-Release
sed -i.bak 's/-Wall/-Wno-everything/' Makefile # make the build far less verbose
make -j2

45
.github/workflows/linux-bionic-5.9.yml vendored Normal file
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@ -0,0 +1,45 @@
name: Ubuntu 18.04 / Qt 5.9
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
buildOnBionic:
runs-on: ubuntu-18.04
container:
image: ubuntu:18.04 # yes, this looks redundant, but something is messed up with their Ubuntu image that causes our builds to fail
steps:
- name: checkout sources
uses: actions/checkout@v1
- name: add build dependencies
run: |
apt update
apt install -y \
autoconf automake cmake g++ git libcrypto++-dev libcurl4-gnutls-dev \
libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
pkg-config qml-module-qtlocation qml-module-qtpositioning \
qml-module-qtquick2 qt5-default qt5-qmake qtchooser qtconnectivity5-dev \
qtdeclarative5-dev qtdeclarative5-private-dev qtlocation5-dev \
qtpositioning5-dev qtscript5-dev qttools5-dev qttools5-dev-tools \
qtquickcontrols2-5-dev xvfb
- name: build Subsurface
run: |
cd ..
bash -x subsurface/scripts/build.sh -desktop -build-with-webkit
- name: test desktop build
run: |
# and now run the tests - with Qt 5.9 we can only run the desktop flavor
echo "------------------------------------"
echo "run tests"
cd build
xvfb-run --auto-servernum make check

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@ -1,100 +0,0 @@
name: Generic workflow for Debian and derivatives
on:
workflow_call:
inputs:
container-image:
required: true
type: string
jobs:
build:
runs-on: ubuntu-latest
container:
image: ${{ inputs.container-image }}
steps:
- name: get container ready for build
run: |
echo "--------------------------------------------------------------"
echo "update distro and install dependencies"
apt-get update
apt-get dist-upgrade -y
DEBIAN_FRONTEND=noninteractive apt-get install -y -q \
autoconf automake cmake g++ git libcrypto++-dev libcurl4-gnutls-dev \
libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
pkg-config qml-module-qtlocation qml-module-qtpositioning \
qml-module-qtquick2 qt5-qmake qtchooser qtconnectivity5-dev \
qtdeclarative5-dev qtdeclarative5-private-dev qtlocation5-dev \
qtpositioning5-dev qtscript5-dev qttools5-dev qttools5-dev-tools \
qtquickcontrols2-5-dev xvfb libbluetooth-dev libmtp-dev \
mdbtools-dev
git config --global user.email "ci@subsurface-divelog.org"
git config --global user.name "Subsurface CI"
git config --global --add safe.directory $GITHUB_WORKSPACE
git config --global --add safe.directory $GITHUB_WORKSPACE/libdivecomputer
# needs git from the previous step
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
no-increment: true
- name: build subsurface-mobile
run: |
echo "--------------------------------------------------------------"
echo "building mobile"
cd ..
bash -e -x subsurface/scripts/build.sh -mobile
- name: test mobile build
run: |
echo "--------------------------------------------------------------"
echo "running tests for mobile"
cd build-mobile/tests
# xvfb-run --auto-servernum ./TestGitStorage -v2
xvfb-run --auto-servernum make check
- name: build subsurface
run: |
echo "--------------------------------------------------------------"
echo "building desktop"
# now build for the desktop version (including WebKit)
cd ..
bash -e -x subsurface/scripts/build.sh -desktop -build-with-webkit
- name: test desktop build
run: |
echo "--------------------------------------------------------------"
echo "running tests for desktop"
cd build/tests
# xvfb-run --auto-servernum ./TestGitStorage -v2
xvfb-run --auto-servernum make check
- name: build subsurface-downloader
run: |
echo "--------------------------------------------------------------"
echo "building downloader"
cd ..
bash -e -x subsurface/scripts/build.sh -downloader
- name: build smtk2ssrf
run: |
echo "--------------------------------------------------------------"
echo "building smtk2ssrf"
# build smtk2ssrf (needs the artefacts generated by the subsurface build
cd ..
bash -e -x subsurface/scripts/smtk2ssrf-build.sh -y

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@ -1,19 +0,0 @@
name: Debian trixie / Qt 5.15--
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
do-build-test:
uses: ./.github/workflows/linux-debian-generic.yml
with:
container-image: debian:trixie

39
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@ -0,0 +1,39 @@
name: Linux Qt 5.12 Docker Image CI
on:
push:
paths:
- scripts/docker/trusty-qt512/Dockerfile
- .github/workflows/linux-docker*
jobs:
trusty-qt512:
runs-on: ubuntu-latest
env:
VERSION: ${{ '1.0' }} # 'official' images should have a dot-zero version
steps:
- uses: actions/checkout@v1
- name: Get our pre-reqs
run: |
cd scripts/docker/trusty-qt512
bash getpackages.sh
- name: set env
run: |
v=${{ env.VERSION }}
b=${{ github.ref }} # -BRANCH suffix, unless the branch is master
b=${b/refs\/heads\//}
b=${b,,} # the name needs to be all lower case
if [ $b = "master" ] ; then b="" ; else b="-$b" ; fi
echo "::set-env name=NAME::subsurface/trusty-qt512${b}:${v}"
- name: Build and Publish Linux Docker image to Dockerhub
uses: elgohr/Publish-Docker-Github-Action@master
with:
name: ${{ env.NAME }}
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
dockerfile: 'Dockerfile'
workdir: './scripts/docker/trusty-qt512/'

69
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name: Ubuntu 19.10 / Qt 5.12
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
buildInContainer:
runs-on: ubuntu-latest
container:
image: ubuntu:19.10
steps:
- name: checkout sources
uses: actions/checkout@v1
- name: get container ready for build
run: |
echo "--------------------------------------------------------------"
echo "update distro and install dependencies"
apt-get update
apt-get upgrade -y
DEBIAN_FRONTEND=noninteractive apt-get install -y -q --force-yes \
autoconf automake cmake g++ git libcrypto++-dev libcurl4-gnutls-dev \
libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
pkg-config qml-module-qtlocation qml-module-qtpositioning \
qml-module-qtquick2 qt5-default qt5-qmake qtchooser qtconnectivity5-dev \
qtdeclarative5-dev qtdeclarative5-private-dev qtlocation5-dev \
qtpositioning5-dev qtscript5-dev qttools5-dev qttools5-dev-tools \
qtquickcontrols2-5-dev xvfb
- name: build Subsurface-mobile
run: |
echo "--------------------------------------------------------------"
echo "building mobile"
cd ..
bash -e -x subsurface/scripts/build.sh -mobile
- name: test mobile build
run: |
echo "--------------------------------------------------------------"
echo "running tests for mobile"
cd build-mobile
xvfb-run --auto-servernum make check
- name: build Subsurface
run: |
echo "--------------------------------------------------------------"
echo "building desktop"
# now build for the desktop version (including WebKit)
cd ..
bash -e -x subsurface/scripts/build.sh -desktop -build-with-webkit
- name: test desktop build
run: |
echo "--------------------------------------------------------------"
echo "running tests for desktop"
cd build
xvfb-run --auto-servernum make check

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@ -1,68 +0,0 @@
name: Fedora 35 / Qt 6--
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
build:
runs-on: ubuntu-latest
container:
image: fedora:35
steps:
- name: get container ready for build
run: |
echo "--------------------------------------------------------------"
echo "update distro and install dependencies"
dnf update -y
dnf install -y autoconf automake bluez-libs-devel cmake gcc-c++ git-core \
libcurl-devel libsqlite3x-devel libssh2-devel libtool libudev-devel \
libusbx-devel libxml2-devel libxslt-devel make \
qt6-qtbase-devel qt6-qtconnectivity-devel qt6-qtdeclarative-devel \
qt6-qtlocation-devel qt6-qtsvg-devel \
qt6-qttools-devel redhat-rpm-config \
libxkbcommon-devel qt6-qt5compat-devel \
bluez-libs-devel libgit2-devel libzip-devel libmtp-devel \
xorg-x11-server-Xvfb
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
no-increment: true
- name: build Subsurface
run: |
echo "--------------------------------------------------------------"
echo "building desktop"
# now build for the desktop version (without WebKit)
cd ..
git config --global --add safe.directory $GITHUB_WORKSPACE
git config --global --add safe.directory $GITHUB_WORKSPACE/libdivecomputer
git config --global --get-all safe.directory
bash -e -x subsurface/scripts/build.sh -desktop -build-with-qt6
- name: test desktop build
run: |
echo "--------------------------------------------------------------"
echo "running tests for desktop"
cd build/tests
xvfb-run --auto-servernum make check

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@ -1,80 +0,0 @@
name: Snap
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
Snap:
runs-on: ubuntu-latest
timeout-minutes: 60
steps:
- name: Check out code
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
- name: store dummy version and build number for pull request
if: github.event_name == 'pull_request'
run: |
echo "100" > latest-subsurface-buildnumber
echo "CICD-pull-request" > latest-subsurface-buildnumber-extension
- name: Set up LXD
uses: canonical/setup-lxd@main
- name: Set up CCache
id: setup-ccache
run: |
sudo apt-get install ccache
mkdir -p ${HOME}/.ccache
ccache --max-size=2G
/snap/bin/lxc profile device add default ccache disk source=${HOME}/.ccache/ path=/root/.ccache
# Patch snapcraft.yaml to enable ccache
patch -p1 < .github/workflows/scripts/linux-snap.patch
# Find common base between master and HEAD to use as cache key.
git -c protocol.version=2 fetch --no-tags --prune --progress --no-recurse-submodules origin master
echo "key=$( git merge-base origin/master $GITHUB_SHA )" >> $GITHUB_OUTPUT
- name: CCache
uses: actions/cache@v3
with:
key: ccache-${{ runner.os }}-${{ steps.setup-ccache.outputs.key }}
restore-keys: |
ccache-${{ runner.os }}-
path: ~/.ccache/**
- name: Build and verify the snap
uses: canonical/actions/build-snap@release
id: build-snap
with:
setup-lxd: false
- name: Clear CCache stats
run: ccache --show-stats --zero-stats
- name: Upload the snap
if: github.event_name == 'push'
uses: actions/upload-artifact@v4
with:
name: ${{ steps.build-snap.outputs.snap-name }}
path: ${{ steps.build-snap.outputs.snap-path }}
if-no-files-found: error

37
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@ -0,0 +1,37 @@
name: Ubuntu 14.04 / Qt 5.12 for AppImage
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
buildInContainer:
runs-on: ubuntu-latest
container:
image: docker://subsurface/trusty-qt512:1.0
steps:
- name: checkout sources
uses: actions/checkout@v1
- name: run build
run: |
cd ..
rm -rf /install-root/include/libdivecomputer
bash -x subsurface/.github/workflows/scripts/linux-in-container-build.sh
- name: prepare PR artifacts
if: github.event_name == 'pull_request'
run: |
mkdir -p Linux-artifacts
mv Subsurface.AppImage Linux-artifacts
- name: PR artifacts
if: github.event_name == 'pull_request'
uses: actions/upload-artifact@master
with:
name: Linux-artifacts
path: Linux-artifacts

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@ -1,149 +0,0 @@
name: Ubuntu 16.04 / Qt 5.15-- for AppImage
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
build:
runs-on: ubuntu-latest
container:
image: ubuntu:16.04
steps:
- name: get container ready for build
run: |
echo "--------------------------------------------------------------"
echo "update distro and install dependencies"
apt-get update
DEBIAN_FRONTEND=noninteractive apt-get install -y -q \
software-properties-common
add-apt-repository -y ppa:savoury1/qt-5-15
add-apt-repository -y ppa:savoury1/kde-5-80
add-apt-repository -y ppa:savoury1/gpg
add-apt-repository -y ppa:savoury1/ffmpeg4
add-apt-repository -y ppa:savoury1/vlc3
add-apt-repository -y ppa:savoury1/gcc-9
add-apt-repository -y ppa:savoury1/display
add-apt-repository -y ppa:savoury1/apt-xenial
add-apt-repository -y ppa:savoury1/gtk-xenial
add-apt-repository -y ppa:savoury1/qt-xenial
add-apt-repository -y ppa:savoury1/kde-xenial
add-apt-repository -y ppa:savoury1/backports
add-apt-repository -y ppa:savoury1/build-tools
apt-get update
apt-get dist-upgrade -y
DEBIAN_FRONTEND=noninteractive apt-get install -y -q \
autoconf automake cmake g++ g++-9 git libcrypto++-dev libcurl4-gnutls-dev \
libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libssl-dev \
libtool libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make \
pkg-config qml-module-qtlocation qml-module-qtpositioning \
qml-module-qtquick2 qt5-qmake qtchooser qtconnectivity5-dev \
qtdeclarative5-dev qtdeclarative5-private-dev qtlocation5-dev \
qtpositioning5-dev qtscript5-dev qttools5-dev qttools5-dev-tools \
qtquickcontrols2-5-dev xvfb libbluetooth-dev libmtp-dev liblzma-dev \
curl
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-9 60 \
--slave /usr/bin/g++ g++ /usr/bin/g++-9
- name: checkout sources
# We cannot update this as glibc on 16.04 is too old for node 20.
uses: actions/checkout@v3
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
- name: build Subsurface
run: |
echo "--------------------------------------------------------------"
echo "building desktop"
# now build the appimage
cd ..
bash -e -x subsurface/scripts/build.sh -desktop -create-appdir -build-with-webkit
- name: test desktop build
run: |
echo "--------------------------------------------------------------"
echo "running tests for desktop"
cd build/tests
# xvfb-run --auto-servernum ./TestGitStorage -v2
xvfb-run --auto-servernum make check
- name: build appimage
env:
VERSION: ${{ steps.version_number.outputs.version }}
run: |
echo "--------------------------------------------------------------"
echo "assembling AppImage"
export QT_PLUGIN_PATH=$QT_ROOT/plugins
export QT_QPA_PLATFORM_PLUGIN_PATH=$QT_ROOT/plugins
export QT_DEBUG_PLUGINS=1
cd ..
# set up the appdir
mkdir -p appdir/usr/plugins/
# mv googlemaps plugins into place
mv appdir/usr/usr/lib/x86_64-linux-gnu/qt5/plugins/* appdir/usr/plugins # the usr/usr is not a typo, that's where it ends up
rm -rf appdir/usr/home/ appdir/usr/include/ appdir/usr/share/man/ # No need to ship developer and man files as part of the AppImage
rm -rf appdir/usr/usr appdir/usr/lib/x86_64-linux-gnu/cmake appdir/usr/lib/pkgconfig
cp /usr/lib/x86_64-linux-gnu/libssl.so.1.1 appdir/usr/lib/
cp /usr/lib/x86_64-linux-gnu/libcrypto.so.1.1 appdir/usr/lib/
# get the linuxdeployqt tool and run it to collect the libraries
curl -L -O "https://github.com/probonopd/linuxdeployqt/releases/download/7/linuxdeployqt-7-x86_64.AppImage"
chmod a+x linuxdeployqt*.AppImage
unset QTDIR
unset QT_PLUGIN_PATH
unset LD_LIBRARY_PATH
./linuxdeployqt*.AppImage --appimage-extract-and-run ./appdir/usr/share/applications/*.desktop -exclude-libs=libdbus-1.so.3 -bundle-non-qt-libs -qmldir=./subsurface/stats -qmldir=./subsurface/map-widget/ -verbose=2
# create the AppImage
./linuxdeployqt*.AppImage --appimage-extract-and-run ./appdir/usr/share/applications/*.desktop -exclude-libs=libdbus-1.so.3 -appimage -qmldir=./subsurface/stats -qmldir=./subsurface/map-widget/ -verbose=2
# copy AppImage to the calling VM
# with GitHub Actions the $GITHUB_WORKSPACE directory is the current working directory at the start of a step
cp Subsurface*.AppImage* $GITHUB_WORKSPACE/Subsurface-$VERSION.AppImage
- name: PR artifacts
if: github.event_name == 'pull_request'
# We cannot update this as glibc on 16.04 is too old for node 20.
uses: actions/upload-artifact@v3
with:
name: Subsurface-Linux-AppImage-${{ steps.version_number.outputs.version }}
path: Subsurface-*.AppImage
compression-level: 0
# only publish a 'release' on push events (those include merging a PR)
- name: upload binaries
if: github.event_name == 'push'
uses: softprops/action-gh-release@v1
with:
tag_name: v${{ steps.version_number.outputs.version }}
repository: ${{ github.repository_owner }}/nightly-builds
token: ${{ secrets.NIGHTLY_BUILDS }}
prerelease: false
fail_on_unmatched_files: true
files: |
./Subsurface-*.AppImage

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@ -1,19 +0,0 @@
name: Ubuntu 20.04 / Qt 5.12--
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
do-build-test:
uses: ./.github/workflows/linux-debian-generic.yml
with:
container-image: ubuntu:20.04

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@ -1,19 +0,0 @@
name: Ubuntu 22.04 / Qt 5.15--
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
do-build-test:
uses: ./.github/workflows/linux-debian-generic.yml
with:
container-image: ubuntu:22.04

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@ -1,19 +0,0 @@
name: Ubuntu 24.04 / Qt 5.15--
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
do-build-test:
uses: ./.github/workflows/linux-debian-generic.yml
with:
container-image: ubuntu:24.04

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@ -1,80 +1,69 @@
name: Mac
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
build:
runs-on: macOS-11
desktopBuild:
runs-on: macOS-latest
steps:
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
uses: actions/checkout@v1
- name: setup Homebrew
run: brew install hidapi libxslt libjpg libmtp create-dmg confuse
- name: checkout Qt resources
uses: actions/checkout@v4
with:
repository: subsurface/qt-mac
ref: main
path: qt-mac
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
- name: build Subsurface
id: build
run: brew install autoconf automake libtool xz hidapi libusb libxml2 libxslt libzip openssl pkg-config libgit2 libssh2 libjpg libpng
- name: set our Qt build
run: |
mkdir -p Qt/5.13.0
curl --output Qt-5.13.0-mac.tar.xz https://f002.backblazeb2.com/file/Subsurface-Travis/Qt-5.13.0-mac.tar.xz
tar -xJ -C Qt/5.13.0 -f Qt-5.13.0-mac.tar.xz
- name: build Subsurface-mobile
run: |
cd ${GITHUB_WORKSPACE}/..
export QT_ROOT=${GITHUB_WORKSPACE}/qt-mac/Qt5.15.13
export QT_ROOT=${GITHUB_WORKSPACE}/Qt/5.13.0/clang_64
export QT_QPA_PLATFORM_PLUGIN_PATH=$QT_ROOT/plugins
export PATH=$QT_ROOT/bin:$PATH
export CMAKE_PREFIX_PATH=$QT_ROOT/lib/cmake
DIR=$(pwd)
# now setup Subsurface with WebKit and build the dependencies, using the generic build script
bash -e -x ./subsurface/scripts/build.sh -desktop -build-with-webkit -release -build-deps -ftdi -prep-only
# first build Subsurface-mobile to ensure this didn't get broken
bash -e -x ./subsurface/scripts/build.sh -mobile
echo "finished initial cmake setup of Subsurface - next build the package"
cd subsurface/build
echo "run the packaging script"
bash -e -x ../packaging/macosx/make-package.sh | tee mp.log 2>&1
IMG=$(grep ^created: mp.log | tail -1 | cut -b10-)
echo "Created $IMG"
echo "dmg=$IMG" >> $GITHUB_OUTPUT
- name: test mobile build
run: |
echo "------------------------------------"
echo "run tests for mobile build"
export QT_ROOT=${GITHUB_WORKSPACE}/Qt/5.13.0/clang_64
export QT_QPA_PLATFORM_PLUGIN_PATH=$QT_ROOT/plugins
cd ${GITHUB_WORKSPACE}/build-mobile/tests
make check
- name: publish pull request artifacts
if: github.event_name == 'pull_request'
uses: actions/upload-artifact@v4
with:
name: Subsurface-MacOS-${{ steps.version_number.outputs.version }}
path: ${{ steps.build.outputs.dmg }}
compression-level: 0
- name: build Subsurface
run: |
cd ${GITHUB_WORKSPACE}/..
export QT_ROOT=${GITHUB_WORKSPACE}/Qt/5.13.0/clang_64
export QT_QPA_PLATFORM_PLUGIN_PATH=$QT_ROOT/plugins
export PATH=$QT_ROOT/bin:$PATH
export CMAKE_PREFIX_PATH=$QT_ROOT/lib/cmake
DIR=$(pwd)
# now Subsurface with WebKit
bash -e -x ./subsurface/scripts/build.sh -desktop -build-with-webkit -release
cd ${GITHUB_WORKSPACE}/build
# build export-html to make sure that didn't get broken
make export-html
- name: test desktop build
run: |
echo "------------------------------------"
echo "run tests for desktop build"
export QT_ROOT=${GITHUB_WORKSPACE}/Qt/5.13.0/clang_64
export QT_QPA_PLATFORM_PLUGIN_PATH=$QT_ROOT/plugins
cd ${GITHUB_WORKSPACE}/build/tests
make check
# only publish a 'release' on push events (those include merging a PR)
- name: upload binaries
if: github.event_name == 'push'
uses: softprops/action-gh-release@v2
with:
tag_name: v${{ steps.version_number.outputs.version }}
repository: ${{ github.repository_owner }}/nightly-builds
token: ${{ secrets.NIGHTLY_BUILDS }}
prerelease: false
fail_on_unmatched_files: true
files: ${{ steps.build.outputs.dmg }}

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@ -0,0 +1,53 @@
name: MXE Docker Image CI
on:
push:
paths:
- scripts/docker/mxe-build-container/*
- .github/workflows/mxe-docker*
jobs:
mxe-build-container-stage1:
runs-on: ubuntu-latest
env:
# IMPORTANT: use the second digit to test new versions, each new official build should be n.0 with the first one being 1.0
# as you test changes toward a new release, call those 1.1, 1.2, 1.3, etc
# VERSION is just that version presented as a string constant
#
VERSION: ${{ '1.0' }}
steps:
- uses: actions/checkout@v1
# Because, reasons, we can't really do anything in YAML, so do this crazy shell callout thingy in order to assemble
# sane variables to use later in this job - if someone knows an easier way to do this, please let me know!
# This abomination below assembles the docker image NAME and appends ".stage1" to the VERSION
- name: set env
run: |
v=${{ env.VERSION }}
s=".stage1"
b=${{ github.ref }} # -BRANCH suffix, unless the branch is master
b=${b/refs\/heads\//}
b=${b,,} # the name needs to be all lower case
if [ $b = "master" ] ; then b="" ; else b="-$b" ; fi
echo "::set-env name=NAME::subsurface/mxe-build-container${b}:${v}${s}"
- name: Build and Publish stage 1 Docker image to Dockerhub
uses: elgohr/Publish-Docker-Github-Action@master
with:
name: ${{ env.NAME }}
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
dockerfile: 'Dockerfile-stage1'
workdir: './scripts/docker/mxe-build-container/'
- name: Trigger stage 2 to run
# this triggers a dispatch event in our own repository - this allows us to work around the
# 6h runtime max (as on a two core system the total build time of this container is closer to 7h)
# we use the event_type to pass the version that we are building to the second stage
run: |
curl -XPOST -H 'authorization: token ${{ secrets.ACCESS_TOKEN }}' \
-H "Accept: application/vnd.github.everest-preview+json" \
-H "Content-Type: application/json" \
https://api.github.com/repos/subsurface-divelog/subsurface/dispatches \
--data '{"event_type": "${{ env.VERSION }}", "client_payload": { "target_branch": "${{ github.ref }}" } }'

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@ -0,0 +1,40 @@
name: MXE stage 2 Docker Image CI
# trigger this second stage via a repository dispaych event
# the version that we are building is passed in via the event type that is available to us here
# as github.event.action
on: repository_dispatch
jobs:
mxe-build-container-stage2:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
with:
ref: ${{ github.event.client_payload.target_branch }}
# Grab the version from the event name that we were triggered by and add ".stage1" to find the docker image to start FROM
# And create the NAME of the final docker image (including the branch if not master)
- name: set env
run: |
v=${{ github.event.action }}
s=".stage1"
b=${{ github.event.client_payload.target_branch }} # -BRANCH suffix, unless the branch is master
b=${b/refs\/heads\//}
b=${b,,} # the name needs to be all lower case
if [ "$b" = "master" ] || [ "$b" = "" ] ; then b="" ; else b="-$b" ; fi
echo "::set-env name=VERSION::${v}${s}"
echo "::set-env name=NAME::subsurface/mxe-build-container${b}:${v}"
- name: Build and Publish stage 2 Docker image to Dockerhub
uses: elgohr/Publish-Docker-Github-Action@master
with:
name: ${{ env.NAME }}
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
dockerfile: 'Dockerfile-stage2'
workdir: './scripts/docker/mxe-build-container/'
buildargs: VERSION

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@ -1,45 +0,0 @@
name: Post Release Notes
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
postRelease:
runs-on: ubuntu-latest
steps:
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
# since we are running this step on a pull request, we will skip build numbers in releases
- name: assemble release notes
env:
EVENT_HEAD_COMMIT_ID: ${{ github.event.head_commit.id }}
# Required because we are using the GitHub CLI in 'create-releasenotes.sh'
GH_TOKEN: ${{ github.token }}
run: |
scripts/create-releasenotes.sh $EVENT_HEAD_COMMIT_ID
# add a file containing the release title so it can be picked up and listed on the release page on our web server
- name: publish release
if: github.event_name == 'push'
uses: softprops/action-gh-release@v2
with:
tag_name: v${{ steps.version_number.outputs.version }}
repository: ${{ github.repository_owner }}/nightly-builds
token: ${{ secrets.NIGHTLY_BUILDS }}
prerelease: false
files: release_content_title.txt
body_path: gh_release_notes.md

View File

@ -1,169 +0,0 @@
#!/usr/bin/env python3
# coding: utf-8
import json
import logging
import multiprocessing
import os
import pathlib
import pprint
import sys
import subprocess
import tempfile
from launchpadlib import errors as lp_errors # fades
from launchpadlib.credentials import RequestTokenAuthorizationEngine, UnencryptedFileCredentialStore
from launchpadlib.launchpad import Launchpad
import requests # fades
logger = logging.getLogger("subsurface.check_usns")
logger.addHandler(logging.StreamHandler())
logger.setLevel(logging.INFO)
APPLICATION = "subsurface-ci"
LAUNCHPAD = "production"
TEAM = "subsurface"
SOURCE_NAME = "subsurface"
SNAPS = {
"subsurface": {
"stable": {"recipe": "subsurface-stable"},
},
}
STORE_URL = "https://api.snapcraft.io/api/v1/snaps" "/details/{snap}?channel={channel}"
STORE_HEADERS = {"X-Ubuntu-Series": "16", "X-Ubuntu-Architecture": "{arch}"}
CHECK_NOTICES_PATH = "/snap/bin/review-tools.check-notices"
CHECK_NOTICES_ARGS = ["--ignore-pockets", "esm-apps"]
def get_store_snap(processor, snap, channel):
logger.debug("Checking for snap %s on %s in channel %s", snap, processor, channel)
data = {
"snap": snap,
"channel": channel,
"arch": processor,
}
resp = requests.get(STORE_URL.format(**data), headers={k: v.format(**data) for k, v in STORE_HEADERS.items()})
logger.debug("Got store response: %s", resp)
try:
result = json.loads(resp.content)
except json.JSONDecodeError:
logger.error("Could not parse store response: %s", resp.content)
else:
return result
def fetch_url(entry):
dest, uri = entry
r = requests.get(uri, stream=True)
logger.debug("Downloading %s to %s", uri, dest)
if r.status_code == 200:
with open(dest, "wb") as f:
for chunk in r:
f.write(chunk)
return dest
def check_snap_notices(store_snaps):
with tempfile.TemporaryDirectory(dir=pathlib.Path.home()) as dir:
snaps = multiprocessing.Pool(8).map(
fetch_url,
(
(pathlib.Path(dir) / f"{snap['package_name']}_{snap['revision']}.snap", snap["download_url"])
for snap in store_snaps
),
)
try:
notices = subprocess.check_output([CHECK_NOTICES_PATH] + CHECK_NOTICES_ARGS + snaps, encoding="UTF-8")
logger.debug("Got check_notices output:\n%s", notices)
except subprocess.CalledProcessError as e:
logger.error("Failed to check notices:\n%s", e.output)
sys.exit(2)
else:
notices = json.loads(notices)
return notices
if __name__ == "__main__":
check_notices = os.path.isfile(CHECK_NOTICES_PATH) and os.access(CHECK_NOTICES_PATH, os.X_OK)
if not check_notices:
raise RuntimeError("`review-tools` not found.")
try:
lp = Launchpad.login_with(
APPLICATION,
LAUNCHPAD,
version="devel",
authorization_engine=RequestTokenAuthorizationEngine(LAUNCHPAD, APPLICATION),
credential_store=UnencryptedFileCredentialStore(os.path.expanduser(sys.argv[1])),
)
except NotImplementedError:
raise RuntimeError("Invalid credentials.")
ubuntu = lp.distributions["ubuntu"]
logger.debug("Got ubuntu: %s", ubuntu)
team = lp.people[TEAM]
logger.debug("Got team: %s", team)
errors = []
for snap, channels in SNAPS.items():
for channel, snap_map in channels.items():
logger.info("Processing channel %s for snap %s", channel, snap)
try:
snap_recipe = lp.snaps.getByName(owner=team, name=snap_map["recipe"])
logger.debug("Got snap: %s", snap_recipe)
except lp_errors.NotFound as ex:
logger.error("Snap not found: %s", snap_map["recipe"])
errors.append(ex)
continue
if len(snap_recipe.pending_builds) > 0:
logger.info("Skipping %s: snap builds pending…", snap_recipe.web_link)
continue
store_snaps = tuple(
filter(
lambda snap: snap.get("result") != "error",
(get_store_snap(processor.name, snap, channel) for processor in snap_recipe.processors),
)
)
logger.debug("Got store versions: %s", {snap["architecture"][0]: snap["version"] for snap in store_snaps})
snap_notices = check_snap_notices(store_snaps)[snap]
for store_snap in store_snaps:
if str(store_snap["revision"]) not in snap_notices:
logger.error(
"Revision %s missing in result, see above for any review-tools errors.", store_snap["revision"]
)
errors.append(f"Revision {store_snap['revision']} missing in result:\n{store_snap}")
if any(snap_notices.values()):
logger.info("Found USNs:\n%s", pprint.pformat(snap_notices))
else:
logger.info("Skipping %s: no USNs found", snap)
continue
logger.info("Triggering %s", snap_recipe.description or snap_recipe.name)
snap_recipe.requestBuilds(
archive=snap_recipe.auto_build_archive,
pocket=snap_recipe.auto_build_pocket,
channels=snap_recipe.auto_build_channels,
)
logger.debug("Triggered builds: %s", snap_recipe.web_link)
for error in errors:
logger.debug(error)
if errors:
sys.exit(1)

View File

@ -0,0 +1,62 @@
#!/bin/bash
set -x
set -e
# this gets executed by the GitHub Action when building an AppImage for Linux
# inside of the trusty-qt512 container
export PATH=$QT_ROOT/bin:$PATH # Make sure correct qmake is found on the $PATH for linuxdeployqt
export CMAKE_PREFIX_PATH=$QT_ROOT/lib/cmake
export Grantlee5_ROOT=/__w/subsurface/subsurface/install-root
# the container currently has things under / that need to be under /__w/subsurface/subsurface instead
cp -a /appdir /__w/subsurface/
cp -a /install-root /__w/subsurface/
echo "--------------------------------------------------------------"
echo "building mobile"
# first make sure that no one broke Subsurface-mobile
bash -e -x subsurface/scripts/build.sh -mobile -quick
echo "--------------------------------------------------------------"
echo "building desktop"
# now build our AppImage
bash -e -x subsurface/scripts/build.sh -desktop -create-appdir -build-with-webkit -quick
echo "--------------------------------------------------------------"
echo "assembling AppImage"
export QT_PLUGIN_PATH=$QT_ROOT/plugins
export QT_QPA_PLATFORM_PLUGIN_PATH=$QT_ROOT/plugins
export QT_DEBUG_PLUGINS=1
# set up the appdir
mkdir -p appdir/usr/plugins/
# mv googlemaps and Grantlee plugins into place
mv appdir/usr/usr/local/Qt/5.12.4/gcc_64/plugins/* appdir/usr/plugins # the usr/usr is not a typo, that's where it ends up
mv appdir/usr/lib/grantlee/ appdir/usr/plugins/
rm -rf appdir/usr/home/ appdir/usr/include/ appdir/usr/share/man/ # No need to ship developer and man files as part of the AppImage
rm -rf appdir/usr/usr appdir/usr/lib/cmake appdir/usr/lib/pkgconfig
cp /ssllibs/libssl.so appdir/usr/lib/libssl.so.1.1
cp /ssllibs/libcrypto.so appdir/usr/lib/libcrypto.so.1.1
# get the linuxdeployqt tool and run it to collect the libraries
curl -L -O "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage"
chmod a+x linuxdeployqt*.AppImage
unset QTDIR
unset QT_PLUGIN_PATH
unset LD_LIBRARY_PATH
./linuxdeployqt*.AppImage --appimage-extract-and-run ./appdir/usr/share/applications/*.desktop -exclude-libs=libdbus-1.so.3 -bundle-non-qt-libs -qmldir=./subsurface/map-widget/ -verbose=2
# create the AppImage
export VERSION=$(cd subsurface/scripts ; ./get-version linux) # linuxdeployqt uses this for naming the file
./linuxdeployqt*.AppImage --appimage-extract-and-run ./appdir/usr/share/applications/*.desktop -exclude-libs=libdbus-1.so.3 -appimage -qmldir=./subsurface/map-widget/ -verbose=2
# copy AppImage to the calling VM
# with GitHub Actions the /${GITHUB_WORKSPACE} directory is the current working directory at the start of a step
cp Subsurface*.AppImage* /${GITHUB_WORKSPACE}/Subsurface.AppImage
ls -l /${GITHUB_WORKSPACE}/Subsurface.AppImage

View File

@ -1,44 +0,0 @@
diff --git a/snap/snapcraft.yaml b/snap/snapcraft.yaml
index 9f34d0169..0d5a89fd9 100644
--- a/snap/snapcraft.yaml
+++ b/snap/snapcraft.yaml
@@ -35,6 +35,7 @@ parts:
source: https://github.com/Subsurface/googlemaps.git
plugin: make
build-packages:
+ - ccache
- qtbase5-dev
- wget
override-pull: |
@@ -79,6 +80,7 @@ parts:
override-build: |
qmake \
INCLUDEPATH+=${CRAFT_PART_SRC}/QtHeaders \
+ CONFIG+=ccache \
${CRAFT_PART_SRC}
craftctl default
@@ -111,7 +113,11 @@ parts:
source: .
source-type: git
source-subdir: libdivecomputer
+ autotools-configure-parameters:
+ - CC="ccache gcc"
+ - CXX="ccache g++"
build-packages:
+ - ccache
- libbluetooth-dev
- libhidapi-dev
- libusb-dev
@@ -134,8 +140,11 @@ parts:
- -DFTDISUPPORT=ON
- -DLIBDIVECOMPUTER_LIBRARIES=../../../stage/usr/local/lib/libdivecomputer.so
- -DLIBDIVECOMPUTER_INCLUDE_DIR=../../../stage/usr/local/include
+ - -DCMAKE_C_COMPILER_LAUNCHER=ccache
+ - -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
build-packages:
- build-essential
+ - ccache
- libcurl4-gnutls-dev
- libftdi1-dev
- libgit2-dev

View File

@ -1,2 +0,0 @@
launchpadlib
requests

View File

@ -1,6 +1,6 @@
#!/bin/bash
# this gets executed inside the container when building a Windows
# installer as GitHub Action
# installer on Travis
#
# working directory is assumed to be the directory including all the
# source directories (subsurface, googlemaps, grantlee, etc)
@ -14,19 +14,17 @@ mkdir -p win32
cd win32
# build Subsurface and then smtk2ssrf
export MXEBUILDTYPE=x86_64-w64-mingw32.shared
export MXEBUILDTYPE=i686-w64-mingw32.shared
bash -ex ../subsurface/packaging/windows/mxe-based-build.sh installer
# the strange two step move is in order to get predictable names to use
# in the publish step of the GitHub Action
mv subsurface/subsurface.exe* ${OUTPUT_DIR}/
fullname=$(cd subsurface ; ls subsurface-*.exe)
mv subsurface/"$fullname" ${OUTPUT_DIR}/"${fullname%.exe}-installer.exe"
mv subsurface/subsurface.exe* ${GITHUB_WORKSPACE}/
mv subsurface/subsurface-*.exe ${GITHUB_WORKSPACE}/subsurface-installer.exe
bash -ex ../subsurface/packaging/windows/smtk2ssrf-mxe-build.sh -a -i
# the strange two step move is in order to get predictable names to use
# in the publish step of the GitHub Action
mv smtk-import/smtk2ssrf.exe ${OUTPUT_DIR}/
fullname=$(cd smtk-import ; ls smtk2ssrf*.exe)
mv smtk-import/smtk2ssrf*.exe ${OUTPUT_DIR}/"${fullname%.exe}-installer.exe"
mv smtk-import/smtk2ssrf.exe ${GITHUB_WORKSPACE}/
mv smtk-import/smtk2ssrf*.exe ${GITHUB_WORKSPACE}/smtk2ssrf-installer.exe

View File

@ -1,37 +0,0 @@
name: SnapUSNs
on:
workflow_dispatch:
schedule:
- cron: '0 5 * * *'
jobs:
CheckUSNs:
runs-on: ubuntu-22.04
steps:
- name: Check out code
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: '3.11'
- name: Install Python dependencies
uses: insightsengineering/pip-action@v2.0.0
with:
requirements: .github/workflows/scripts/requirements.txt
- name: Install Snap dependencies
run: |
sudo snap install review-tools --edge
- name: Set up Launchpad credentials
uses: DamianReeves/write-file-action@v1.2
with:
path: lp_credentials
contents: ${{ secrets.LAUNCHPAD_CREDENTIALS }}
- name: Check for USNs
run: .github/workflows/scripts/check_usns.py lp_credentials

View File

@ -1,55 +0,0 @@
name: Ubuntu Launchpad Build
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
- current
jobs:
push-to-ppa:
name: Submit build to Ubuntu Launchpad
runs-on: ubuntu-latest
steps:
- name: Check out sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
- name: Setup build dependencies
run: |
sudo apt-get update
sudo apt-get install -y devscripts dput gpg debhelper qt5-qmake cmake
- name: Setup gpg key token for launchpad
env:
GPG_PRIVATE_KEY: ${{ secrets.PPA_SECRET_KEY }}
run: |
echo "$GPG_PRIVATE_KEY" > ~/.key
gpg --import ~/.key
- name: setup git
run: |
git config --global --add safe.directory /__w/subsurface/subsurface
git config --global --add safe.directory /__w/subsurface/subsurface/libdivecomputer
- name: Checkout googlemaps
run: |
cd ..
git clone https://github.com/subsurface/googlemaps
- name: run the launchpad make-package script
run: |
cd ..
bash -x subsurface/packaging/ubuntu/make-package.sh $GITHUB_REF_NAME

View File

@ -1,38 +0,0 @@
name: Windows (MXE) Docker Image
on:
push:
branches:
- master
paths:
- scripts/docker/mxe-build-container/**
- .github/workflows/windows-mxe-dockerimage.yml
jobs:
windows-mxe:
runs-on: ubuntu-latest
env:
VERSION: ${{ '3.1.0' }} # 'official' images should have a dot-zero version
mxe_sha: 'c0bfefc57a00fdf6cb5278263e21a478e47b0bf5'
steps:
- uses: actions/checkout@v4
- name: Build the name for the docker image
id: build_name
run: |
v=$VERSION
b=$GITHUB_REF # -BRANCH suffix, unless the branch is master
b=${b/refs\/heads\//}
b=${b,,} # the name needs to be all lower case
if [ $b = "master" ] ; then b="" ; else b="-$b" ; fi
echo "NAME=$GITHUB_REPOSITORY_OWNER/mxe-build${b}:${v}" >> $GITHUB_OUTPUT
- name: Build and Publish Linux Docker image to Dockerhub
uses: elgohr/Publish-Docker-Github-Action@v5
with:
name: ${{ steps.build_name.outputs.NAME }}
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
workdir: './scripts/docker/mxe-build-container/'
buildargs: mxe_sha

View File

@ -1,73 +1,53 @@
name: Windows
on:
push:
paths-ignore:
- scripts/docker/**
branches:
- master
pull_request:
paths-ignore:
- scripts/docker/**
branches:
- master
jobs:
build:
buildInContainer:
runs-on: ubuntu-latest
container:
image: docker://subsurface/mxe-build:3.1.0
image: docker://subsurface/mxe-build-container:1.0
steps:
- name: checkout sources
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
- name: set the version information
id: version_number
uses: ./.github/actions/manage-version
with:
nightly-builds-secret: ${{ secrets.NIGHTLY_BUILDS }}
uses: actions/checkout@v1
- name: get other dependencies
env:
SUBSURFACE_REPO_PATH: ${{ github.workspace }}
run: |
echo "Running script to install additional dependancies into container"
git config --global --add safe.directory ${SUBSURFACE_REPO_PATH}
git config --global --add safe.directory ${SUBSURFACE_REPO_PATH}/libdivecomputer
echo "creating the link from /win/subsurface"
cd /win
ln -s /__w/subsurface/subsurface .
bash -x subsurface/packaging/windows/container-prep.sh 2>&1 | tee pre-build.log
ls -l
ls -l subsurface/scripts
echo "installing missing container components"
apt-get install -y ca-certificates libtool
echo "downloading sources for fresh build"
bash subsurface/scripts/get-dep-lib.sh single . libzip
bash subsurface/scripts/get-dep-lib.sh single . hidapi
bash subsurface/scripts/get-dep-lib.sh single . googlemaps
bash subsurface/scripts/get-dep-lib.sh single . grantlee
bash subsurface/scripts/get-dep-lib.sh single . mdbtools
- name: run build
run: |
export OUTPUT_DIR="$GITHUB_WORKSPACE"
cd /win
bash -x subsurface/packaging/windows/in-container-build.sh 2>&1 | tee build.log
bash -x subsurface/.github/workflows/scripts/windows-in-container-build.sh 2>&1 | tee build.log
grep "Built target installer" build.log
- name: publish pull request artifacts
- name: prepare PR artifacts
if: github.event_name == 'pull_request'
uses: actions/upload-artifact@v4
with:
name: Subsurface-Windows-${{ steps.version_number.outputs.version }}
path: |
subsurface*.exe*
smtk2ssrf*.exe
run: |
mkdir -p Windows-artifacts
mv ./subsurface-installer.exe ./subsurface.exe ./subsurface.exe.debug ./smtk2ssrf-installer.exe ./smtk2ssrf.exe Windows-artifacts
# only publish a 'release' on push events (those include merging a PR)
- name: upload binaries
if: github.event_name == 'push'
uses: softprops/action-gh-release@v2
- name: PR artifacts
if: github.event_name == 'pull_request'
uses: actions/upload-artifact@master
with:
tag_name: v${{ steps.version_number.outputs.version }}
repository: ${{ github.repository_owner }}/nightly-builds
token: ${{ secrets.NIGHTLY_BUILDS }}
prerelease: false
fail_on_unmatched_files: true
files: |
./subsurface*.exe*
./smtk2ssrf*.exe
name: Windows-artifacts
path: Windows-artifacts

9
.gitignore vendored
View File

@ -35,18 +35,9 @@ Subsurface.app
.DS_Store
!android/**/*.xml
build*
nightly-builds/
mobile-widgets/qml/kirigami
mobile-widgets/3rdparty/ECM/
mobile-widgets/3rdparty/breeze-icons/
mobile-widgets/3rdparty/extra-cmake-modules/
mobile-widgets/3rdparty/kirigami/
packaging/ios/install-root
packaging/ios/Info.plist
packaging/ios/Qt
packaging/ios/asset_catalog_compiler.Info.plist
appdata/subsurface.appdata.xml
android-mobile/Roboto-Regular.ttf
gh_release_notes.md
release_content_title.txt
/output/

2
.gitmodules vendored
View File

@ -1,4 +1,4 @@
[submodule "libdivecomputer"]
path = libdivecomputer
url = https://github.com/Subsurface/libdc.git
url = git://github.com/Subsurface/libdc.git
branch = Subsurface-NG

View File

@ -4,7 +4,6 @@
<dirk@hohndel.org> <hohndel@mail.gr8dns.org>
Dirk Hohndel <dirk@hohndel.org> Dirk Hohndel (Intel) <dhohndel@dhohndel-mac02.jf.intel.com>
Dirk Hohndel <dirk@hohndel.org> Subsurface <dirk@subsurface-divelog.org>
Dirk Hohndel <dirk@hohndel.org> Subsurface CI <dirk@hohndel.org>
<guido.lerch@gmail.com> <glerch@Guidos-MacBook-Air.local>
<jacco.van.koll@gmail.com> <jko@haringstad.com>
<jlmulder@xs4all.nl> <jlmulder@planet.nl>

View File

@ -11,4 +11,3 @@ type = TS
source_file = terms
source_lang = en
type = txt

View File

@ -1,46 +1,12 @@
statistics: show proper dates in January
desktop: add country to the fields indexed for full text search
import: update libdivecomputer version, add support for the Scubapro G3 / Luna and Shearwater Tern
desktop: add a button linking to the 'Contribute' page
mobile: fix configuration of decompression ceiling and gradient factors
desktop: fix gas switches in UDDF exports
core: allow of up to 6 O2 sensors (and corresponding voting logic)
desktop: add divemode as a possible dive list column
profile-widget: Now zomed in profiles can be panned with horizontal scroll.
desktop: hide only events with the same severity when 'Hide similar events' is used
equipment: mark gas mixes reported by the dive computer as 'inactive' as 'not used'
equipment: include unused cylinders in merged dive if the preference is enabled
equipment: fix bug showing the first diluent in the gas list as 'used' for CCR dives
desktop: added button to hide the infobox in the dive profile
desktop: use persisted device information for the dive computer configuration
core: fix bug using salinity and pressure values in mbar <-> depth conversion
export: fix bug resulting in invalid CSV for '""' in 'CSV summary dive details'
desktop: add support for multiple tanks to the profile ruler
export: change format produced by 'CSV summary dive details' from TSV (tab separated) to CSV
desktop: add function to merge dive site into site selected in list
import: add option to synchronise dive computer time when downloading dives
desktop: fix salinity combo/icon when DC doesnt have salinity info
core: fix bug when save sea water salinity given by DC
desktop: add option to force firmware update on OSTC4
desktop: add column for dive notes to the dive list table
desktop: Add an option for printing in landscape mode
desktop: fix bug when printing a dive plan with multiple segments
desktop: fix remembering of bluetooth address for remembered dive computers (not MacOS)
desktop: fix bug in bailout gas selection for CCR dives
desktop: fix crash on cylinder update of multiple dives
desktop: use dynamic tank use drop down in equipment tab and planner
desktop: fix brightness configuration for OSTC4
equipment: Use 'diluent' as default gas use type if the dive mode is 'CCR'
htmlexport: fix search in HTML export
htmlexport: fix diveguide display
statistics: fix value axis for degenerate value ranges
profile: Show correct gas density when in CCR mode
statistics: show correct color of selected scatter items when switching to unbinned mode
statistics: fix display of month number in continuous date axis
statistics: fix range of continuous date axis
desktop: fix dive time display in time shift dialog
libdivecomputer: garmin: relax string parsing sanity checks
libdivecomputer: add Cressi Donatello, Scubapro G2 TEK, Oceanic Geo Air, Scorpena Alpha
Mobile: show dive tags on dive details page
Desktop: update SAC fields and other statistics when editing cylinders
Desktop: Reconnect the variations checkbox in planner
Desktop: add support for dive mode on CSV import and export
Desktop: fix profile display of planned dives with surface segments
libdivecomputer:
- work around Pelagic BLE oddity (Oceanic Pro Plus X and Aqualung i770R)
- OSTC3 firmware update improvements
---
* Always add new entries at the very top of this file above other existing entries and this note.

View File

@ -20,7 +20,6 @@ endif ()
set(CMAKE_MODULE_PATH
${${PROJECT_NAME}_SOURCE_DIR}/cmake/Modules
${${PROJECT_NAME}_SOURCE_DIR}/../install-root/lib/cmake
${CMAKE_MODULE_PATH}
)
@ -30,15 +29,13 @@ MACRO_ENSURE_OUT_OF_SOURCE_BUILD(
"We don't support building in source, please create a build folder elsewhere and remember to run git clean -xdf to remove temporary files created by CMake."
)
#Option for memory debugging
option(SUBSURFACE_ASAN_BUILD "enable memory debugging of Subsurface binary" OFF)
#Option for profiling
option(SUBSURFACE_PROFILING_BUILD "enable profiling of Subsurface binary" OFF)
#Options regarding usage of pkgconfig
option(LIBGIT2_FROM_PKGCONFIG "use pkg-config to retrieve libgit2" OFF)
option(LIBDC_FROM_PKGCONFIG "use pkg-config to retrieve libdivecomputer" OFF)
option(LIBGRANTLEE_FROM_PKGCONFIG "use pkg-config to retrieve grantlee" OFF)
#Library Handling
option(FORCE_LIBSSH "force linking with libssh to workaround libgit2 bug" ON)
@ -50,17 +47,14 @@ option(NO_PRINTING "disable the printing support" OFF)
option(NO_USERMANUAL "don't include a viewer for the user manual" OFF)
#Options regarding enabling parts of subsurface
option(BTSUPPORT "enable support for QtBluetooth" ON)
option(BTSUPPORT "enable support for QtBluetooth (requires Qt5.4 or newer)" ON)
option(FTDISUPPORT "enable support for libftdi based serial" OFF)
# Options regarding What should we build on subsurface
option(MAKE_TESTS "Make the tests" ON)
# Option whether we should try to build against Qt6, if it is available
option(BUILD_WITH_QT6 "try to build against Qt6 (incomplete)" OFF)
SET(SUBSURFACE_TARGET_EXECUTABLE "DesktopExecutable" CACHE STRING "The type of application, DesktopExecutable, MobileExecutable, or DownloaderExecutable")
LIST(APPEND SUBSURFACE_ACCEPTED_EXECUTABLES "DesktopExecutable" "MobileExecutable" "DownloaderExecutable")
SET(SUBSURFACE_TARGET_EXECUTABLE "DesktopExecutable" CACHE STRING "The type of application, DesktopExecutable or MobileExecutable")
LIST(APPEND SUBSURFACE_ACCEPTED_EXECUTABLES "DesktopExecutable" "MobileExecutable")
SET_PROPERTY(CACHE SUBSURFACE_TARGET_EXECUTABLE PROPERTY STRINGS ${SUBSURFACE_ACCEPTED_EXECUTABLES})
#verify if Platform is correct and warn on wxit with example.
@ -80,7 +74,7 @@ add_definitions(-DSUBSURFACE_SOURCE="${SUBSURFACE_SOURCE}")
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED TRUE)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
#
@ -117,15 +111,10 @@ if (SUBSURFACE_PROFILING_BUILD)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -pg")
endif()
# set up ASan
if (SUBSURFACE_ASAN_BUILD)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
endif()
# every compiler understands -Wall
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror=format")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror=format")
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
# by detault optimize with -O2 even for debug builds
set (GCC_OPTIMIZATION_FLAGS "-O2" CACHE STRING "GCC optimization flags")
@ -145,6 +134,10 @@ include(pkgconfig_helper)
# module file.
include(HandleFindGit2)
include(HandleFindLibDiveComputer)
if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DesktopExecutable")
include(HandleFindGrantlee)
include(HandleUserManual)
endif()
include(HandleFtdiSupport)
include(HandleVersionGeneration)
include(RunOnBuildDir)
@ -152,7 +145,7 @@ include(cmake_variables_helper)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
include_directories(${CMAKE_OSX_SYSROOT}/usr/include/libxml2)
LIST(APPEND SUBSURFACE_LINK_LIBRARIES -lxml2 -lxslt -lsqlite3)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lxml2 -lxslt -lsqlite3)
else()
pkg_config_library(LIBXML libxml-2.0 REQUIRED)
pkg_config_library(LIBSQLITE3 sqlite3 REQUIRED)
@ -161,11 +154,7 @@ endif()
pkg_config_library(LIBZIP libzip REQUIRED)
if(NOT ANDROID)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
pkg_config_library(BLUEZ bluez REQUIRED)
endif()
pkg_config_library(LIBUSB libusb-1.0 QUIET)
pkg_config_library(LIBMTP libmtp QUIET)
endif()
include_directories(.
@ -174,67 +163,6 @@ include_directories(.
${CMAKE_BINARY_DIR}/desktop-widgets
)
# decide what to do about Qt
# this is messy because we want to support older Qt5 versions, newer Qt5 versions,
# and Qt6 when enabled / available.
if(BUILD_WITH_QT6)
set(CHECK_QT6 "Qt6")
endif()
# figure out which version of Qt we are building against
# in theory this should get us all the variables set up correctly, but that
# ended up failing in subtle ways to do what was advertized; in the Qt5 case
# some of the variables didn't get set up, so we'll immediately call it again
# for Qt5
find_package(QT NAMES ${CHECK_QT6} Qt5 REQUIRED COMPONENTS Core Widgets)
# right now there are a few things that don't work with Qt6
# let's disable them right here and remember our Qt version
if(QT_VERSION_MAJOR STREQUAL "6")
set(USINGQT6 ON)
set(QT5OR6 "")
# for Qt6 we want the Qt5 compatibility package
LIST(APPEND QT_EXTRA_COMPONENTS Core5Compat)
LIST(APPEND QT_TEST_LIBRARIES Qt::Core5Compat)
# QtWebKit doesn't work with Qt6, so no printing, no manual
set(NO_PRINTING ON)
set(NO_USERMANUAL ON)
# as of Qt 6.3 by default QtLocation isn't included, but one can
# build the module from source; so let's look if the user has installed
# it (or if a newer version is out that includes it, anyway)
find_package(Qt6 COMPONENTS Location)
if(Qt6Location_FOUND)
message(STATUS "Found Qt6Location")
LIST(APPEND QT_EXTRA_COMPONENTS Location)
add_definitions(-DMAP_SUPPORT)
set(MAPSUPPORT ON)
# at least on macOS something goes sideways and we fail to load the
# QML files with a weird error about Qml.WorkerScript missing
# linking Subsurface against that component appears enough to hack
# around that, but that feels... wrong
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
find_package(Qt6 COMPONENTS QmlWorkerScript)
LIST(APPEND SUBSURFACE_LINK_LIBRARIES Qt6::QmlWorkerScript)
endif()
endif()
else()
# as mentioned above, since some variables appear to fail to populate
# on some platforms, simply run this again the 'old' way
find_package(Qt5 REQUIRED COMPONENTS Core Widgets)
set(USINGQT6 OFF)
set(QT5OR6 "5")
set(QT_VERSION ${Qt5_VERSION})
set(QT_INSTALL_PREFIX ${_qt5Core_install_prefix})
# for Qt5 we want the Location component (which is missing so far in Qt6)
LIST(APPEND QT_EXTRA_COMPONENTS Location)
add_definitions(-DMAP_SUPPORT)
set(MAPSUPPORT ON)
endif()
message(STATUS "building with Qt ${QT_VERSION}")
# Project Target specific configuration should go here,
# if the configuration is too big or would disrupt the normal code flux,
# move it somewhere else (another file) and include it.
@ -246,33 +174,6 @@ if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DesktopExecutable")
endif()
list(APPEND QT_EXTRA_COMPONENTS QuickWidgets)
remove_definitions(-DSUBSURFACE_MOBILE)
if(NO_USERMANUAL)
message(STATUS "building without built-in user manual support")
add_definitions(-DNO_USERMANUAL)
else()
set(REQUEST_WEBKIT ON)
endif()
if(NO_PRINTING)
message(STATUS "building without printing support")
add_definitions(-DNO_PRINTING)
else()
set(REQUEST_WEBKIT ON)
endif()
if(REQUEST_WEBKIT)
# Because Qt5WebKitWidgets isn't a part of the "regular" Qt5, we can't get it the normal way
find_package(Qt5WebKitWidgets QUIET)
if(Qt5WebKitWidgets_FOUND STREQUAL "1")
LIST(APPEND QT_EXTRA_COMPONENTS PrintSupport WebKitWidgets)
LIST(APPEND SUBSURFACE_LINK_LIBRARIES Qt5::WebKitWidgets)
message(STATUS "building with QtWebKit")
else()
message(STATUS "didn't find QtWebKit, building without user manual and printing support")
add_definitions(-DNO_PRINTING)
add_definitions(-DNO_USERMANUAL)
set(NO_PRINTING ON)
set(NO_USERMANUAL ON)
endif()
endif()
elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "MobileExecutable")
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(SUBSURFACE_TARGET Subsurface-mobile)
@ -280,7 +181,6 @@ elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "MobileExecutable")
set(SUBSURFACE_TARGET subsurface-mobile)
endif()
list(APPEND QT_EXTRA_COMPONENTS QuickControls2)
list(APPEND QT_EXTRA_COMPONENTS QuickWidgets)
add_definitions(-DSUBSURFACE_MOBILE)
# add definition to seperate mobile for devices and for desktop
@ -288,15 +188,6 @@ elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "MobileExecutable")
message(STATUS "Building Subsurface-mobile requires BT support")
set(BTSUPPORT ON)
elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DownloaderExecutable")
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(SUBSURFACE_TARGET Subsurface-downloader)
else()
set(SUBSURFACE_TARGET subsurface-downloader)
endif()
set(BTSUPPORT ON)
add_definitions(-DSUBSURFACE_DOWNLOADER)
message(STATUS "building the embedded Subsurface-downloader app")
endif()
if(ANDROID)
@ -304,32 +195,33 @@ if(ANDROID)
set(NO_USERMANUAL ON)
set(MAKE_TESTS OFF)
list(APPEND QT_EXTRA_COMPONENTS AndroidExtras)
LIST(APPEND SUBSURFACE_LINK_LIBRARIES -llog)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -llog)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
# add pthread to the end of the library list on Linux
# this is only needed on Ubuntu
# but shouldn't hurt on other Linux versions
# in some builds we appear to be missing libz for some strange reason...
LIST(APPEND SUBSURFACE_LINK_LIBRARIES -lz -lpthread)
# add pthread to the end of the library list on Linux
# this is only needed on Ubuntu
# but shouldn't hurt on other Linux versions
# in some builds we appear to be missing libz for some strange reason...
# Add ssh2 at the end for openSUSE builds (for recent cmake?)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lssh2 -lz -lpthread)
# Test for ARM processor (Raspberry Pi) and add libGLESv2 if found
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "armv7l" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "armv6l")
message (STATUS "Found ARM processor. Adding libGLESv2")
LIST(APPEND SUBSURFACE_LINK_LIBRARIES -lGLESv2)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
endif()
# Test for ARM processor (Raspberry Pi) and add libGLESv2 if found
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "armv7l" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "armv6l")
message (STATUS "Found ARM processor. Adding libGLESv2")
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lGLESv2)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
execute_process(
COMMAND bash scripts/get-version.sh
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SSRF_VERSION_STRING
OUTPUT_STRIP_TRAILING_WHITESPACE
)
find_library(APP_SERVICES_LIBRARY ApplicationServices)
find_library(HID_LIB HidApi)
LIST(APPEND SUBSURFACE_LINK_LIBRARIES ${HID_LIB})
set(EXTRA_LIBS ${APP_SERVICES_LIBRARY})
set(ICON_FILE ${CMAKE_SOURCE_DIR}/packaging/macosx/Subsurface.icns)
execute_process(
COMMAND sh scripts/get-version linux
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SSRF_VERSION_STRING
OUTPUT_STRIP_TRAILING_WHITESPACE
)
find_library(APP_SERVICES_LIBRARY ApplicationServices)
find_library(HID_LIB HidApi)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} ${HID_LIB})
set(EXTRA_LIBS ${APP_SERVICES_LIBRARY})
set(ICON_FILE ${CMAKE_SOURCE_DIR}/packaging/macosx/Subsurface.icns)
if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "MobileExecutable")
set(MACOSX_BUNDLE_INFO_STRING "Subsurface-mobile")
set(MACOSX_BUNDLE_BUNDLE_NAME "Subsurface-mobile")
@ -339,16 +231,16 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
endif()
set(MACOSX_BUNDLE_ICON_FILE Subsurface.icns)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "org.subsurface-divelog")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_COPYRIGHT "Linus Torvalds, Dirk Hohndel, Tomaz Canabrava, Berthold Stoeger and others")
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SUBSURFACE_PKG MACOSX_BUNDLE ${ICON_FILE})
set(MACOSX_BUNDLE_BUNDLE_VERSION "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_COPYRIGHT "Linus Torvalds, Dirk Hohndel, Tomaz Canabrava, Berthold Stoeger and others")
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SUBSURFACE_PKG MACOSX_BUNDLE ${ICON_FILE})
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
LIST(APPEND SUBSURFACE_LINK_LIBRARIES -lwsock32 -lws2_32)
remove_definitions(-DUNICODE)
add_definitions(-mwindows -D_WIN32)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lwsock32 -lws2_32)
remove_definitions(-DUNICODE)
add_definitions(-mwindows -D_WIN32)
endif()
if(BTSUPPORT)
@ -364,64 +256,41 @@ if(ANDROID)
# our Qt installation. This is ugly, but it works.
set(CMAKE_FIND_ROOT_PATH "/;${CMAKE_FIND_ROOT_PATH}")
endif()
set(QT_FIND_COMPONENTS Core Concurrent Widgets Network Svg Positioning Quick ${QT_EXTRA_COMPONENTS})
set(QT_FIND_COMPONENTS Core Concurrent Widgets Network Svg Positioning Quick Location ${QT_EXTRA_COMPONENTS})
if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DesktopExecutable")
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS ${QT_FIND_COMPONENTS} LinguistTools Test QuickTest)
elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "MobileExecutable")
find_package(Qt5 5.9.1 REQUIRED COMPONENTS ${QT_FIND_COMPONENTS} LinguistTools Test QuickTest)
else()
# Kirigami 5.62 and newer require at least Qt 5.12
if(ANDROID)
find_package(Qt${QT_VERSION_MAJOR} 5.12 REQUIRED COMPONENTS ${QT_FIND_COMPONENTS} LinguistTools)
find_package(Qt5 5.12 REQUIRED COMPONENTS ${QT_FIND_COMPONENTS} LinguistTools)
else()
find_package(Qt${QT_VERSION_MAJOR} 5.12 REQUIRED COMPONENTS ${QT_FIND_COMPONENTS} LinguistTools Test QuickTest)
find_package(Qt5 5.12 REQUIRED COMPONENTS ${QT_FIND_COMPONENTS} LinguistTools Test QuickTest)
endif()
elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DownloaderExecutable")
# let's pick a version that's not ancient
find_package(Qt${QT_VERSION_MAJOR} 5.11 REQUIRED COMPONENTS ${QT_FIND_COMPONENTS})
set(MAKE_TESTS OFF)
endif()
foreach(_QT_COMPONENT ${QT_FIND_COMPONENTS})
list(APPEND QT_LIBRARIES Qt${QT5OR6}::${_QT_COMPONENT})
list(APPEND QT_LIBRARIES Qt5::${_QT_COMPONENT})
endforeach()
if(NOT ANDROID)
LIST(APPEND QT_TEST_LIBRARIES ${QT_LIBRARIES} Qt${QT5OR6}::Test Qt${QT5OR6}::QuickTest)
set(QT_TEST_LIBRARIES ${QT_LIBRARIES} Qt5::Test Qt5::QuickTest)
endif()
#set up the subsurface_link_libraries variable
LIST(APPEND SUBSURFACE_LINK_LIBRARIES ${LIBDIVECOMPUTER_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBUSB_LIBRARIES} ${LIBMTP_LIBRARIES})
if (NOT SUBSURFACE_TARGET_EXECUTABLE MATCHES "DownloaderExecutable")
if(USINGQT6)
if(MAPSUPPORT)
qt_add_resources(SUBSURFACE_RESOURCES map-widget/qml/map-widget.qrc)
set(SUBSURFACE_MAPWIDGET subsurface_mapwidget)
endif()
qt_add_resources(SUBSURFACE_RESOURCES subsurface.qrc profile.qrc stats/statsicons.qrc desktop-widgets/qml/statsview2.qrc)
else()
qt5_add_resources(SUBSURFACE_RESOURCES subsurface.qrc profile.qrc stats/statsicons.qrc map-widget/qml/map-widget.qrc desktop-widgets/qml/statsview2.qrc)
set(SUBSURFACE_MAPWIDGET subsurface_mapwidget)
endif()
endif()
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} ${LIBDIVECOMPUTER_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBUSB_LIBRARIES})
qt5_add_resources(SUBSURFACE_RESOURCES subsurface.qrc map-widget/qml/map-widget.qrc)
# hack to build successfully on LGTM
if(DEFINED ENV{LGTM_SRC})
LIST(APPEND SUBSURFACE_LINK_LIBRARIES -lgssapi_krb5 -lhttp_parser)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lgssapi_krb5 -lhttp_parser)
endif()
# include translations
if (NOT SUBSURFACE_TARGET_EXECUTABLE MATCHES "DownloaderExecutable")
add_subdirectory(translations)
endif()
add_subdirectory(core)
add_subdirectory(qt-models)
add_subdirectory(commands)
if (NOT SUBSURFACE_TARGET_EXECUTABLE MATCHES "DownloaderExecutable")
add_subdirectory(profile-widget)
if(MAPSUPPORT)
add_subdirectory(map-widget)
endif()
add_subdirectory(mobile-widgets)
add_subdirectory(stats)
endif()
add_subdirectory(backend-shared)
if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DesktopExecutable")
@ -430,50 +299,34 @@ endif()
# create the executables
if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "MobileExecutable")
# set up Kirigami using KDE ECM
# that's available as kde-extra-cmake-modules on Homebrew, on all Linux flavors
# Android and iOS are built via qmake, Windows build of Subsurface-mobile isn't supported
find_package(ECM REQUIRED CONFIG PATHS ${CMAKE_CURRENT_SOURCE_DIR}/mobile-widgets/3rdparty/ECM)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/ ${CMAKE_MODULE_PATH} ${ECM_MODULE_PATH})
set(BREEZEICONS_DIR mobile-widgets/3rdparty/breeze-icons/)
SET(QML_IMPORT_PATH ${QML_IMPORT_PATH} ${CMAKE_SOURCE_DIR}/mobile-widgets/3rdparty/kirigami/src ${CMAKE_SOURCE_DIR}/mobile-widgets/qml)
add_subdirectory(mobile-widgets/3rdparty)
include_directories(${CMAKE_SOURCE_DIR}/mobile-widgets/3rdparty/kirigami/src)
include(${CMAKE_SOURCE_DIR}/mobile-widgets/3rdparty/kirigami/KF5Kirigami2Macros.cmake)
set(MOBILE_SRC
subsurface-mobile-main.cpp
subsurface-helper.cpp
)
if(USINGQT6)
qt_add_resources(MOBILE_RESOURCES mobile-widgets/qml/mobile-resources.qrc)
qt_add_resources(MOBILE_RESOURCES profile.qrc)
qt_add_resources(MOBILE_RESOURCES mobile-widgets/3rdparty/icons.qrc)
qt_add_resources(MOBILE_RESOURCES mobile-widgets/3rdparty/kirigami/src/scenegraph/shaders/shaders.qrc)
include_directories(${CMAKE_SOURCE_DIR}/mobile-widgets/qml/kirigami/src/libkirigami)
add_definitions(-DKIRIGAMI_BUILD_TYPE_STATIC)
qt5_add_resources(MOBILE_RESOURCES mobile-widgets/qml/mobile-resources.qrc)
qt5_add_resources(MOBILE_RESOURCES mobile-widgets/qml/kirigami/kirigami.qrc)
# When building the mobile application in Android, link it and Qt will do the rest, when doing the mobile application on Desktop, create an executable.
if(ANDROID)
qt5_add_resources(MOBILE_RESOURCES android-mobile/font.qrc)
add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
else()
qt5_add_resources(MOBILE_RESOURCES mobile-widgets/qml/mobile-resources.qrc)
qt5_add_resources(MOBILE_RESOURCES profile.qrc)
qt5_add_resources(MOBILE_RESOURCES mobile-widgets/3rdparty/icons.qrc)
qt5_add_resources(MOBILE_RESOURCES mobile-widgets/3rdparty/kirigami/src/scenegraph/shaders/shaders.qrc)
# the following is split across two commands since in cmake 3.12 this would result
# in a non-sensical "no sources given to target" error if done all as one set of
# arguments to the add_executable() call
add_executable(${SUBSURFACE_TARGET} ${SUBSURFACE_PKG} ${SUBSURFACE_RESOURCES})
target_sources(${SUBSURFACE_TARGET} PUBLIC ${MOBILE_SRC} ${MOBILE_RESOURCES})
endif()
# the following is split across two commands since in cmake 3.12 this would result
# in a non-sensical "no sources given to target" error if done all as one set of
# arguments to the add_executable() call
add_executable(${SUBSURFACE_TARGET} ${SUBSURFACE_PKG} ${SUBSURFACE_RESOURCES})
target_sources(${SUBSURFACE_TARGET} PUBLIC ${MOBILE_SRC} ${MOBILE_RESOURCES})
target_link_libraries(
${SUBSURFACE_TARGET}
subsurface_mobile
subsurface_profile
${SUBSURFACE_MAPWIDGET}
subsurface_mapwidget
subsurface_backend_shared
subsurface_models_mobile
subsurface_commands
subsurface_corelib
subsurface_stats
kirigamiplugin
${SUBSURFACE_LINK_LIBRARIES}
)
elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DesktopExecutable")
@ -482,45 +335,31 @@ elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DesktopExecutable")
subsurface-helper.cpp
)
source_group("Subsurface App" FILES ${SUBSURFACE_APP})
if(ANDROID)
add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
else()
add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
endif()
if(ANDROID)
add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
else()
add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
endif()
target_link_libraries(
${SUBSURFACE_TARGET}
subsurface_generated_ui
subsurface_interface
subsurface_profile
${SUBSURFACE_MAPWIDGET}
subsurface_statistics
subsurface_mapwidget
subsurface_backend_shared
subsurface_models_desktop
subsurface_commands
subsurface_corelib
subsurface_stats
${SUBSURFACE_LINK_LIBRARIES}
)
add_dependencies(subsurface_desktop_preferences subsurface_generated_ui)
add_dependencies(subsurface_statistics subsurface_generated_ui)
add_dependencies(subsurface_interface subsurface_generated_ui)
add_dependencies(subsurface_profile subsurface_generated_ui)
add_dependencies(subsurface_models_desktop subsurface_generated_ui)
add_dependencies(subsurface_generated_ui version)
elseif (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DownloaderExecutable")
set(DOWNLOADER_APP
subsurface-downloader-main.cpp
cli-downloader.cpp
)
source_group("Downloader App" FILES ${DOWNLOADER_APP})
add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${DOWNLOADER_APP} ${SUBSURFACE_RESOURCES})
target_link_libraries(
${SUBSURFACE_TARGET}
subsurface_backend_shared
subsurface_models_downloader
subsurface_commands
subsurface_corelib
${SUBSURFACE_LINK_LIBRARIES}
)
endif()
add_dependencies(subsurface_corelib version)
@ -545,17 +384,14 @@ set(DOCFILES
${CMAKE_BINARY_DIR}/Documentation/user-manual.html
${CMAKE_BINARY_DIR}/Documentation/user-manual_es.html
${CMAKE_BINARY_DIR}/Documentation/user-manual_fr.html
${CMAKE_BINARY_DIR}/Documentation/user-manual_ru.html
)
# add all the translations that we may need
FILE(STRINGS "subsurface_enabled_translations" QTTRANSLATIONS_BASE)
if(NOT DEFINED QT_TRANSLATION_DIR OR QT_TRANSLATION_DIR STREQUAL "")
if(USINGQT6)
set(QT_TRANSLATION_DIR ${QtCore_DIR}/../../../translations)
else()
set(QT_TRANSLATION_DIR ${Qt5Core_DIR}/../../../translations)
endif()
set(QT_TRANSLATION_DIR ${Qt5Core_DIR}/../../../translations)
endif()
set(QTTRANSLATIONS "")
foreach(QTTRANSLATION ${QTTRANSLATIONS_BASE})
@ -582,10 +418,8 @@ if(ANDROID)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(APP_BUNDLE_DIR "${SUBSURFACE_TARGET}.app")
# macdeployqt simplifies a lot of this process, but still doesn't get everything right
# - it misses a couple of resources and frameworks
# - it seems to always deploy the SQL plugins (even though they aren't needed)
set(MACDEPLOY_ARGS "-qmldir=${APP_BUNDLE_DIR}/Contents/Resources/qml -appstore-compliant -verbose=0 -executable=${APP_BUNDLE_DIR}/Contents/MacOS/${SUBSURFACE_TARGET} -always-overwrite -libpath=${CMAKE_SOURCE_DIR}/../install-root/lib")
set(EXTRA_MACDEPLOY_ARGS "-qmldir=${APP_BUNDLE_DIR}/Contents/Resources/qml ")
set(MACDEPLOY_ARGS "${EXTRA_MACDEPLOY_ARGS}-executable=${APP_BUNDLE_DIR}/Contents/MacOS/${SUBSURFACE_TARGET} -always-overwrite -libpath=${CMAKE_SOURCE_DIR}/../install-root/lib")
set(RESOURCEDIR ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources)
set(PLUGINDIR ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/PlugIns)
install(DIRECTORY Documentation/images DESTINATION ${RESOURCEDIR}/share/Documentation)
@ -596,58 +430,34 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
install(FILES ${QTTRANSLATIONS} DESTINATION ${RESOURCEDIR}/translations)
install(FILES ${CMAKE_SOURCE_DIR}/gpl-2.0.txt DESTINATION ${RESOURCEDIR})
install(CODE "execute_process(COMMAND mkdir -p ${RESOURCEDIR}/qml)")
if(USINGQT6)
set(QT_INSTALL_PREFIX ${QT6_INSTALL_PREFIX})
else()
set(QT_INSTALL_PREFIX ${_qt5Core_install_prefix})
# this is a HACK
if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "DesktopExecutable" AND NOT NO_PRINTING)
install(DIRECTORY ${Grantlee5_DIR}/../../grantlee DESTINATION ${PLUGINDIR})
endif()
if(MAPSUPPORT)
install(CODE "execute_process(COMMAND mkdir -p ${PLUGINDIR}/geoservices)")
# this is really weird. We first try a plugin that ended up in the Qt install prefix
# then we try one that's in that odd broken install location that the qmake file results in (that includes the QT_INSTALL_PREFIX after our INSTALL_ROOT
# and finally, for fat binaries, we copy the one that's in the 'logical' spot under the INSTALL_ROOT
# this should cover all cases and always get us the correct library
install(CODE "execute_process(COMMAND cp ${QT_INSTALL_PREFIX}/plugins/geoservices/libqtgeoservices_googlemaps.dylib ${PLUGINDIR}/geoservices ERROR_QUIET)")
install(CODE "execute_process(COMMAND cp ${CMAKE_SOURCE_DIR}/../install-root/${QT_INSTALL_PREFIX}/plugins/geoservices/libqtgeoservices_googlemaps.dylib ${PLUGINDIR}/geoservices ERROR_QUIET)")
install(CODE "execute_process(COMMAND cp ${CMAKE_SOURCE_DIR}/../install-root/plugins/geoservices/libqtgeoservices_googlemaps.dylib ${PLUGINDIR}/geoservices ERROR_QUIET)")
endif()
# this will fail is macdeployqt isn't in the PATH - that seemed to happen in the past, but not recently
# also, on M1 macOS systems macdeployqt throws a ton of (apparently harmless) errors. Warn the unsuspecting developer
install(CODE "execute_process(COMMAND macdeployqt ${APP_BUNDLE_DIR} -no-strip ${MACDEPLOY_ARGS})")
# the next hack is here to delete the sqlite plugin that get's installed even though it isn't needed
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/PlugIns/sqldrivers)")
install(CODE "execute_process(COMMAND mkdir -p ${PLUGINDIR}/geoservices)")
install(CODE "execute_process(COMMAND cp ${_qt5Core_install_prefix}/plugins/geoservices/libqtgeoservices_googlemaps.dylib ${PLUGINDIR}/geoservices ERROR_QUIET)")
install(CODE "execute_process(COMMAND cp ${CMAKE_SOURCE_DIR}/../install-root/${_qt5Core_install_prefix}/plugins/geoservices/libqtgeoservices_googlemaps.dylib ${PLUGINDIR}/geoservices ERROR_QUIET)")
# this is a hack - but I don't know how else to find the macdeployqt program if it's not in the PATH
string(REPLACE moc macdeployqt MACDEPLOYQT ${QT_MOC_EXECUTABLE})
install(CODE "execute_process(COMMAND ${MACDEPLOYQT} ${APP_BUNDLE_DIR} -no-strip ${MACDEPLOY_ARGS})")
# and another hack to get the QML Components in the right place
if(MAPSUPPORT)
if (USINGQT6)
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml/{QtQuick,QtLocation,QtPositioning})")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtQuick ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
else()
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml/{QtQuick.2,QtLocation,QtPositioning})")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtQuick.2 ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
endif()
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtLocation ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
endif()
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtPositioning ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
if(NOT QT_VERSION VERSION_LESS 5.11.0)
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtQuick.2 ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtLocation ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtPositioning ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
if(NOT Qt5Core_VERSION VERSION_LESS 5.11.0)
# and with Qt 5.11 we need another library that isn't copied by macdeployqt
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtPositioningQuick.framework)")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/lib/QtPositioningQuick.framework ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks)")
endif()
if(NOT QT_VERSION VERSION_LESS 5.14.0)
# and with Qt 5.14 we need another library that isn't always copied by macdeployqt
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtQmlWorkerScript.framework)")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/lib/QtQmlWorkerScript.framework ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/lib/QtPositioningQuick.framework ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks)")
endif()
if (SUBSURFACE_TARGET_EXECUTABLE MATCHES "MobileExecutable")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtQuick ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtGraphicalEffects ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtQml ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${QT_INSTALL_PREFIX}/qml/QtPositioning ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtQuick ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtGraphicalEffects ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtQml ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtPositioning ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources/qml)")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
if (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
if(NOT DEFINED OBJCOPY)
set(OBJCOPY x86_64-w64-mingw32.shared-objcopy)
set(OBJCOPY i686-w64-mingw32.shared-objcopy)
endif()
find_program(OBJCOPY_FOUND ${OBJCOPY})
if (OBJCOPY_FOUND)
@ -675,11 +485,12 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
install(FILES ${CMAKE_SOURCE_DIR}/gpl-2.0.txt ${CMAKE_SOURCE_DIR}/packaging/windows/subsurface.ico DESTINATION ${WINDOWSSTAGING})
install(TARGETS ${SUBSURFACE_TARGET} DESTINATION ${WINDOWSSTAGING})
install(FILES ${CMAKE_BINARY_DIR}/qt.conf DESTINATION ${WINDOWSSTAGING})
install(DIRECTORY ${CMAKE_INSTALL_PREFIX}/lib/grantlee DESTINATION ${WINDOWSSTAGING})
if(NOT QT_VERSION VERSION_LESS 5.11.0)
if(NOT Qt5Core_VERSION VERSION_LESS 5.11.0)
# hack to work around the fact that we don't process the dependencies of plugins
# as of Qt 5.11 this additional DLL is needed and it's only referenced in the qml DLLs
install(FILES ${QT_INSTALL_PREFIX}/bin/Qt5PositioningQuick.dll DESTINATION ${WINDOWSSTAGING})
install(FILES ${_qt5Core_install_prefix}/bin/Qt5PositioningQuick.dll DESTINATION ${WINDOWSSTAGING})
endif()
if(NOT DEFINED MAKENSIS)
@ -720,15 +531,15 @@ elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
endif()
install(FILES subsurface.debug DESTINATION bin)
install(FILES subsurface.desktop DESTINATION share/applications)
install(CODE "execute_process(COMMAND sh ${CMAKE_SOURCE_DIR}/scripts/add-version-to-metainfo.sh WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})")
install(FILES metainfo/subsurface.metainfo.xml DESTINATION share/metainfo)
install(CODE "execute_process(COMMAND sh ${CMAKE_SOURCE_DIR}/scripts/add-version-to-appdata.sh WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})")
install(FILES appdata/subsurface.appdata.xml DESTINATION share/metainfo)
install(FILES icons/subsurface-icon.svg DESTINATION share/icons/hicolor/scalable/apps)
install(DIRECTORY Documentation/images DESTINATION share/subsurface/Documentation)
install(FILES ${DOCFILES} DESTINATION share/subsurface/Documentation)
install(DIRECTORY theme DESTINATION share/subsurface)
install(DIRECTORY printing_templates DESTINATION share/subsurface)
install(FILES ${TRANSLATIONS} DESTINATION share/subsurface/translations)
install(TARGETS ${SUBSURFACE_TARGET} DESTINATION bin)
install(TARGETS ${SUBSURFACE_TARGET} DESTINATION bin)
endif()
if (MAKE_TESTS)

View File

@ -6,11 +6,11 @@ not yet fully consistent to these rules, but following these rules will make
sure that no one yells at you about your patches.
We have a script that can be used to reformat code to be reasonably close
to these rules; it's in `scripts/whitespace.pl` this script requires
to these rules; it's in scripts/whitespace.pl - this script requires
clang-format to be installed (which sadly isn't installed by default on
any of our platforms; even on Mac where clang is the default compiler).
At the end of this file are some ideas for your `.emacs` file (if that's
At the end of this file are some ideas for your .emacs file (if that's
your editor of choice) as well as for QtCreator. If you have settings for
other editors that implement this coding style, please add them here.
@ -21,14 +21,14 @@ other editors that implement this coding style, please add them here.
* all keywords followed by a '(' have a space in between
```
if (condition)
for (i = 0; i < 5; i++)
if (condition)
for (i = 0; i < 5; i++)
```
* function calls do NOT have a space between their name and argument
```
i = some_function(argument);
i = some_function(argument);
```
* usually there is no space on the inside of parenthesis (see examples
@ -40,81 +40,69 @@ other editors that implement this coding style, please add them here.
* all other opening curly braces follow at the end of the line, with a
space separating them:
```
if (condition) {
dosomething();
dosomethingelse();
}
if (condition) {
dosomething();
dosomethingelse();
}
```
* both sides of an `if` / `else` clause either use or do not use curly braces:
* both sides of an if / else clause either use or do not use curly braces:
```
if (condition)
i = 4;
else
j = 6;
if (condition) {
i = 6;
} else {
i = 4;
j = 6;
}
if (condition)
i = 4;
else
j = 6;
if (condition) {
i = 6;
} else {
i = 4;
j = 6;
}
```
* use space to make visual separation easier
```
a = b + 3 + e / 4;
a = b + 3 + e / 4;
```
* continuation lines have the operator / comma at the end
```
if (very_long_condition_1 ||
condition_2)
b = a + (c + d +
f + z);
if (very_long_condition_1 ||
condition_2)
b = a + (c + d +
f + z);
```
* in a C++ constructor initialization list, the colon is on the same line and
continuation lines are aligned as the rule above:
```
ClassName::ClassName() : x(1),
y(2),
z(3)
{
}
ClassName::ClassName() : x(1),
y(2),
z(3)
{
}
```
* unfortunate inconsistency
- C code usually uses underscores to structure names
```
variable_in_C
variable_in_C
```
- In contrast, C++ code usually uses camelCase
```
variableInCPlusPlus
variableInCPlusPlus
```
for variable names and PascalCase
```
ClassInCPlusPlus
ClassInCPlusPlus
```
for names of classes and other types
where the two meet, use your best judgment and go for best consistency
(i.e., where does the name "originate")
* macro names should be capitalized; e.g., prefer
```
#define FROB 17
#define FROBULATE(x) (x)+FROB
```
to
```
#define frob 17
#define frobulate(x) (x)+frob
```
* there is a strong preference for lower case file names; sometimes conventions
or outside requirements make camelCase filenames the better (or only) choice,
but absent such an outside reason all file names should be lower case
@ -125,34 +113,33 @@ other editors that implement this coding style, please add them here.
case. Where it seems appropriate, multiple, closely related classes can be
in a single file with a more generic name.
* `switch` statements with blocks are a little bit special (to avoid indenting
* switch statements with blocks are a little bit special (to avoid indenting
too far)
```
switch (foo) {
case FIRST:
whatever();
break;
case SECOND: {
int i;
for (i = 0; i < 5; i++)
do_something(i);
}
}
switch (foo) {
case FIRST:
whatever();
break;
case SECOND: {
int i;
for (i = 0; i < 5; i++)
do_something(i);
}
}
```
## Coding conventions
* variable declarations
In C code we really like them to be at the beginning of a code block,
not interspersed in the middle.
in C++ we are a bit less strict about this but still, try not to go
in C++ we are a bit less strict about this - but still, try not to go
crazy. Notably, in C++ the lifetime of a variable often coincides with the
lifetime of a resource (e.g. file) and therefore the variable is defined
at the place where the resource is needed.
* The `*`, `&` and `&&` declarators are grouped with the name, not the type
(classical C-style) as in `char *string` instead of `char* string`. This
(classical C-style) as in `char *string` instead of `char* string`. This
reflects the precedence rules of the language: `int &i` means that the name
`i` stands for a reference [to an object with type `int`], not that
`i` stands for an object of the type [reference to `int`].
@ -160,85 +147,84 @@ other editors that implement this coding style, please add them here.
have the same effect) it is crucial in the
definition of multiple variables, such
as
```
struct dive *next, **pprev;
```
```
struct dive *next, **pprev;
```
* In C++ code, we generally use explicit types in variable declarations for clarity.
Use `auto` sparingly and only in cases where code readability improves.
Two classical examples are:
- Iterators, whose type names often are verbose:
```
auto it = m_trackers.find(when);
```
is not only distinctly shorter than
```
QMap<qint64, gpsTracker>::iterator it = m_trackers.find(when);
```
it will also continue working if a different data structure is chosen.
```
auto it = m_trackers.find(when);
```
is not only distinctly shorter than
```
QMap<qint64, gpsTracker>::iterator it = m_trackers.find(when);
```
it will also continue working if a different data structure is chosen.
- If the type is given in the same line anyway. Thus,
```
auto service = qobject_cast<QLowEnergyService*>(sender());
```
is easier to read than and conveys the same information as
```
QLowEnergyService *service = qobject_cast<QLowEnergyService*>(sender());
```
```
auto service = qobject_cast<QLowEnergyService*>(sender());
```
is easier to read than and conveys the same information as
```
QLowEnergyService *service = qobject_cast<QLowEnergyService*>(sender());
```
- If the variable is a container that is only assigned to a local variable to
be able to use it in a range-based `for` loop
```
const auto serviceUuids = device.serviceUuids();
for (QBluetoothUuid id: serviceUuids) {
```
The variable has also to be const to avoid that Qt containers will do a
deep copy when the range bases `for` loop will call the `begin()` method
internally.
be able to use it in a range-based for loop
```
const auto l = device.serviceUuids();
for (QBluetoothUuid id: serviceUuids) {
```
The variable has also to be const to avoid that Qt containers will do a
deep copy when the range bases for loop will call the begin() method
internally.
* text strings
The default language of subsurface is US English so please use US English
spelling and terminology.
User-visible strings should be passed to the `tr()` function to enable
User-visible strings should be passed to the tr() function to enable
translation into other languages.
- like this
```
QString msgTitle = tr("Check for updates.");
QString msgTitle = tr("Check for updates.");
```
- rather than
```
QString msgTitle = "Check for updates.";
QString msgTitle = "Check for updates.";
```
This works by default in classes (indirectly) derived from `QObject`. Each
This works by default in classes (indirectly) derived from QObject. Each
string to be translated is associated with a context, which corresponds
to the class name. Classes that are not derived from `QObject` can generate
the `tr()` functions by using the `Q_DECLARE_TR_FUNCTIONS` macro:
to the class name. Classes that are not derived from QObject can generate
the tr() functions by using the `Q_DECLARE_TR_FUNCTIONS` macro:
```
#include <QCoreApplication>
class myClass {
Q_DECLARE_TR_FUNCTIONS(gettextfromC)
...
};
#include <QCoreApplication>
class myClass {
Q_DECLARE_TR_FUNCTIONS(gettextfromC)
...
};
```
As an alternative, which also works outside of class context, the `tr()`
As an alternative, which also works outside of class context, the tr()
function of a different class can be called. This avoids creating multiple
translations for the same string:
```
gettextFromC::tr("%1km")
gettextFromC::tr("%1km")
```
The `gettextFromC` class in the above example was created as a catch-all
The gettextFromC class in the above example was created as a catch-all
context for translations accessed in C code. But it can also be used
from C++ helper functions. To use it from C, include the `"core/gettext.h"`
header and invoke the `translate()` macro:
from C++ helper functions. To use it from C, include the "core/gettext.h"
header and invoke the translate() macro:
```
#include "core/gettext.h"
report_error(translate("gettextFromC", "Remote storage and local data diverged"));
#include "core/gettext.h"
report_error(translate("gettextFromC", "Remote storage and local data diverged"));
```
It is crucial to pass `"gettextFromC"` as a first macro argument so that Qt
It is crucial to pass "gettextFromC" as a first macro argument so that Qt
is able to associate the string with the correct context.
The translate macro returns a cached C-style string, which is generated at runtime
when the particular translation string is encountered for the first time.
@ -247,20 +233,19 @@ other editors that implement this coding style, please add them here.
Outside of function context, the `QT_TRANSLATE_NOOP` macro can be used as in
```
struct ws_info_t ws_info[100] = {
{ QT_TRANSLATE_NOOP("gettextFromC", "integrated"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "belt"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "ankle"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "backplate"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "clip-on"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "integrated"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "belt"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "ankle"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "backplate"), 0 },
{ QT_TRANSLATE_NOOP("gettextFromC", "clip-on"), 0 },
};
```
Note that here, the texts will be scheduled for translation with the `"gettextFromC"`
Note that here, the texts will be scheduled for translation with the "gettextFromC"
context, but the array is only initialized with the original text. The actual
translation has to be performed later in code. For C-code, the `QT_TRANSLATE_NOOP`
macro is defined in the `"core/gettext.h"` header.
macro is defined in the "core/gettext.h" header.
* UI text style
These guidelines are designed to ensure consistency in presentation within
Subsurface.
Only the first word of multi-word text strings should be capitalized unless
@ -279,14 +264,10 @@ other editors that implement this coding style, please add them here.
* string manipulation
* user interface
In UI part of the code use of `QString` methods is preferred, see this pretty
good guide in [`QString` documentation][1]
In UI part of the code use of QString methods is preferred, see this pretty
good guide in [QString documentation][1]
* core components
In the core part of the code, C-string should be used.
C-string manipulation is not always straightforward specifically when
it comes to memory allocation, a set of helper functions has been developed
@ -297,8 +278,8 @@ other editors that implement this coding style, please add them here.
### Emacs
These lines in your `.emacs` file should get you fairly close when it comes
to indentation many of the other rules you have to follow manually
These lines in your .emacs file should get you fairly close when it comes
to indentation - many of the other rules you have to follow manually
```
;; indentation
@ -393,7 +374,7 @@ style that you can select which should work well for our coding style.
### Vim
As everybody knows vim is a way better editor than emacs and thus needs to be
in this file too. Put this into your `.vimrc` and this should produce something
in this file too. Put this into your .vimrc and this should produce something
close to our coding standards.
```

View File

@ -1,96 +1,68 @@
# Contributing to Subsurface
[Source](https://subsurface-divelog.org/documentation/contributing/ "Permalink to Contributing | Subsurface")
## Ways to Contribute
# Contributing | Subsurface
There are many ways in which you can contribute. We are always looking for testers who are willing to test the code while it is being developed. We especially need people running Windows and Mac (as the majority of the active developers are Linux people). We are also always looking for volunteers who help reviewing and improving the documentation. And very importantly we are looking for translators willing to translate the software into different languages. Our translations are centrally handled at [Transifex][4] please sign up for an account there and then request to join the [Subsurface Team][5].
It might be a good idea to join our [mailing list][1]. Conversation there is in English -- even though this site (and Subsurface itself) are available in many languages, the shared language we all communicate in is English. Actually "Broken English" is just fine… :-)
If you would like to contribute financially to help us cover the cost of running a free cloud synchronisation service for dive logs, you can do so by sponsoring this project.
We also tend to have some developers hanging out in the `#subsurface` channel on [Freenode][2].
There are many ways in which you can contribute. We are always looking for testers who are willing to test the code while it is being developed. We especially need people running Windows and Mac (as the majority of the active developers are Linux people). We are also always looking for volunteers who help reviewing and improving the documentation. And very importantly we are looking for translators willing to translate the software into different languages. Our translations are centrally handled at [Transifex][3] \-- please sign up for an account there and then request to join the [Subsurface Team][4].
## Joining the Subsurface Contributors' Community
If you would like to contribute patches that fix bugs or add new features, that is of course especially welcome. If you are looking for places to start, look at the open bugs in our [bug tracker][5].
To get 'into the loop' for what is going on in Subsurface you should join our [mailing list][1], and start watching the [subsurface/subsurface repository on GitHub][2]. Conversation in the mailing list is in English even though Subsurface itself and the website and documentation are available in many languages, the shared language the contributors communicate in is English. Actually "Broken English" is just fine… :-)
Here is a very brief introduction on creating commits that you can either send as [pull requests][6] on our main GitHub repository or send as emails to the mailing list. Much more details on how to use git can be found at the [git user manual][7].
Of course it is also a good idea to join our [User Forum][3], to be able to see feedback and bug reports from our users.
## Tips for Code Contributions
### Code Change Submissions
If you would like to contribute patches that fix bugs or add new features, that is of course especially welcome. If you are looking for places to start, look at the open bugs in our [bug tracker][6].
Here is a very brief introduction on creating commits that you can either send as [pull requests][7] on our main GitHub repository or send as emails to the mailing list. Much more details on how to use Git can be found at the [Git user manual][8].
Start with getting the latest source.
cd subsurface
git checkout master
git pull
ok, now we know you're on the latest version. Create a working branch to keep your development in:
git checkout -b devel
Edit the code (or documentation), compile, test… then create a commit:
git commit -s -a
Depending on your OS this will open a default editor usually you can define which by setting the environment variable `GIT_EDITOR`. Here you enter your commit message. The first line is the title of your commit. Keep it brief and to the point. Then a longer explanation (more on this and the fact that we insist on all contributions containing a Signed-off-by: line below).
If you want to change the commit message, `git commit --amend` is the way to go. Feel free to break your changes into multiple smaller commits. Then, when you are done there are two directions to go, which one you find easier depends a bit on how familiar you are with GitHub. You can either push your branch to GitHub and create a [pull requests on GitHub][7], or you run:
git format-patch master..devel
Which creates a number of files that have names like `0001-Commit-title.patch`, which you can then send to our developer mailing list.
### Developer Certificate of Origin (DCO)
Start with getting the latest source.
`cd subsurface`
`git checkout master`
`git pull`
ok, now we know you're on the latest version. Create a working branch to keep your development in:
`git checkout -b devel`
Edit the code (or documentation), compile, test… then create a commit:
`git commit -s -a`
Depending on your OS this will open a default editor -- usually you can define which by setting the environment variable `GIT_EDITOR`. Here you enter your commit message. The first line is the title of your commit. Keep it brief and to the point. Then a longer explanation (more on this and the fact that we insist on all contributions containing a Signed-off-by: line below).
If you want to change the commit message, "git commit --amend" is the way to go. Feel free to break your changes into multiple smaller commits. Then, when you are done there are two directions to go, which one you find easier depends a bit on how familiar you are with GitHub. You can either push your branch to GitHub and create a [pull requests on GitHub][6], or you run
`git format-patch master..devel`
Which creates a number of files that have names like 0001-Commit-title.patch, which you can then send to our developer mailing list.
When sending code, please either send signed-off patches or a pull request with signed-off commits. If you don't sign off on them, we will not accept them. This means adding a line that says "Signed-off-by: Name \<Email\>" at the end of each commit, indicating that you wrote the code and have the right to pass it on as an open source patch.
See: [Signed-off-by Lines][9]
See: [Signed-off-by Lines][8]
Also, please write good git commit messages. A good commit message looks like this:
### Commit Messages
Header line: explaining the commit in one line
Also, please write good Git commit messages. A good commit message looks like this:
Body of commit message is a few lines of text, explaining things
in more detail, possibly giving some background about the issue
being fixed, etc etc.
Header line: explaining the commit in one line
Body of commit message is a few lines of text, explaining things
in more detail, possibly giving some background about the issue
being fixed, etc etc.
The body of the commit message can be several paragraphs, and
please do proper word-wrap and keep columns shorter than about
74 characters or so. That way "git log" will show things
nicely even when it's indented.
Reported-by: whoever-reported-it
Signed-off-by: Your Name <you@example.com>
The body of the commit message can be several paragraphs, and
please do proper word-wrap and keep columns shorter than about
74 characters or so. That way "git log" will show things
nicely even when it's indented.
Reported-by: whoever-reported-it
Signed-off-by: Your Name \<you@example.com\>
That header line really should be meaningful, and really should be just one line. The header line is what is shown by tools like gitk and shortlog, and should summarize the change in one readable line of text, independently of the longer explanation.
The preferred way to write a commit message is using [imperative mood][12], e.g. "Make foo do xyz" instead of "This patch makes foo do xyz" or "I made foo do xyz", as if you are giving commands or requests to the code base.
The preferred way to write a commit message is using imperative mood, e.g. "Make foo do xyz" instead of "This patch makes foo do xyz" or "I made foo do xyz", as if you are giving commands or requests to the code base.
https://en.wikipedia.org/wiki/Imperative_mood
![gitk sample][10]
![gitk sample][9]
_Example with gitk_
Example with gitk
Additionally when important changes to behaviors, fixes or new feature are introduced an entry must be added to CHANGELOG.md file. Always add new entries at the very top of the file above other existing entries. Use this layout for new entries:
### Changelog
Additionally when important changes to behaviors, fixes or new feature are introduced an entry must be added to `CHANGELOG.md` file. Always add new entries at the very top of the file above other existing entries. Use this layout for new entries:
Area: Details about the change [reference thread / issue]
Area: Details about the change [reference thread / issue]
When multiple areas are affected list the areas separated with a /:
Area1/Area2: Detail about the change [reference thread / issue]
Area1/Area2: Detail about the change [reference thread / issue]
Here is a (non exhaustive) list of Areas that can be used:
* Bluetooth
* Cloud-storage
* Desktop
@ -103,20 +75,15 @@ Here is a (non exhaustive) list of Areas that can be used:
* Printing
* Profile
### Coding Style
In order to make reviews simpler and have contributions merged faster in the code base, please follow Subsurface project's coding style and coding conventions described in the [CodingStyle][11] file.
In order to make reviews simpler and have contributions merged faster in the code base, please follow Subsurface project's coding style and coding conventions described in the [CodingStyle][10] file.
[1]: http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
[2]: https://github.com/subsurface/subsurface
[3]: https://groups.google.com/g/subsurface-divelog
[4]: https://www.transifex.com/
[5]: https://explore.transifex.com/subsurface/subsurface/
[6]: https://github.com/Subsurface/subsurface/issues
[7]: https://github.com/Subsurface/subsurface/pulls
[8]: https://www.kernel.org/pub/software/scm/git/docs/user-manual.html
[9]: https://gerrit-review.googlesource.com/Documentation/user-signedoffby.html
[10]: https://github.com/subsurface/subsurface/Documentation/images/Screenshot-gitk-subsurface-1.png "Example with gitk"
[11]: https://github.com/Subsurface/subsurface/blob/master/CODINGSTYLE.md
[12]: https://en.wikipedia.org/wiki/Imperative_mood
[2]: http://freenode.net/
[3]: https://www.transifex.com/
[4]: https://www.transifex.com/projects/p/subsurface/
[5]: https://github.com/Subsurface/subsurface/issues
[6]: https://github.com/Subsurface/subsurface/pulls
[7]: https://www.kernel.org/pub/software/scm/git/docs/user-manual.html
[8]: https://gerrit-review.googlesource.com/Documentation/user-signedoffby.html
[9]: https://subsurface-divelog.org/wp-content/uploads/2011/10/Screenshot-gitk-subsurface-1.png "Example with gitk"
[10]: https://github.com/Subsurface/subsurface/blob/master/CodingStyle

View File

@ -135,7 +135,7 @@ msgid ""
"mailto:subsurface@subsurface-divelog.org[our mailing list] and report bugs "
"at https://github.com/Subsurface/subsurface/issues[our bugtracker]. "
"For instructions on how to build the software and (if needed) its "
"dependencies please consult the INSTALL.md file included with the source code."
"dependencies please consult the INSTALL file included with the source code."
msgstr ""
#. type: Plain text
@ -9076,9 +9076,6 @@ msgid ""
"reconnect it. You can now retry (or start a new download session) and the "
"download will continue where it stopped previously. You may have to do this "
"more than once, depending on how many dives are stored on the dive computer."
"You may define a dive number offset by setting environment variable "
"UEMIS_DIVE_OFFSET (e.g. export UEMIS_DIVE_OFFSET=300), "
"if subsurface starts downloading dives that are already synced."
msgstr ""
#. type: Title ===

163
Documentation/FAQ.wordpress Normal file
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@ -0,0 +1,163 @@
<!-- when editing please don't break the formatting... WordPress is a bit silly about this
- I need the empty lines after the [expand...] and before the [/expand]
- Every paragraph is a single line (how stupid is that!) with an empty line in between -->
<h2>Here are some Frequently Asked Questions by our users</h2>
<span class="expandall">Expand All</span> --- <span class="collapseall">Collapse All</span>
[expand title="Which operating system does Subsurface support?"]
Subsurface runs on Windows (32 and 64bit, Windows XP and newer), MacOS (Intel, 10.7 and newer) and many flavors of Linux. We provide Linux packages for Ubuntu, Linux Mint, Debian, openSUSE and Fedora. Details on where to find Subsurface for your OS are on our <a title="Downloads" href="http://subsurface-divelog.org/download/">Downloads</a> page.
[/expand]
[expand title="How do I install Subsurface on Windows?"]
<a href="http://subsurface-divelog.org/download/">Download the installer</a> and double-click on it. You will get a warning that the installer is from an unknown publisher. Please click Yes to allow installation. Next you are presented with the license for Subsurface, after that you can choose where you would like to install Subsurface (the default should be reasonable in most cases) and the <em>Start Menu Folder</em> where a shortcut to call Subsurface and an entry to uninstall Subsurface will be installed.
[/expand]
[expand title="How do I install Subsurface on MacOS?"]
<a href="http://subsurface-divelog.org/download/">Download the installer DMG</a> and open it. Drag the Subsurface icon on to the Applications icon.
[/expand]
[expand title="How do I install Subsurface on Ubuntu?"]
Simply add the following PPA to your system:
<pre><code style="font-size: 8pt;">ppa:subsurface/subsurface</code></pre>
[/expand]
[expand title="How do I install Subsurface on Debian?"]
We currently only support Debian Jessie; you need to add the Ubuntu repository:
<pre><code style="font-size: 8pt;">echo "deb http://ppa.launchpad.net/subsurface/subsurface/ubuntu trusty main" \
| sudo tee /etc/apt/sources.lists.d/subsurface.list
gpg --keyserver subkeys.pgp.net --recv-keys A8BC9756EE61D9C6
gpg -a --export A8BC9756EE61D9C6 | sudo apt-key add -
sudo apt-get update</code></pre>
Now you can install Subsurface from that repository:
<pre><code style="font-size: 8pt;">sudo apt-get install subsurface</code></pre>
Make sure you are getting a current version with all its Qt5 dependencies.
[/expand]
[expand title="How do I install Subsurface on openSUSE?"]
Go to <a href="http://software.opensuse.org/download.html?project=home:Subsurface-Divelog&amp;package=subsurface">our build service project page</a> and follow the simple instructions there -- its as easy as two clicks.
[/expand]
[expand title="The shortcut keys don't work on Ubuntu"]
Please uninstall <code style="font-size: 9pt;">appmenu-qt5</code> and the shortcuts will work.
[/expand]
[expand title="How can I post my dive on Facebook?"]
Go to the preferences and select the Facebook section. There you can log in to your Facebook account. You have to do this every time you want to post to Facebook, for privacy reasons Subsurface does not stay logged in to Facebook between sessions.
Once you are logged into Facebook you can close the preferences. You will now see a Facebook button next to the Notes section towards the center of the Subsurface window. Clicking on that opens a dialog that allows you to control which parts of the current dive are posted to your timeline. The post is always "private" - you need to connect to Facebook and change the audience for that post in order for others to see it (we do this so you get to review what is posted before it becomes public).
[/expand]
[expand title="How can I post my dives on the web?"]
Currently Subsurface integrates with two different online logbooks: <a href="http://divelogs.de">divelogs.de</a> and <a href="http://dive-share.appspot.com/">DiveShare</a>. You can export dives to either of those two services from the File➝Export menu.
[/expand]
[expand title="How do I use the companion apps?"]
There are companion apps available for both Android and IOS. You can find them in the respective stores. Once you install them on your mobile device you can either mark dive sites and name them (e.g., right before or after a dive), or you can run a "service" in the background that periodically records your position. Don't forget to turn the service off when you are done as it may increase your battery consumption.
Once you have uploaded the dive site data from the companion app to our web service, you can then download the data from within Subsurface. Do this <em>after</em> you have downloaded the dives from that day from your divecomputer (or manually added the dives) so that Subsurface can match the dive data (and their time stamps) with the data stored by the companion app. Subsurface will then add GPS data to those dives that didn't have GPS information and are reasonably close in time to to markers saved by the companion app.
Please note that the companion apps by themselves do <em>not</em> add dives to your dive list. The dive needs to exist before GPS data is added to it.
[/expand]
[expand title="How can I use more than one tank with the same gas?"]
This is a typical question for side mount divers or some tec divers. Subsurface supports having more than one tank with the same gas, even if some dive computers don't. Simply add a gas change to your second tank of the same gas as both tanks will be included in the gas use calculations. In order to add gas changes simply right-click on the profile at the appropriate spot and you will be offered to add such an event.
[/expand]
[expand title="Why is Subsurface not able to download my dives?"]
Clean the contacts. Clean the contacts again. Make sure the connector is firmly connected. Wiggle it. Seriously. Make sure the dive computer is in transfer mode (this isn't necessary for all dive computers but for many common ones). Check with other software that the download works in general. Try another cable. See our user manual for pairing with BT and the general use case.
[/expand]
[expand title="Why is the CSV import failing?"]
The CSV import has a couple of caveats. You should avoid some special characters like ampersand (&), less than (<), greater than (>) and double quotes ("), the latter if quoting text cells. The file should use UTF-8 character set, if having non-ASCII characters. Also the size of the CSV file might cause problems. Importing 100 dives at a time (without dive profile) has worked previously, but larger files might exceed limits of the parser used. When having problems with CSV imports, try first with a smaller sample to make sure everything works.
[/expand]
[expand title="How can I use Subsurface for multiple users?"]
Store logs of different users to separate log files. From Subsurface, you can open individual files for different divers and multiple users are supported quite well.
[/expand]
[expand title="How can I load pictures and associate them with my dive?"]
Select the dives you want to load and associate the pictures with. Then right click on one of the selected dives and select "Load images" from the
popup menu. This will bring in a file selection dialog where you can select one or multiple pictures. When the selection is done and you hit Open, you get a new dialog where you can shift the times of the images. This is described in more detail in our user manual.
If you are having trouble with loading the images, check that you have at least one of the following tags in the Exif headers DateTimeOriginal or
DateTime. We take the time from these fields to detect if the image was shot during the dive or not. If the picture is edited, you should store the original Exif information on the new/edited image for it to be loaded properly.
[/expand]
[expand title="Can I import my dives from my old log software?"]
Many common programs are already supported and we are always happy to try to add new ones. If your old log software supports exporting the log book, we might well be able to import that (for example via CSV files or UDDF). However, usually support for importing the native format will help you to get more complete information into Subsurface. To implement support for the log format, we will need a sample log file. It would be great to have also a screenshot from the original log software or description of the dive that is shown on the sample log. Preferably we would like to have a reasonably simple dive to get basic support and another dive that has as many features enabled as possible (e.g. gas changes during the dive). Please post this information to the user forum or send it to the developer mailing list subsurface@subsurface-divelog.org. Unfortunately some of the log formats we have not been able to decipher (as some vendors have decided to encrypt their log files to increase the degree of lock-in of their customers), so there are no guarantees that this will bring support for your old log software, but it is worth a try.
[/expand]
[expand title="Can you add support for dive computer X?"]
We support a large number of dive computers already and are always happy to add support for more. Please contact us via the user forums so we can try to help. Some vendors have actively helped us in our work and adding support for new models from those vendors is usually easy. Other vendors are more neutral, some are actively hostile. Without help from the vendor it can be rather challenging to reverse engineer the transfer protocol and the dive encoding, but with sufficient help from you it is often possible to do so.
A good starting point is often to send us a libdivecomputer log and dump (you can pick those in the dive computer download dialog) when connecting to the dive computer using a similar existing model (if possible).
[/expand]
[expand title="Is there a virus in the Subsurface installer?"]
If you get a warning message or if Subsurface is blocked by your anti virus software, that is almost certainly a false positive. Subsurface is not built on a Windows machine, it is cross built from source on Linux on a well maintained and clean server.
Most/all Windows AV software packages support an "add exception" feature, which skips an executable from being scanned. Try adding Subsurface to the list of non-harmful software. If the Subsurface installer download is detected as malware, please temporary disable your AV software until Subsurface is installed
In either case, please inform your AV software vendor of a "false positive" as we assure your that Subsurface is not malware
[/expand]
[expand title="I cannot download all my dives, only the most recent ones even though my dive computer's manual states that it records history of e.g. 999 dives."]
Dive history is different than the dive profiles on the log. The history only keeps track of the total number of dives and total amount of time spent below surface. The logs, on the other hand, store the dive profile, but they have limited amount of memory to do so. The exact amount of dive profiles that can be stored on the device depend on sample interval and duration of the dives. Once the memory is full the oldest dives get overwritten with new dives. Thus we are only able to download the last 13, 30 or 199 dives.
If you have downloaded your dives to different dive logging software before they were overwritten, there is a high change that Subsurface can import these. However, if the logs are only on your dive computer, they cannot be salvaged after being over written by new dives.
[/expand]
[expand title="How do I download dives from my Bluetooth dive computer (e.g. Shearwater, OSTC) on Linux?"]
Downloading dives over Bluetooth on all platforms is done using the "Choose Bluetooth download mode" option when downloading dives, and pairing with the detected dive computer. This is further explained in the <a href="https://subsurface-divelog.org/documentation/subsurface-4-user-manual/">Subsurface User Manual</a>.
Previous versions of Subsurface required setting up an RFCOMM connection from the command line before downloading dives from a Bluetooth enabled dive computer. This is no longer the case.
[/expand]
[expand title="How do I fix permission errors when trying to download from my Atomics Aquatics Cobalt under Linux?"]
Sadly this is a somewhat difficult process on some versions of Linux. By default new devices are sometimes given permissions that prevent a regular user from accessing them. If you get a permission error when trying to download from a Cobalt or Cobalt 2 under Linux, please try these steps.
This should work on most Linux flavors. We'd appreciate feedback if this doesn't work for you. Open a terminal window and cut and paste the following command. It may ask you to enter your password in order to allow access as super user (which is required to set up the udev rule that changes the device permissions as you plug in your Cobalt).
<pre><code style="font-size: 8pt;">(MYGRP=$(id | sed "s/^.*gid=.*(\(.*\)) .*$/\1/") ; \
echo -n 'SUBSYSTEM=="usb", ATTR{idVendor}=="0471", ATTR{idProduct}=="0888", MODE="0660", GROUP="' ; \
echo -n $MYGRP ; echo '"') | sudo tee /etc/udev/rules.d/99-cobalt.rules </code></pre>
If you disconnect and reconnect your Cobalt it should now get the correct access permissions.
[/expand]
[expand title="How do I fix permission errors when trying to download from my Suunto EON Steel under Linux?"]
By default new devices are sometimes given permissions that prevent a regular user from accessing them. If you get a permission error when trying to download from an EON Steel under Linux, please try these steps.
This should work on most Linux flavors. We'd appreciate feedback if this doesn't work for you. Open a terminal window and cut and paste the following command. It may ask you to enter your password in order to allow access as super user (which is required to set up the udev rule that changes the device permissions as you plug in your EON Steel).
<pre><code style="font-size: 8pt;">echo 'SUBSYSTEM=="usb",ATTR{idVendor}=="1493",ATTR{idProduct}=="0030", MODE="0666"' |
sudo tee /etc/udev/rules.d/99-cobalt.rules </code></pre>
If you disconnect and reconnect your DC it should now get the correct access permissions.
[/expand]
[expand title="Why is my IRDA based dive computer not working on a MAC?"]
Subsurface on the Mac does not currently support IRDA based dive computers. This is an issue of missing support libraries for us to use - other dive log software may have implemented their own IRDA stack on the Mac, we have not. Subsurface on Windows and Linux does support IRDA based dive computers just fine.
[/expand]

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@ -7,7 +7,7 @@
# submitting patches to the user manual, only submit the changes to the .txt
# file - the maintainer will recreate the .html.git file
DOCNAMES = user-manual user-manual_es user-manual_fr user-manual_nl mobile-manual-v3
DOCNAMES = user-manual user-manual_es user-manual_fr user-manual_ru user-manual_nl mobile-manual-v2 mobile-manual-v3
HTMLDOCS = $(patsubst %,$(OUT)%.html,$(DOCNAMES))
TEXTDOCS = $(patsubst %,$(OUT)%.text,$(DOCNAMES))
@ -19,7 +19,7 @@ BROWSER = firefox
THEME = compact_subsurface
PWD = $(realpath .)
all: $(HTMLDOCS) $(TEXTDOCS) $(PDFDOCS)
all: $(HTMLEDOCS) $(TEXTDOCS) $(PDFDOCS)
doc: $(HTMLDOCS)
@ -30,21 +30,10 @@ $(OUT)%.pdf: %.txt
-$(A2X) --dblatex-opts "-P latex.output.revhistory=0" -f pdf $<
$(OUT)%.html: %.txt
$(ASCIIDOC) --version > /dev/null 2>&1 || echo "if asciidoc isn't found the html file included in the sources is copied"
@echo "if asciidoc isn't found the html file included in the sources is copied"
$(ASCIIDOC) -a toc -a toclevels=3 -a themedir=$(PWD) -a theme=$(THEME) -o $@ $< || \
cp $(<:%.txt=%.html.git) $@
# for the web facing version of the desktop manual, just use the post-processing script
user-manual.html.wp: user-manual.html
bash ../scripts/prep-manual.sh $<
# for the web facing version of the mobile manual, re-create the HTML with only one level in
# the table of context and then post process
mobile-manual-v3.html.wp: mobile-manual-v3.txt
$(ASCIIDOC) -a toc -a toclevels=1 -a themedir=$(PWD) -a theme=$(THEME) -o $(<:%.txt=%.html.tmp) $< && \
bash ../scripts/prep-manual.sh $(<:%.txt=%.html.tmp) && \
mv $(<:%.txt=%.html.tmp.wp) $@
# Alternatively::
$(OUT)$(DOCNAME).xhtml: $(DOCSOURCE)
$(A2X) --icons -f xhtml $<

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@ -8,7 +8,7 @@
*/
* { padding: 0; margin: 0; }
img { border: 0; margin: 15px; max-width:90% }
img { border: 0; margin: 15px; }
/*** Layout ***/
@ -69,12 +69,12 @@ body { font-family: Verdana, sans-serif; }
#footer { font-size: 0.8em; }
h2, h3, h4, h5, .title { font-family: Arial, sans-serif; }
h2 { font-size: 160%; }
h2 { font-size: 1.5em; }
.sectionbody { font-size: 0.85em; }
.sectionbody .sectionbody { font-size: inherit; }
h3 { font-size: 150%; } /* 1.35em */
h4 { font-size: 140%; } /* 1.2em */
h5 { font-size: 130%; } /* 1em */
h3 { font-size: 159%; } /* 1.35em */
h4 { font-size: 141%; } /* 1.2em */
h5 { font-size: 118%; } /* 1em */
.title { font-size: 106%; /* 0.9em */
font-weight: bold;
}

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@ -175,7 +175,7 @@ msgid ""
"an email to mailto:subsurface@subsurface-divelog.org[our mailing list] and "
"report bugs at https://github.com/Subsurface-divelog/subsurface/issues[our "
"bugtracker]. For instructions on how to build the software and (if needed) "
"its dependencies please consult the INSTALL.md file included with the source "
"its dependencies please consult the INSTALL file included with the source "
"code."
msgstr ""
"Ce manuel explique comment utiliser le programme _Subsurface_. Pour "
@ -184,7 +184,7 @@ msgstr ""
"pouvez envoyer un e-mail sur mailto:subsurface@subsurface-divelog.org[notre "
"liste de diffusion] et rapportez les bogues sur http://trac.hohndel."
"org[notre bugtracker]. Pour des instructions de compilation du logiciel et "
"(si besoin) de ses dépendances, merci de consulter le fichier INSTALL.md inclus "
"(si besoin) de ses dépendances, merci de consulter le fichier INSTALL inclus "
"dans les sources logicielles."
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@ -2,8 +2,8 @@
// Subsurface-mobile User Manual
// =============================
// :author: Manual authors: Willem Ferguson, Dirk Hohndel
// :revnumber: 3.1.3
// :revdate: February 2021
// :revnumber: 3.0.0
// :revdate: March 2020
:icons:
:toc:
:toc-placement: manual
@ -18,7 +18,7 @@ image::mobile-images/Banner.jpg["Banner",align="center"]
// toc::[]
[blue]#_Version 3.4, October 2021_#
[blue]#_Version 3.0.5, May 2020_#
toc::[]
@ -35,7 +35,8 @@ aimed at Android and iOS smartphone and tablet devices.
While the desktop version of _Subsurface_ shows much more detailed information
for each dive, the mobile version allows a more accessible dive log on the go. For example,
you can prove dive experience on a dive trip to dive shops or review
previous dives while on a dive boat.
previous dives while on a dive boat. _Subsurface-mobile_ also allows
the gathering of GPS locations where dives are performed.
Assuming you have a dive computer that is supported by the mobile OS of
your choice, _Subsurface-mobile_ supports the downloading of dives from your dive computer.
@ -52,6 +53,7 @@ _Subsurface-mobile_ allows:
- Download dive data directly from some dive computers.
- Editing most of the dive log data, e.g. dive-master, buddy,
equipment or notes relating to a dive.
- Recording, storing and applying GPS positions to dive information.
- Viewing the localities of recorded GPS positions and of dives
on a map.
@ -103,6 +105,8 @@ actions on that screen (see image on the left). Some screens have only
the round central button, others have one or two additional
actions on either side of the central button.
unfloat::[]
On Android devices, use the Android Back
button for "cancel", "discard" or "back" actions. For example, when
editing dive information, tapping the action button saves the changes while the
@ -219,7 +223,7 @@ and down through your dive history.
The Dive List consists of two types of entries:
1. *Trip headers*. A trip header is a line describing the year and month during which a dive trip
took place, as well as the geographical area of the trip. The second line in the lefthand image below indicates that a 10-dive trip
took place, as wel as the geographical area of the trip. The second line in the lefthand image below indicates that a 10-dive trip
was made to Guinjata, Moçambique during December 2016.
2. *Individual dive records*. Tapping a trip header expands the dive list to show (or hide) the individual dives performed during the trip. Each dive is represented by a dive record. By default the dives during the last trip are listed with older dives at the bottom and recent dives at the top of the list. In the lefthand image below the last dive during
@ -257,7 +261,6 @@ to open a map with the dive site in an integrated map viewer.
This of course is only possible if the dive site is associated with GPS
information.
[[S_Filter]]
=== Filter the dive list
By default, all the dives in the dive log are shown in the dive list. After several years your dive
@ -267,6 +270,8 @@ Filter to achieve this. The filter mechanism searches through all the informatio
looking for one or more key words. Only the dives containing these key words are listed in the dive
list. To Filter the dive list, tap the Filter action button:
unfloat::[]
image::mobile-images/FilterButton.jpg["FIGURE: Filter button",align="center"]
at the bottom of the dive list. A text box appears at the top of the screen (image below). Type the
@ -337,9 +342,9 @@ _Forget remembered dive computers_ in the xref:S_Settings[_Settings_] menu.
==== Download from USB serial dive computers
This feature is not supported on iOS.
[width="100%"]
[width="100%", frame="None"]
|=======
a|image:mobile-images/USB-OTG.jpg["FIGURE: USB-OTG cable",align="center"] |
a|image::mobile-images/USB-OTG.jpg["FIGURE: USB-OTG cable",align="center"] |
Most current Android devices now have a USB
Type C port and come with a simple A-to-C adapter plug, which lets you plug in
the dive computer cable into the phone or tablet.
@ -486,224 +491,7 @@ The summary page lists the date of your first dive in the dive list as well as y
It also provides two columns of data for selectable time ranges (by default all dives in the dive list
and the dives during the last six months.
[[S_Stats]]
== Dive Statistics
[width="100%", cols="2,3"]
|===
a|image:mobile-images/StatsPanel.jpg["Image: Statistics panel",float="left"] |
Creating meaningful statistics that convey the information you are looking for is surprisingly hard.
Different users have very different needs and very different expectations. Subsurface-Mobile provides
a rather detailed set of statistics features to summarize information from the dive log in a graphical
way. To access the dive statistics tool, select _Main Menu_ -> _Statistics_. The statistics tool is
so flexible that it is impossible to cover every possible use case. Rather, we provide a conceptual
introduction, followed by specific examples. The tool can be closed using the _Back_ button (bottom
right in Android).
The Statistics tool has two panels (image on left):
1. A setup panel containing comboboxes for requesting a graph (top).
2. The graph that has been requested (bottom).
|===
[[S_Stats_Intro]]
****
*A diver's introduction to statistical graphs*
[icon="images/icons/important.png"]
[IMPORTANT]
The extreme flexibility of the Statistics tool means that you need to provide detailed information about
what information Subsurface should provide. It helps to have a clear objective, i.e. a solid understanding of
what you want Subsurface to show you. In other words, you need to formulate the correct question. There
are so many graphical display options that, if you do not formulate the question correctly, the information
is unlikely to be presented in a valid or appropriate way. Because all statistical results in Subsurface
are shown as graphs, formulating an appropriate specification requires four steps:
a) Which dives do you wish to graph? If required, use the xref:S_Filter[Filter button] for selecting specific dives to be analyzed.
b) Which variable should be displayed along the bottom horizontal axis of the graph?
Let's say you wish to see how many dives you performed each year. In this case the variable along the bottom
horizontal axis would be "Year". Alternatively, if you wished to compare the mean depth of your dives using
different suit types, then "Suit type" would be selected as the variable for the bottom horizontal axis.
Alternatively, if you wished to visualize the water temperature for dives of different dive depths,
then you would select "Max. depth" as the variable on the horizontal axis (see image below). The variable
along the horizontal axis is also called the "base variable", the "X-axis variable" or the "independent
variable": it defines the basic units or categories used for analysis.
image::mobile-images/StatsGraphAxes.jpg["Example: Statistics graph axes",align="left"]
c) Which variable should be displayed along the left-hand vertical axis of the graph? This is the variable
that you are primarily interested in. In some cases this could just be a count such as "No. of dives".
However, if you are interested in water temperature at different dive depths, you would select "Water
temperature" as the variable along the vertical axis (see image above). In this case you are primarily
interested in water temperature, not in dive depth (which would be the variable along the horizontal
axis). The variable along the vertical axis is also called the "data variable" or the "dependent variable":
it is the variable affected by (or dependent on) the values of the variable along the horizontal axis, as
in the graph above.
*NB:* Since, in Subsurface-Mobile, the graphs can be rotated to be horizontally-oriented or vertically oriented,
the terms "horizontal axis variable" and "vertical axis variable" are not appropriate. We use the term *Base
variable* to denote the conventional horizontal axis variable and the *Data variable* to denote the conventional
vertical axis variable.
d) Which chart type do you require? By default Subsurface selects the most appropriate graph type, but this
is a user-selectable option. Taking the example of water temperature at various depths above, the image below
shows three of the possible chart types of the same data: Image A shows the raw data by plotting the exact
temperature and depth for each dive. Image B, however, groups the dives in 5m depth intervals within which the
temperature for each dive is indicated (the red marks are explained below). Image C also groups the dives in 5m
depth intervals. However, in this case the minimum, maximum, mean, upper quartile and lower quartile are shown
for each depth class.
image::mobile-images/StatsGraphOptions.jpg["Statistics graph options",align="left"]
The point of the discussion above is to show that, _before initiating a graph, you need to think carefully
about what you want Subsurface to show_, at least keeping the above four aspects in consideration.
*A more technical note on the valid use of statistical graphs*
When graphing variables from a dive log, there is an important distinction between _continuous variables_ and
_categorical variables_. These two data types are typically graphed in different ways. A continuous variable
can theoretically have any value. For instance dive depth can have any value greater than zero (theoretically
negative depths indicate height above the water but this is not a practical possibility). Consequently, depths
of 21.63857 meters or 44.7653 feet are entirely realistic. Dates are also continuous since the annual value
of any particular instant in time can be presented. For instance a dive at 12 noon on April 1st 2020 can be
presented by a value of 2020.24726 (90.5/366 days in that leap year). On the other hand dive mode is a
categorical variable: there are no values between "Freedive" and "Open circuit" or between "Open Circuit"
and "CCR". Other categorical variables include Buddy, Visibility, Rating and Suit type. Different methods
are used to represent these two types of variables, evident from the way in which the axes are organized.
It is perfectly valid to create a
graph with a continuous Base variable and a categorical Data variable and _vice versa_. However, when using
a continuous Base variable, use a
histogram, NOT a bar-chart. The images below show counts of dives at different depths. Image A is a histogram
showing that no dives were conducted between 55m and 60m depth. However two dives were performed between 60m
and 65m: these two bars (55-60m and 60-65m) have equally important information. Image B shows the bar-chart
of the same dataset where depth has been converted to a categorical type. Notice that the two bars with no
dives (55-60m and 75-80m) are omitted. Important information is lost because of the use of a bar-chart to
represent continuous data. It is easy to determine whether a specific graph is a barchart or a histogram:
when selecting "Chart type" the heading of the submenu should show either _Barchart_ or _Categorical_
in the case of categorical variables, and _histogram_ or _scattergraph_ in the case of continuous variables.
Subsurface-Mobile helps by showing a yellow triangle for graph types likely to be inappropriate (Image C).
image::mobile-images/StatsDataTypes.jpg["Statistics: bar-charts of continuous and categorical data types",align="left"]
****
=== Graph orientation
In many cases the values of the Base Variable along the horizontal axis are shown by dots, not numbers or names (Image B above).
This is because the screen of a mobile device often is not wide enough to show all the values, especially prevalent
in bar charts where the labels along the bottom axis are long. There are two ways of addressing this problem:
1. Turn the mobile device through 90 degrees so that the screen display is in landscape (wide) mode.
2. Rotate the bar chart through 90 degrees by selecting a horizontal bar chart (in the
Chart type combobox, select a horizontal chart type). In this case the bars are shown horizontally in both portrait and landscape orientation. For instance,
the image below shows the horizontal bar-chart produced when selecting "Categorical/Horizontal" in the Chart type combobox and
using the same dataset as in graph B in the image above. With the axes rotated there is much more horizontal space for showing
the relatively long label for each bar in the chart.
image::mobile-images/StatsBarchartRotated.jpg["Stats rotated barchart",align="left"]
=== Graphs of counts data
By default, when the Statistics panel is opened, a histogram is shown of the number of dives performed each year.
This is an example of *counts* data. To request a graph representing counts, three comboboxes need to be set:
a) The top left combobox of the Base variable needs to be specified. Which variable should be along the horizontal
axis? Examples are Year, Buddy, Rating, Max. depth.
b) The binning combobox (top right) for the Base variable needs to be specified. This represents the increment
for each bar along the horizontal axis. For instance, when counts of number of dives are extracted for years,
this could be in increments of a year, a quarter (3 month period) or a month. For some variables, e.g. Buddy
or Rating, a binning value is not relevant and cannot be selected. However, for others, e.g. Year or Max.
depth, selecting the appropriate binning is important.
c) For simple counts data, the left combobox of the Data variable needs to be set to "none". This is because
a data variable is not involved in this type of graph. Divers used to spreadsheets may prefer a *pie chart*
for these data, achieved by selecting "piechart" from the Chart type combobox. It is possible to
simultaneously provide counts for two variables. In this case one could specify a Data variable which
results in the counts being subdivided according to the data variable. This option does not have a piechart
equivalent.
For simple histograms, the default height of each bar is determined by the mean value for the observations
included in each bar. However, this can be manipulated using the Operation combobox to show the mean,
maximum, minimum, median and sum applicable to each bar. Image A below shows quarterly count data of
dives while image B shows quarterly count data, subdivided by dive mode (some dives open circuit,
other dives rebreather). The legend can be dragged around so that it does not obscure part of the graph.
image::mobile-images/StatsCountsData.jpg["Counts data example",align="center"]
=== Counts comprising more than one category in a bar
As mentioned in the section above, bar-charts showing a breakdown of each category for a number of
subcategories are easily created.
a) Select a variable with categories (along the horizontal axis) as a Base variable (e.g. dive mode or suite type).
b) Select another category of data as a Data variable (e.g. gas type or cylinder type).
The images below show two alternative bar-chart representations. If, in the Chart type combobox, one selects
"Barchart/stacked vertical", a graph similar to image A below is generated, summarizing a log of technical
dives where, for each cylinder gas type, the bar is subdivided into a count for open-circuit dives and for
rebreather dives. On the other hand, if "Barchart/grouped horizontal" is selected in the Chart type combobox, a graph
similar to image B, below, is produced. Here the subdivision within each gas type is shown as adjacent bars.
image::mobile-images/StatsBarchartSubdivided.jpg["Stats subdivided barchart",align="center"]
=== Scattergraphs
[width="100%", cols="2,3"]
|=======
a|image:mobile-images/StatsRegression.jpg["Regression data example",align="center"] |
Sometimes you might wish to investigate the relationship between two dive variables. Has my SAC rate decreased over
the years? Is the water temperature colder at greater dive depth? One of the ways of investigating these questions
is to draw a scattergraph where the values of one variable is plotted against the other variable (see image on the left).
|=======
For the dataset in the image above the SAC rate appears to have decreased over time. If the relationship between the two variables
is statistically significant, a red line is shown that summarizes the best estimate of the relationship between SAC rate and year.
In this graph it appears that SAC rate has decreased from around 21 l/min to around 14 l/min between 2013 and 2021. The pink area
around the red line indicates the uncertainty of the precise orientation of the line. The line is expected to lie somewhere within
the pink area with a certainty of 95%. The intensity of the pink color also indicates the relative reliability of these estimates.
The procedure for obtaining a scattergrapth is:
a) Specify the Base variable: Which variable should be along the horizontal axis? Examples are Date, Temperature, Max. depth, SAC rate.
b) Set the binning value for the Base variable (top right) to "none".
c) Specify the Data variable: Which variable should be along the vertical axis?
=== Comparisons between categories of dives
You might wish to compare different categories of dives. Is the (5-star) Rating of a dive related to water temperature?
Is my SAC rate related to diving with different dive suits? Since dive suit and Rating are categories, a scattergraph is not
appropriate. The default is a categorical dot graph, which, in the case of image A below, shows the precise water temperatures
for each Rating. The red lines indicate the top quartile, the mean and the lower quartile of temperature for each rating. The
column with no star indicates dives for which a Rating has not been selected. It appears that dives with a 5-star rating have
higher temperatures than the other ratings. To obtain a categorical graph:
a) Select a variable with categories (along the horizontal axis) as a Base variable (Top left).
b) Select the data variable and set binning to "none" (middle right combobox).
c) By default the Chart type combobox shows "Categorical/data points". If this is not the case, select this value.
image::mobile-images/StatsCategoricalData.jpg["Stats: Comparison of categories",align="center"]
Alternatively you could create a Box-whisker graph for the same data. In the Chart type combobox, select Categorical/"box-whisker".
This creates a graph indicating the maximum, top quartile (Q3), median, bottom quartile (Q1) and minimum for each category or
class. Image B above shows a box-whisker graph for the same data as image A above. You can see that the values for a Rating
of 5 stars tend to be higher than for other ratings.
== Export
=== Export
The _Export_ feature is somewhat experimental. On Android it only allows the upload of your dive list
to two websites (_divelogs.de_ and _diveshare_). On iOS it also allows local file based exports as _Subsurface_
@ -711,6 +499,89 @@ specific XML files (both for dives and dive sites) as well as _UDDF_.
Tapping on _Next_ opens an additional page for login information for the destination website (or a file selection dialog).
== Obtaining dive site locations using the GPS
The fact that almost all smartphones have GPS facilities allows
_Subsurface-mobile_ to record
the locations of dives.
****
[icon="images/icons/important.png"]
[IMPORTANT]
*Accuracy of GPS coordinates*
GPS-derived coordinates on a smartphone
are not always accurate and can have an error greater than 1 km. GPS accuracy
is determined by the hardware and software of the
smartphone as well as by the GPS settings selected within Android/iOS.
As of Android V6 (Marshmallow) select Android _Settings -> Communication -> Location -> High accuracy_*.
If the smartphone is taken on the boat
during a dive, locations can be automatically recorded at regular intervals.
These locations can then be applied to dives in the dive list as described below
****
To collect dive site coordinates four step are required:
[[S_ConfigureGPS]]
=== Configuring the GPS service
For most users, the defaults for tracking GPS locations are
appropriate. If you would like to change them, go to
the _Main Menu_, select the xref:S_Settings[_Settings_] screen, and open
the _Advanced_ area on that page where there is a section for
configuring the GPS service (see image below). GPS location data
are collected at regular intervals, e.g. every 5 minutes, or at regular
distances, e.g. after the boat has moved more than 200m, or a combination of
both of these approaches. Provide the appropriate information and
tap the _Back_ button. The program is now ready to collect GPS positions.
image::mobile-images/GPSConfig.jpg["FIGURE: GPS configure",align="center"]
=== Collecting GPS positions
[width="100%", frame="None"]
|=======
a|image::mobile-images/LocationMenu.jpg["FIGURE: GPS start",align="center"] |
In the _Location_ menu select _Run location service_.
_Subsurface-mobile_ starts to collect GPS locations automatically,
following the preferences specified as described above. While the GPS
location service is running, all menus have a GPS symbol at the bottom,
indicating that the service is active. After returning from
the dive, deactivate the collection of GPS data by tapping
the option _Location -> Disable location service_. The GPS symbol at the bottom
of menus disappears.
Collecting GPS fixes like this is relatively battery intensive and unfortunately
both Android and especially iOS have become increasingly aggressive in killing
applications that are running while the screen is turned off. It may make sense
to check between dives that the location service is still running. On the other hand
the battery consumption of a smartphone with GPS enabled is often significantly less than
the battery consumption of a dedicated GPS that is logging a track.
|=======
=== Viewing GPS data collected during a dive
From the _Location_ submenu select _Show GPS fixes_. This brings
up a list of GPS positions obtained by the location service (image
below). Two actions are possible for each of the locations, enabled by
dragging the right part of a location to the left. This exposes two
options. Tapping the dustbin deletes this particular GPS location. Tapping the
teardrop-shaped icon (actually a Google Maps pin) opens up Google Maps with a pin
indicating the exact map position of the GPS record being viewed. The two above
options can be hidden by drawing the GPS record to the right.
image::mobile-images/gpsmanagement.jpg["FIGURE: GPS management",align="center"]
=== Applying GPS data to dives in the dive log
After running the location service during a dive trip, first either download
the dives from your dive computer or manually enter the dives into the dive list.
Now you can apply the GPS positions to these dives.
From the _Dive management_ menu, tap _Apply GPS fixes_. The dive list contains the start
and end times of each dive. Now, _Subsurface-mobile_ applies the first
GPS position that falls within the dive period of each dive. This results
in a GPS position for each dive that is saved as part of the dive log.
== Viewing the locations of all dives in the dive list
image::mobile-images/DivesMap.jpg["FIGURE: Map of all dive sites",align="center"]
@ -756,9 +627,9 @@ buttons on the _Download from dive computer_ page.
==== Color theme
[width="100%"]
[width="100%", frame="None"]
|=======
a|image:mobile-images/ThemeSettings.jpg["FIGURE: Theme Settings",align="center"] |
a|image::mobile-images/ThemeSettings.jpg["FIGURE: Theme Settings",align="center"] |
Besides the default blue color scheme, _Subsurface-mobile_ supports two additional color schemes
for users with different tastes (see image on left). All screenshots shown in this user manual are
based on the blue default color scheme. You can pick the _pink_ or _dark_ color theme from
@ -782,6 +653,11 @@ your location.
As the name indicates, most users do not need to make changes here.
==== GPS location service thresholds
As indicated above in the _Location_ section of this manual, here you can set the distance and time
thresholds for the _location service_
==== Bluetooth
Since most mobile devices tend to find a _LOT_ of BT/BLE devices that aren't dive computers, by

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@ -4,7 +4,7 @@
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@ -17,7 +17,7 @@
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@ -78,12 +78,12 @@ body { font-family: Verdana, sans-serif; }
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@ -446,7 +446,7 @@ asciidoc.install(3);
<div class="paragraph"><p><strong>Autores</strong>: Willem Ferguson, Jacco van Koll, Dirk Hohndel, Reinout Hoornweg,
Linus Torvalds, Miika Turkia, Amit Chaudhuri, Jan Schubert, Salvador Cuñat,
Pedro Neves, Stefan Fuchs</p></div>
<div class="paragraph"><p><span class="BLUE"><em>Versión 4.9, Febrero 2019</em></span></p></div>
<div class="paragraph"><p><span class="BLUE"><em>Versión 4.8, Septiembre 2018</em></span></p></div>
<div class="paragraph"><p>Bienvenido como usuario de <em>Subsurface</em>, un avanzado programa de registro de
inmersiones con extensa infraestructura para describir, organizar e
interpretar buceos en apnea o con botella. <em>Subsurface</em> ofrece muchas ventajas
@ -515,9 +515,9 @@ y libdivecomputer.</p></div>
el software, consulta la página Descargas en <a href="https://subsurface-divelog.org/">la
web</a>. Por favor, comenta los problemas que tengas con este programa enviando un
mail a <a href="mailto:subsurface@subsurface-divelog.org">nuestra lista de correo</a> e informa de
fallos en <a href="https://github.com/Subsurface/subsurface/issues">nuestro bugtracker</a>.
fallos en <a href="https://github.com/Subsurface-divelog/subsurface/issues">nuestro bugtracker</a>.
Para instrucciones acerca de como compilar el software y (en caso necesario)
sus dependencias, por favor, consulta el archivo INSTALL.md incluido con el código
sus dependencias, por favor, consulta el archivo INSTALL incluido con el código
fuente.</p></div>
<div class="paragraph"><p><strong>Audiencia</strong>: Buceadores recreativos, Buceadores en apnea, Buceadores técnicos,
Buceadores profesionales.</p></div>
@ -591,7 +591,7 @@ se puede hacer lanzando <em>Subsurface</em> desde la línea de comandos con la o
<h2 id="S_StartUsing">3. Empezar a usar el programa</h2>
<div class="sectionbody">
<div class="paragraph"><p>La ventana <em>Subsurface</em> está, habitualmente, dividida en cuatro paneles con un
<strong>Menú principal</strong> (Archivo Importar Registro Vista Ayuda) en la parte
<strong>Menú principal</strong> (Archivo Importar Registro Vista Compartir Ayuda) en la parte
superior (en Windows y Linux) o en la parte superior de la pantalla (en Mac y
Ubuntu Unity). Los cuatro paneles son:</p></div>
<div class="olist arabic"><ol class="arabic">
@ -642,7 +642,7 @@ temperaturas del agua, consumos de gases; el tiempo total y el número de
inmersiones seleccionadas).</p></div>
<div class="imageblock" id="S_ViewPanels" style="text-align:center;">
<div class="content">
<img src="images/MainWindow.jpg" alt="La ventana principal" />
<img src="images/main_window_f22.jpg" alt="La ventana principal" />
</div>
</div>
<div class="paragraph"><p>El usuario puede elegir cual de los cuatro paneles se mostrará seleccionando la
@ -906,19 +906,6 @@ El desplegable <strong>Dispositivo o punto de montaje</strong> contiene el nombr
para detalles técnicos de como encontrar la información apropiada sobre
puertos, para un ordenador en concreto y, en algunos casos, como hacer los
ajustes correctos al Sistema Operativo del ordenador que ejecuta <em>Subsurface</em>.
Algunos ordenadores de buceo desactivan este desplegable ya que usan otras
formas de conectar con el dispositivo. Para algunos ordenadores, el dato
introducido aquí es en realidad el punto de montaje del dispositivo de
almacenamiento USB con el que el ordenador de buceo se identifica a sí
mismo.
</p>
</li>
<li>
<p>
Bajo los desplegables hay hasta cuatro botones que te permiten cambiar
fácilmente entre varios ordenadores desde los que descargues
frecuentemente. Estos botones solo aparecen después de que hayas descargado
desde diferentes ordenadores de buceo.
</p>
</li>
<li>
@ -1220,19 +1207,6 @@ de descarga _Bluetooth</em>.</p></div>
<td class="icon">
<img src="images/icons/important.png" alt="Important" />
</td>
<td class="content">El soporte de Subsurface en Windows para ordenadores de buceo BTLE es
<strong>EXPERIMENTAL</strong> y solo está soportado en Windows10.
Por favor, asegúrate de tener la última versión de Windows10.
<a href="https://en.wikipedia.org/wiki/Windows_10_version_history#Version_1803_(April_2018_Update)">La
versión 1803</a> is el requerimiento mínimo. Asegúrate también de tener
instalados los últimos drivers para tu placa base o receptor BTLE.</td>
</tr></table>
</div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
<img src="images/icons/important.png" alt="Important" />
</td>
<td class="content"><strong>EN CASO DE PROBLEMAS</strong>: Si el adaptador Bluetooth del ordenador con <em>Subsurface</em>
se cuelga y el proceso de descarga falla repetidamente, <em>desempareja</em> los
dispositivos y repite los pasos indicados anteriormente. Si a pesar de ello
@ -1315,14 +1289,13 @@ aire ya que el cambio en la lectura del sensor de temperatura es bastante lento
para seguir los cambios en el entorno. Si fuera necesario, no hay que teclear
las unidades de temperatura: <em>Subsurface</em> las suministra automáticamente de
acuerdo con las <em>Preferencias</em> (métricas o imperiales).</p></div>
<div class="paragraph" id="S_locations"><p><strong>Ubicación</strong>:</p></div>
<div class="paragraph"><p><strong>Ubicación</strong>:</p></div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
<img src="images/icons/warning2.png" alt="Warning" />
</td>
<td class="content">Las localizaciones de buceo se gestionan como una parte <strong>separada</strong> del divelog
(Visita la sección llamada <a href="#S_DiveSiteManagement">Manipular información de puntos de buceo</a>).
<td class="content">Las localizaciones de buceo se gestionan como una parte <strong>separada</strong> del divelog.
La información de buceo de las pestañas <strong>Notas</strong> y <strong>Equipo</strong> no se puede editar
al mismo tiempo que la información de los puntos de buceo. Guarda toda la otra
información (p.e. divemaster, compañero, equipo, etc) seleccionando <em>Aplicar
@ -1773,24 +1746,9 @@ diarios de CCR APD.
</p>
</li>
</ul></div>
<div class="paragraph"><p>Selecciona el formato correspondiente en la lista del diálogo y el archivo de
la lista de la ventana principal. Luego haz clic en el botón _Abrir_abajo a la
derecha.</p></div>
<div class="paragraph"><p>Si el archivo que se está importando está en formato CSV, se da al usuario la
ocasión de efectuar ediciones manuales en las cabeceras de las columnas antes
de importarlas a <em>Subsurface</em> (ver imagen a continuación).</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/Import_csv.jpg" alt="FIGURA: Diálogo de importación: paso 2" />
</div>
</div>
<div class="paragraph"><p>Para más información sobre como configurar la importación CSV, visita
<a href="#S_ImportingCSVDives">Importar datos en formato CSV</a>.
En muchos casos no se requiere hacer cambios en las cabeceras de las columnas
porque están pre configuradas para el tipo de importación en concreto y la
pantalla de importación CSV se puede saltar pulsando el botón <em>OK</em>.
Esto abrirá el divelog importado en la <strong>Lista de inmersiones</strong> de <em>Subsurface</em>.</p></div>
<div class="paragraph"><p>También están soportados algunos otros formatos, no accesibles desde el diálogo
<div class="paragraph"><p>Seleccionar el archivo correspondiente en la lista del diálogo abre el archivo
importado directamente en la <strong>Lista de Inmersiones</strong> de <em>Subsurface</em>. También
están soportados algunos otros formatos, no accesibles desde el diálogo
Importar, como se explica a continuación.</p></div>
</div>
<div class="sect3">
@ -2186,126 +2144,7 @@ asegurarse de que el resto funciona.</p></div>
</div>
</div>
<div class="sect2">
<h3 id="S_DiveSiteManagement">5.4. Manipular la información de puntos de buceo</h3>
<div class="paragraph"><p>La información de los puntos de buceo se gestiona como una entidad separada de
la información de la inmersión.
Al seleccionar la pestaña llamada "Puntos de buceo" en el panel <strong>Notas</strong>,
aparecerá el <em>panel de gestión de puntos de inmersión</em> (ver imagen a
continuación). Asignar un punto de buceo a una inmersión se hace desde la
pestaña Notas que muestra la información de la inmersión (visita la sección
<a href="#S_locations">Ubicaciones</a>). Por otra parte, el panel de gestión de puntos
de buceo permite manejar datos independientes de las inmersiones. Un punto de
buceo nuevo se puede crear mientras se edita una inmersión o bien desde el
panel de gestión de puntos de buceo (ver imagen a continuación).</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/DiveSitesTab.jpg" alt="FIGURE: Pestaña puntos de buceo" />
</div>
</div>
<div class="paragraph"><p>Si se ha creado previamente la descripción de un punto de buceo, este se
mostrará en el panel, así como el número de inmersiones en cada punto. La
lista de puntos puede ordenarse haciendo clic en cualquiera de los
encabezamientos. A la derecha de cada punto de buceo hay un icono de papelera
y otro de edición, Se pueden efectuar las siguientes acciones para gestionar
la colección de puntos de buceo:</p></div>
<div class="sect3">
<h4 id="_filtrar_la_lista_de_puntos_de_inmersion">5.4.1. Filtrar la lista de puntos de inmersión</h4>
<div class="paragraph"><p>Arriba a la derecha en el panel hay una casilla de texto (ver imanterior). Si
solo quieres visualizar inmersiones de un punto en concreto, teclea un nombre
parcial como "Genova", así se mostrarán solo los nombres que contengan la
palabra "Genova" en el nombre o la descripción.</p></div>
</div>
<div class="sect3">
<h4 id="_editar_un_punto_de_buceo">5.4.2. Editar un punto de buceo</h4>
<div class="paragraph"><p>La información de cada punto de buceo puede editarse, bien desde la pestaña
<strong>Notas</strong>, bien desde la pestaña <strong>Puntos de buceo</strong>. Para editar la información,
selecciona el icono Editar de la izquierda del nombre del punto de buceo (ver
imagen anterior). La edición desde la pestaña <strong>Notas</strong> se comenta en la sección
<a href="#S_locations">Ubicaciones</a> donde se explica cada uno de los campos del
panel de edición.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/DiveSiteEdit.jpg" alt="FIGURA: Edición de puntos de buceo" />
</div>
</div>
<div class="paragraph"><p>Añade cualquier información que desees en la pestaña. Como editar las
coordenadas se explica en la sección sobre <a href="#S_locations">Ubicaciones</a>.
Cuando termines de editar la información del punto de inmersión, selecciona el
botón <strong>Terminado</strong> en la parte de arriba. Esto te devolverá al panel de gestión
de puntos de buceo.</p></div>
</div>
<div class="sect3">
<h4 id="_mezclar_puntos_de_inmersion">5.4.3. Mezclar puntos de inmersión</h4>
<div class="paragraph"><p>Mezclar dos o más puntos de inmersión se consigue desde el panel de edición de
puntos de buceo (ver imagen anterior). Asumimos que los puntos que se están
mezclando no están a mucha distancia. La mezcla se efectúa seleccionando un
punto y luego mezclando otros con este primero. En la parte superior del panel
de edición, selecciona la casilla de texto etiquetada "Mostrar los puntos de
buceo en el rango:" e introduce la distancia que consideres oportuna para
considerar que los diversos puntos son el mismo.
Se te presentará una lista con los puntos en el radio que hayas introducido
(ver imaden a continuación).</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/DiveSiteMerge.jpg" alt="FIGURA: Mezcla de puntos de buceo" />
</div>
</div>
<div class="paragraph"><p>Selecciona el punto a mezclar haciendo clic derecho sobre él. Se mostrará un
mensaje de confirmación (ver imagen anterior). Al aceptar el mensaje de
confirmación se mezcla la inmersión seleccionada con la de arriba del panel y
se regresa al panel de gestión de puntos de buceo.</p></div>
</div>
<div class="sect3">
<h4 id="_anadir_un_punto_de_buceo">5.4.4. Añadir un punto de buceo</h4>
<div class="paragraph"><p>En la parte alta de la tabla de gestión de puntos de buceo hay un botón
redondo con un "+". Haciendo clic en este botón se inserta un nuevo punto de
buceo llamado "Nuevo punto de buceo" (imagen a continuación). El nuevo punto
puede borrarse si nos hubiéramos equivocado seleccionando <em>Editar &#8594; Deshacer</em>
en el menú principal o tecleando Ctrl-Z mientras mantenemos enfocada la tabla
de gestión de puntos de buceo. El punto nuevo se edita seleccionando su botón
de edición y proporcionando un nombre, coordenadas y, si se desea, una
descripción. Al pulsar el botón "Terminado" en el panel de edición se regresa
a al panel de gestión de puntos de buceo.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/DiveSiteInsert.jpg" alt="FIGURA: Añadir un punto de buceo" />
</div>
</div>
</div>
<div class="sect3">
<h4 id="_borrar_un_punto_de_inmersion">5.4.5. Borrar un punto de inmersión</h4>
<div class="paragraph"><p>A la izquierda de cada punto de buceo hay una papelera. Pulsar este icono
borrará el punto de buceo asociado. Si hay varias inmersiones asociadas a este
punto, se mostrará un mensaje de aviso (ver imagen a continuación). Si el
punto se borra, será necesario crear ubicaciones para las inmersiones que
estuvieran asociadas al punto borrado.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/DiveSiteDelete.jpg" alt="FIGURA: Borrar un punto de buceo" />
</div>
</div>
</div>
<div class="sect3">
<h4 id="_aproximacion_general_al_uso_de_la_lista_de_puntos_de_buceo">5.4.6. Aproximación general al uso de la lista de puntos de buceo</h4>
<div class="paragraph"><p>Ya que la lista de puntos de buceo se gestiona separadamente de la lista de
inmersiones, es posible añadir puntos de buceo aunque no se hayan utilizado en
ninguna inmersión. En este caso, la columna etiquetada "# de buceos" muestra
un cero.
Esto posibilita que los buceadores que comparten puntos de buceo puedan
crearlos antes de haberlos buceado. Además, un punto puede crearse con
mucha información en la descripción, de esta forma la lista de puntos de buceo
se convierte en un útil repositorio de información fuera de la lista de
inmersiones.</p></div>
</div>
<div class="sect3">
<h4 id="_borrar_puntos_de_buceo_no_utilizados">5.4.7. Borrar puntos de buceo no utilizados</h4>
<div class="paragraph"><p>Arriba a la izquierda en el panel de gestión de inmersiones hay un botón
"Purgar puntos de buceo no usados". Al pulsar este botón se borran todos los
puntos de buceo que no tengan inmersiones asociadas.</p></div>
</div>
</div>
<div class="sect2">
<h3 id="_importar_coordenadas_de_buceo_desde_un_dispositivo_movil_con_gps">5.5. Importar coordenadas de buceo desde un dispositivo movil con GPS</h3>
<h3 id="_importar_coordenadas_de_buceo_desde_un_dispositivo_movil_con_gps">5.4. Importar coordenadas de buceo desde un dispositivo movil con GPS</h3>
<div class="paragraph"><p>Un smartphone con GPS incorporado puede utilizarse para guardar las
ubicaciones de las inmersiones. Esto se hace como sigue:</p></div>
<div class="paragraph"><p>1) Llevar el dispositivo móvil en el barco de buceo o vida abordo, para
@ -2322,7 +2161,7 @@ El antiguo servicio de posiciones GPS en internet se cerrará a finales de 2018
y a partir de ese momento, la app <em>Companion</em> ya no se podrá utilizar. Por
favor, usa la app <em>Subsurface-mobile</em> en su lugar.</p></div>
<div class="sect3">
<h4 id="_guardar_y_utilizar_coordenadas_gps_utilizando_em_subsurface_mobile_em">5.5.1. Guardar y utilizar coordenadas GPS utilizando <em>Subsurface-mobile</em></h4>
<h4 id="_guardar_y_utilizar_coordenadas_gps_utilizando_em_subsurface_mobile_em">5.4.1. Guardar y utilizar coordenadas GPS utilizando <em>Subsurface-mobile</em></h4>
<div class="sect4">
<h5 id="_instalar_em_subsurface_mobile_em">Instalar <em>Subsurface-mobile</em></h5>
<div class="paragraph"><p>Busca <em>Subsurface-mobile</em> en Google Play e instálala en el dispositivo
@ -2406,7 +2245,7 @@ recogida, subida, gestión y sincronizado de estas información.</p></div>
</div>
</div>
<div class="sect2">
<h3 id="S_LoadImage">5.6. Añadir fotografías o vídeos a las inmersiones</h3>
<h3 id="S_LoadImage">5.5. Añadir fotografías o vídeos a las inmersiones</h3>
<div class="paragraph"><p>Muchos buceadores (si no la mayoría) toman fotografías o vídeos durante sus
inmersiones. LLamaremos a estos archivos "medios" refiriendonos a fotos o
vídeos.
@ -2416,7 +2255,7 @@ donde se tomaron. Los medios pueden visualizarse desde el perfil o desde la
pestaña <em>Medios</em> en el <strong>Panel de Notas</strong>. <em>Subsurface</em> permite visualizar las
fotos o vídeos en un interfaz unificado.</p></div>
<div class="sect3">
<h4 id="_cargar_medios_y_sincronizar_la_camara_con_el_ordenador_de_buceo">5.6.1. Cargar medios y sincronizar la cámara con el ordenador de buceo</h4>
<h4 id="_cargar_medios_y_sincronizar_la_camara_con_el_ordenador_de_buceo">5.5.1. Cargar medios y sincronizar la cámara con el ordenador de buceo</h4>
<div class="paragraph"><p>Se selecciona una inmersión o un grupo de ellas en la lista. Luego se hace
clic-derecho en la selección lo que nos mostrará el <a href="#S_DiveListContextMenu">Menú contextual de la lista de inmersiones</a>.
Hacemos click-izquierdo en la opción apropiada para cargar los medios desde
@ -2503,7 +2342,7 @@ que todas las fotos o videos asociados con un buceo puedan visualizarse,
incluidos los que se hayan tomado antes o despues de la inmersión.</p></div>
</div>
<div class="sect3">
<h4 id="S_ViewMedia">5.6.2. Visualizar los medios</h4>
<h4 id="S_ViewMedia">5.5.2. Visualizar los medios</h4>
<div class="sidebarblock">
<div class="content">
<div class="paragraph"><p><strong>Asegurarse de que se crean las miniaturas para los archivos de vídeo</strong></p></div>
@ -2583,7 +2422,7 @@ sobre las imágenes. Las imágenes también puede borrase desde la pestaña
</div>
</div>
<div class="sect3">
<h4 id="_la_pestana_em_medios_em">5.6.3. La pestaña <em>Medios</em></h4>
<h4 id="_la_pestana_em_medios_em">5.5.3. La pestaña <em>Medios</em></h4>
<div class="paragraph"><p>Los medios asociados a una inmersión se muestran como miniaturas en la
pestaña <em>Medios</em> del <em>Panel de Notas</em>. Se puede acceder con facilidad a las
fotos hechas en rápida sucesión durante la inmersión, desde la pestaña <em>Medios</em>.
@ -2598,22 +2437,9 @@ video superpuesto a la ventana de <em>Subsurface</em>. Podemos borrar un medio d
la pestaña <em>Medios</em> seleccionándolo (un solo clic) y pulsando a continuación la
tecla <em>Supr</em> en el teclado. Esto eliminará el medio tanto de la pestaña
<em>Medios</em> como del <em>Perfil de la inmersión</em>.</p></div>
<div class="paragraph"><p>Haciendo clic derecho en un vídeo y seleccionando "Guardar datos como
subtitulos", se creará un archivo con el mismo nombre que el vídeo y con
extensión ".ass" que contendrá datos de la inmersión en función del tiempo
(tiempo transcurrido, profundidad, temperatura, LND, TTS, y GF) que se
superpondrán al vídeo. El reproductor de medios VLC encuentra automáticamente
este archivo y lo utiliza al reproducir un vídeo. Como alternativa, puede
utilizarse el codificador de vídeo ffmpeg para crear un nuevo archivo de vídeo
con los datos codificados en él. Para ello, ejecuta</p></div>
<div class="literalblock">
<div class="content">
<pre><code>ffmpeg -v video.mp4 -vf "ass=video.ass" video_with_data.mp4</code></pre>
</div></div>
<div class="paragraph"><p>desde la línea de comandos. Es necesario tener instalada la librería libass,</p></div>
</div>
<div class="sect3">
<h4 id="_fotos_en_disco_duro_externo">5.6.4. Fotos en disco duro externo</h4>
<h4 id="_fotos_en_disco_duro_externo">5.5.4. Fotos en disco duro externo</h4>
<div class="paragraph"><p>La mayoría de fotosubs guardan sus fotografías en un disco duro externo. Si este
disco puede mapearse (como es casi siempre el caso) <em>Subsurface</em> puede acceder
directamente a los medios. Esto facilita la interacción entre <em>Subsurface</em> y un
@ -2628,7 +2454,7 @@ Si, posteriormente, el disco externo con los medios se vuelve a conectar, los
medios podrán visualizarse normalmente.</p></div>
</div>
<div class="sect3">
<h4 id="_averiguar_que_inmersiones_tienen_medios_asociados">5.6.5. Averiguar que inmersiones tienen medios asociados</h4>
<h4 id="_averiguar_que_inmersiones_tienen_medios_asociados">5.5.5. Averiguar que inmersiones tienen medios asociados</h4>
<div class="paragraph"><p>Inspeccionar cada inmersión individual para saber si tiene asociados medios
puede llevarnos mucho tiempo. Hay una forma rápida de saber que inmersiones
tiene asociados medios y cuales no: activa la casilla <em>Medios</em> en la lista
@ -2639,7 +2465,7 @@ después o todo ello. Hay más información en la sección del manual que cubre
los <a href="#S_Divelist_columns">iconos de fotos en la <strong>Lista de Inmersiones</strong></a>.</p></div>
</div>
<div class="sect3">
<h4 id="S_FindMovedImages">5.6.6. Mover medios entre directorios, discos duros u ordenadores</h4>
<h4 id="S_FindMovedImages">5.5.6. Mover medios entre directorios, discos duros u ordenadores</h4>
<div class="paragraph"><p>Tras haber cargado un medio en <em>subsurface</em> y haberlo asociado a un buceo
determinado, se archiva el directorio donde el archivo permanece guardado, para poder
encontrarlo cuando se vuelva a abrir la inmersión. Si la foto, la colección
@ -2672,11 +2498,11 @@ sus posiciones conocidas. Los cambios propuestos pueden aplicarse clicando en
</div>
</div>
<div class="sect2">
<h3 id="_registrar_tipos_de_inmersion_especiales">5.7. Registrar tipos de inmersión especiales</h3>
<h3 id="_registrar_tipos_de_inmersion_especiales">5.6. Registrar tipos de inmersión especiales</h3>
<div class="paragraph"><p>Esta sección da ejemplos de la verstilidad de <em>Subsurface</em> como herramienta de
registro de inmersiones.</p></div>
<div class="sect3">
<h4 id="S_MulticylinderDives">5.7.1. Inmersiones multi botella</h4>
<h4 id="S_MulticylinderDives">5.6.1. Inmersiones multi botella</h4>
<div class="paragraph"><p><em>Subsurface</em> maneja fácilmente inmersiones que requieren más de una botella. El
buceo multi botella se produce habitualmente cuando (a) un buceador no tiene
bastante gas para completar una inmersión con una sola botella o (b) cuando el
@ -2746,7 +2572,7 @@ en lateral (en las que utilicen dos botellas). Visita el link
de ordenadores de buceo soportados</a>.</p></div>
</div>
<div class="sect3">
<h4 id="_inmersiones_en_montaje_lateral_sidemount">5.7.2. Inmersiones en montaje lateral (sidemount)</h4>
<h4 id="_inmersiones_en_montaje_lateral_sidemount">5.6.2. Inmersiones en montaje lateral (sidemount)</h4>
<div class="paragraph"><p>El buceo en montaje lateral es solo otra forma de buceo multi botella, a menudo
con ambas o todas las botellas conteniendo la misma mezcla. Aunque es una
configuración popular entre los espeleo buceadores, el buceo en lateral se
@ -2802,7 +2628,7 @@ exactamente como con las inmersiones multi botella anteriores:</p></div>
</div>
</div>
<div class="sect3">
<h4 id="S_sSCR_dives">5.7.3. Inmersiones con rebreather pasivo de circuito semi cerrado (pSCR)</h4>
<h4 id="S_sSCR_dives">5.6.3. Inmersiones con rebreather pasivo de circuito semi cerrado (pSCR)</h4>
<div class="admonitionblock">
<table><tr>
<td class="icon">
@ -2901,7 +2727,7 @@ naranja).</td>
</div>
</div>
<div class="sect3">
<h4 id="S_CCR_dives">5.7.4. Inmersiones con rebreather de circuito cerrado (CCR)</h4>
<h4 id="S_CCR_dives">5.6.4. Inmersiones con rebreather de circuito cerrado (CCR)</h4>
<div class="admonitionblock">
<table><tr>
<td class="icon">
@ -3312,13 +3138,10 @@ Entre ellas se incluyen: Momento de tiempo en la inmersión (indicado por un
ascenso y descenso, el Consumo de aire en superficie (CAS), la presión
parcial de oxigeno, la profundidad máxima operativa de la mezcla (POM o MOD),
la profundidad equivalente a aire (PEA o EAD), la profundidad narcótica equivalente
(PNE o END), la profundidad equivalente a la densidad del aire (EADD), los
requisitos descompresivos en ese instante de tiempo (Deco), el GF en
superficie (una medida de la carga de gas inerte en el cuerpo del buzo
definida como el exceso sobre la presión en superficie normalizada tal que la
la presión máxima permitida en superficie, el valor M, corresponde al 100%), el
Tiempo hasta la superficie (TTS), el techo calculado así como el techo
calculado para varios compartimentos de tejidos de Bühlmann.</p></div>
(PNE o END), la profundidad equivalenta a la densidad del aire (EADD), los
requisitos descompresivos en ese instante de tiempo (Deco), el Tiempo hasta la
superficie (TTS), el techo calculado así como el techo calculado para varios
compartimentos de tejidos de Bühlmann.</p></div>
<div class="paragraph"><p>El usuario tiene control sobre varios de los datos que se muestran en la Caja
de Información, mostrados como cuatro de los botones en la columna a la
izquierda del panel del perfil. Estos son:</p></div>
@ -3359,19 +3182,6 @@ Los TTS mayores a 2 horas resultan muy imprecisos y Subsurface solo indicará
<div class="admonitionblock">
<table><tr>
<td class="icon">
<img src="images/icons/GFLow.jpg" alt="Note" />
</td>
<td class="content">Muestra información de deco. Si está activado, la caja de información muestra
el GF en superficie y los techos para los compartimentos de tejidos
individuales. El GF en superficie es un indicador de hasta que punto la
presión parcial de nitrógeno en la sangre excede la presión parcial que se
necesita para llegar a superficie con seguridad. Un GF en superficie superior
al 100% significa que emerger no es seguro.</td>
</tr></table>
</div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
<img src="images/icons/SAC.jpg" alt="Note" />
</td>
<td class="content">Pulsar en este botón hace que se muestre en la Caja de Información el
@ -3671,13 +3481,6 @@ ha eliminado a través de la respiración por lo que, aunque el buceador
técnicamente encontrara un techo, la inmersión aún no requiere explícitamente
una parada de descompresión. Esta característica permite a los ordenadores de
buceo ofrecer tiempos de fondo más largos.</p></div>
<div class="paragraph"><p>Estríctamente hablando, el techo verde calculado es solo una representación directa
de las cargas de gas inerte de los tejidos simulados y es independiente de
cualquier velocidad de ascenso asumida. Indica la profundidad mínima permitida
por el modelo de descompresión en ese instante de tiempo para unas cargas de
gas determinadas y no es una afirmación acerca de una posible tabla de ascenso
para el resto de la inmersión. Para obtener esta última utiliza la opción
"Editar inmersión en el Planificador_" en el menú Registro.</p></div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
@ -3909,87 +3712,6 @@ un marcador preexistente, el menú se extiende añadiendo opciones para permitir
el borrado del marcador o permitir ocultar todos los marcadores de ese tipo.</p></div>
</div>
</div>
<div class="sect2">
<h3 id="S_Filter">6.5. Filtrar la lista de inmersiones</h3>
<div class="paragraph"><p>Los buceos de la <strong>Lista de Inmersiones</strong> se pueden filtrar seleccionando solo
algunos de ellos basándonos en atributos como etiquetas, puntos de buceo,
compañero o divemaster. Por ejemplo, el filtrado nos permite ver las
inmersiones de un año en concreto en cierto punto de buceo, o, por otro lado,
las inmersiones en cuevas con determinado compañero. El filtrado puede hacerse
en base a cualquier dato del <em>Panel de Información</em>.</p></div>
<div class="paragraph"><p>Para abrir el filtro, seleccionamos <em>Registro &#8594; Filtrar lista de inmersiones</em>
desde el menú principal. Esto reemplazará el <em>Panel Mapa</em> por el <em>Panel
Filtro</em>. La barra superior contiene el número de buceos que satisfacen las
selecciones efectuadas en el filtro (ver imagen a continuación).</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/FilterWindowBar.jpg" alt="Figura: Barra de la ventana de filtrado" />
</div>
</div>
<div class="paragraph"><p>Al abrirse, el filtro contiene valores por defecto que incluyen todas los
buceos de la <em>Lista de Inmersiones</em>. Fíltrala cambiando algunos de los valores
por defecto del panel o tecleando valores concretos o palabras en cualquiera
de los campos de texto. Por ejemplo, en la imagen a continuación se muestran
inmersiones en circuito abierto, con traje seco, en una ubicación específica
(Simonstad). No hay botón para activar la acción de filtrado: el hecho de
teclear en uno de los campos de texto o especificar un rango en cualquiera de
los campos, efectúa automáticamente el filtrado.</p></div>
<div class="paragraph"><p>Durante el filtrado, el modo de buceo (Circuito abierto, CCR, pSCR, Apnea) se
añade a la lista de etiquetas de una inmersión, lo que permite seleccionar
solo determinados tipos de buceo (p.e. CCR) en el filtro. Esto resulta útil
para buceadores con reciclador o apneistas que también buceen en circuito
abierto.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/FilterPanel.jpg" alt="Figura: Panel de filtrado" />
</div>
</div>
<div class="paragraph"><p>El criterio de filtrado puede ser cualquiera de los siguientes:</p></div>
<div class="paragraph"><p>1) Usar varios campos de texto en el panel de filtrado produce una operación
"AND" en los atributos. Por ejemplo, al teclear "Peter" en el atributo
Personas y "Sipadan" en el atributo Ubicación se obtiene una lista de
inmersiones que contienen a Peter y a Sipadan.</p></div>
<div class="paragraph"><p>2) En un atributo único, el criterio "All of" implementa un operador "AND". En
la imagen a continuación, para el atributo <em>Personas</em>, la lista de inmersiones
contiene los buceos en los que aparecen Bob Smith Y Stephan Schultz como
compañeros/divemaster en base a la información de personas del <em>Panel
Información</em>.</p></div>
<div class="paragraph"><p>3) El criterio "Any of" implementa una operación "OR". Para el atributo
<em>Ubicación</em> de la imagen a continuación, la lista filtrada contiene las
inmersiones efectuadas en Simonstad "O" en Hout Bay.</p></div>
<div class="paragraph"><p>4) El criterio "None of" implementa una operación "NOT". Para el atributo
<em>Traje</em> en la imagen a continuación, la lista de inmersiones EXCLUYE todas
las inmersiones en las que se usó traje seco,</p></div>
<div class="paragraph"><p>5) Campo vacío. El resultado de los campos vacíos para <em>Notas</em> y <em>Etiquetas</em>
en la imagen a continuación, es que estos atributos no se tienen en cuenta
durante el filtrado.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/FilterOptions.jpg" alt="Figura: Opciones de filtrado" />
</div>
</div>
<div class="paragraph"><p>En la parte superior del <em>Panel de Filtrado</em>, la <strong>flecha amarilla hacia
arriba</strong> se usa para reiniciar el filtro y mostrar todos los buceos. El botón
rojo con el aspa blanca se usa para cerrar el panel.</p></div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
<img src="./images/icons/important.png" alt="Important" />
</td>
<td class="content">La acción de filtrado solo se puede detener usando el botón "flecha
amarilla hacia arriba" o limpiando manualmente todos los campos de texto.
Cerrar el <em>Panel de filtrado</em> no acaba con la acción de filtrado: la lista
permanece sin cambios. Esto resulta obvio al indicar la barra superior de
<em>Subsurface</em> que solo se están mostrando parte de las inmersiones. Cerrar el
<em>Panel de filtrado</em> reabre el <em>Panel Mapa</em>, permitiendo visualizar las
posiciones de la lista filtrada. Por ejemplo, podemos querer filtrar a Bob
Smith como compañero. Al cerrar el <em>Panel de filtrado</em> se visualizan las
ubicaciones en las que hemos buceado con este compañero. Para reabrir el
<em>Panel de filtrado</em>, en este caso, seleccionamos <em>Registro &#8594; Filtrar lista de
inmersiones</em> desde el <em>Menú Principal</em>.</td>
</tr></table>
</div>
</div>
</div>
</div>
<div class="sect1">
@ -4219,11 +3941,117 @@ selecciona <em>Editar</em> desde el <strong>Menú Principal</strong>, lo que pre
con las posibilidades <em>Deshacer</em> y <em>Rehacer</em>.</p></div>
</div>
</div>
<div class="sect2">
<h3 id="S_Filter">7.5. Filtrar la Lista de Inmersiones</h3>
<div class="paragraph"><p>Los buceos del panel <strong>Lista de inmersiones</strong> pueden filtrarse, esto es, se pueden
seleccionar únicamente algunos de los buceos basándose en sus atributos, p.e.
las etiquetas, el lugar de buceo, el divemaster, compañeros o traje protector.
El filtrado permite, por ejemplo, listar las inmersiones profundas en un punto
determinado o, por el contrario, las inmersiones en cuevas con cierto
compañero.</p></div>
<div class="paragraph"><p>Para abrir el filtrado, seleccionar <em>Registro &#8594; Filtrar la lista de inmersiones</em>
desde el menú principal. Esto abrirá el <em>Panel de filtrado</em> en la parte de arriba
de la ventana de <em>Subsurface</em>. Arriba a la derecha del panel se ubican tres
iconos (ver imagen a continuación).
El <em>Panel de filtrado</em> puede reiniciarse (p.e. limpiar todos los filtros
actuales) seleccionando la flecha amarilla. El <em>Panel de filtrado</em> también puede
minimizarse seleccionando la <strong>flecha verde</strong>. Cuando está minimizado solo se
muestran los tres iconos. El panel puede maximizarse clicando el icono que lo
minimizó. El filtro se cierra y reinicia seleccionando el <strong>botón rojo</strong> con la
cruz blanca.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/Filterpanel.jpg" alt="Figura: Panel de filtrado" />
</div>
</div>
<div class="paragraph"><p>Se pueden utilizar cuatro criterios para filtrar la lista de inmersiones:
las etiquetas, las personas (compañeros/divemasters), punto de inmersión y traje
de buceo, cada uno de los cuales viene representado por una lista seleccionable.
Sobre cada lista hay un segundo nivel de filtrado. Por ejemplo, tecleando "<em>Ba</em>"
en la casilla de texto sobre las ubicaciones, la lista podría quedar reducida a
"<em>Bajo Piles I</em>", "<em>Bajo Piles II</em>" y "<em>Bajo de Testa</em>". Filtrar la lista
permite encontrar rápidamente términos de búsqueda para filtrar la lista de
inmersiones.</p></div>
<div class="paragraph"><p>Para activar el filtrado de la lista de inmersiones, se necesita seleccionar
al menos una casilla en una de las cuatro listas. La lista de inmersiones se
reduce para mostrar solo los buceos que cumplen los criterios seleccionados en
las listas. Las cuatro listas funcionan como un filtro con operadores <em>Y</em>,
<em>Subsurface</em> filtraría, pues, para "<em>cueva</em>" como etiqueta y "<em>José García</em>"
como compañero; pero los filtros dentro de una categoría son inclusivos, esto
es, filtrar por etiquetas con "cueva" y "barco" mostraría todas las inmersiones
en las que aparezcan las etiquetas "cueva" <em>O</em> "barco", solas o conjuntamente.</p></div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="S_ExportLog">8. Exportar el registro de inmersiones o parte del mismo</h2>
<div class="sectionbody">
<div class="paragraph"><p>Hay dos posibilidades de exportar información de buceo desde <em>Subsurface</em>:</p></div>
<div class="ulist"><ul>
<li>
<p>
Exportar información de buceo a <em>Facebook</em>
</p>
</li>
<li>
<p>
<a href="#S_Export_other">Exportar información de buceo a otros destinos o formatos</a>
</p>
</li>
</ul></div>
<div class="sect2">
<h3 id="S_Facebook">8.1. Exportar información de buceo a <em>Facebook</em></h3>
<div class="paragraph"><p>La exportación de inmersiones a <em>Facebook</em> se maneja de forma diferente a otros
tipos de exportación porque se requiere una
conexión a esta red social y se necesita un usuario de <em>Facebook</em> y su password.
Si, desde el menú principal, seleccionamos <em>Compartir &#8594; Conectar a &#8594;
Facebook</em> (imagen <strong>A</strong> siguiente), se nos presentará una pantalla de acceso
(imagen <strong>B</strong> a continuación). Introducimos nuestro usuario y password de
<em>Facebook</em>.
Desde la ventana de <em>Subsurface</em> es fácil saber si se tiene una conexión válida
con <em>Facebook</em>. Desde el <strong>Menú principal</strong>, selecciona <em>Compartir</em>
(ver imagen <strong>A</strong> a continuación). Normalmente la opción <em>Facebook</em> está
desactivada, pero, si hay una conexión establecida, la opción está activa y
puede ser seleccionada.
Tras haber establecido una conexión con <em>Facebook</em>, se mostrará un panel con
un mensaje: "<em>Para desconectar Subsurface de tu cuenta de Facebook, utiliza la
entrada del menú 'Compartir'</em>."
Cierra este panel.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/facebook1.jpg" alt="Figure: Facebook login" />
</div>
</div>
<div class="paragraph"><p>Habiendo establecido una conexión a <em>Facebook</em>, transferir un perfil al
historial es fácil.
Selecciona en la <strong>Lista de Inmersiones</strong> de <em>Subsurface</em> el buceo que quieras
transferir; entonces, desde el <strong>Menú</strong> selecciona <em>Compartir &#8594; Facebook</em>,
aparecerá un diálogo en el que se definirá la cantidad de información
adicional que se desea compartir en el historial junto con el perfil (ver imagen
<strong>A</strong>, a continuación). Se necesita proporcionar el nombre de un álbum de <em>Facebook</em>
para poder enviar el perfil de inmersión. Las casillas seleccionables de la
izquierda nos permiten seleccionar la información que vamos a enviar. Esta
información se muestra en la ventana de texto de la derecha (ver imagen <strong>A</strong>
a continuación). El mensaje que se va a enviar se puede editar directamente en
esta ventana de texto. Tras haber elegido la información y verificado lo que se va
a subir, se selecciona el botón <em>OK</em> lo que inicia la transferencia a <em>Facebook</em>.
Unos momentos después aparecerá un mensaje indicando una transferencia correcta.</p></div>
<div class="paragraph"><p>El álbum creado y el post al historial se marcarán como privados. Para que
los amigos puedan ver el post habrá que cambiar los permisos desde un acceso
normal a <em>Facebook</em> desde un navegador o desde la app de <em>Facebook</em>. Aunque
esto suponga un paso de más, los desarrolladores entienden que esta es la mejor
solución para evitar subidas no deseadas en el historial público.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/facebook2.jpg" alt="Figure: Facebook data submission" />
</div>
</div>
<div class="paragraph"><p>Si se considera necesario, cierra la conexión a <em>Facebook</em>, seleccionando
desde el <strong>Menú principal</strong>, <em>Compartir &#8594; Desconectar de &#8594; Facebook</em> (imagen
<strong>B</strong> anterior).</p></div>
</div>
<div class="sect2">
<h3 id="S_Export_other">8.2. Exportar información de buceo a otros destinos o formatos</h3>
<div class="paragraph"><p>Para exportar a otros destinos,
se llega a la función de exportación seleccionando <em>Archivo &#8594; Exportar</em> lo que
despliega el diálogo de exportación. Este diálogo siempre ofrece dos opciones:
@ -4281,20 +4109,6 @@ Universal Dive Data format (UDDF). Ver <a href="http://uddf.org">http://uddf.org
</li>
<li>
<p>
<em>Perfil de Inmersión</em>, que permite compartir facilmente el perfil usando
redes sociales. Esta opción escribe la imagen del perfil de buceo en un
archivo en formato gráfico <em>.PNG</em> en la carpeta indicada en el diálogo
<em>Guardar Archivo</em>. La imagen guardada es exactamente la que se puede ver en
el perfil en la pantalla, así que comprueba que tienes activadas las
opciones correctas de la caja de herramientas del perfil. Si se seleccionan
varias inmersiones las imagenes se escriben en archivos separados. Al
seleccionar la opción <em>Perfil de Inmersión</em> se abre una ventana para elegir
el nombre que queremos asignar a los archivos a los que escribir los
perfiles. Pulsa <em>Guardar</em> tras haber escrito el nombre.
</p>
</li>
<li>
<p>
Formato <em>HTML</em>, en el cual los buceos se guardan en archivos HTML,
visualizables con un navegador de internet.Se soportan la mayoría de navegadores
modernos, pero debe estar activado Javascript. Este archivo <strong>NO</strong> es editable. El
@ -4343,12 +4157,6 @@ Formato <em>TeX</em>, un archivo para imprimir usando el software tipográfico T
<div class="ulist"><ul>
<li>
<p>
<em>LaTeX</em>. Escribe la inmersión a un documento Latex, en el que los ajustes
tipográficos se efectuan automáticamente usando TeX.
</p>
</li>
<li>
<p>
<em>Profundidad de imágenes</em>, que crea un fichero de texto que contiene los
nombres de todos los archivos de imagen o vídeo añadidos a cualquiera de los buceos
seleccionados del la <em>Lista de inmersiones</em>, junto con la profundidad a la
@ -4400,6 +4208,7 @@ Solo exportar lista: Solo se exportará una lista de inmersiones. No se
</ul></div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="S_Cloud_access">9. Guardar un diario de <em>Subsurface</em> en la Nube</h2>
<div class="sectionbody">
@ -4749,7 +4558,7 @@ el nombre de dispositivo asignado al ordenador por el sistema operativo.
Ver el <a href="#_apendice_a_informacion_especifica_del_sistema_operativo_para_importar_inmersiones_desde_un_ordenador_de_buceo">APÉNDICE A</a>
para información sobre como hacerlo.</p></div>
<div class="paragraph"><p>Una vez que el ordenador de buceo está al PC con <em>Subsurface</em>, se selecciona
<em>Archivo &#8594; Cambiar ajustes del ordenador de buceo</em> en el menú principal. Si se ha
<em>Archivo &#8594; Configurar ordenador de buceo</em> en el menú principal. Si se ha
indicado el nombre de dispositivo correcto en el campo de texto de la parte
superior, esto abrirá y seleccionará el modelo correcto en el panel de la
izquierda (ver imagen a continuación).</p></div>
@ -5857,15 +5666,7 @@ circuito por la caída de oxígeno en la boquilla del equipo pSCR.</p></div>
<td class="content">Bucear en circuito abierto forma parte amenudo de las inmersiones con pSCR,
porque a pequeñas profundidades la pO<sub>2</sub> en el circuito es demasiado baja. El
cambio de rebreather a circuito abierto y viceversa se indica usando eventos
de "bailout". Hay dos formas de planificar bailouts en inmersiones con
reciclador: 1) Seleccionar la casilla <em>Bailout</em> en la sección <em>Modo de
Inmersión</em> del planificador; en este caso, las necesidades del bailout se
calcularán empezando por el último segmento especificado en la tabla del
planificador. 2) Si el bailout tiene lugar en otro punto de la inmersión (ver
el ejemplo de buceo en cuevas a continuación), el bailout se planifica
manipulando la columna <em>Modo de Inmersión</em> en la tabla <strong>Puntos del
Planificador</strong>.
La imagen a la izquierda muestra un plan con pSCR (utilizando
de "bailout". La imagen a la izquierda muestra un plan con pSCR (utilizando
tres botellas) en el que las partes más superficiales se llevan a cabo usando
EAN50 para poder tener una pO<sub>2</sub> suficiente. La parte profunda se lleva a cabo
usando con EAN31 (bot. 2 en la tabla de gases disponibles, también indicada en
@ -5889,7 +5690,7 @@ la botella en la tabla <strong>Puntos del Planificador de inmersiones</strong> c
en la imagen de la derecha (<strong>B</strong>). El icono del perfil mostrará ahora un evento
de bailout superpuesto con un cambio de botella. Como en el gráfico de la
izquierda, los valores apropiados de pO<sub>2</sub> se muestran en el perfil. Los
volúmenes de gas necesarios se encuentran al final del panel <strong>Detalles del
volumenes de gas necesarios se encuentran al final del panel <strong>Detalles del
Plan de Buceo</strong>.</td>
</tr></table>
</div>
@ -5899,13 +5700,12 @@ Plan de Buceo</strong>.</td>
</div>
</div>
<div class="paragraph"><p>En el caso de un plan de inmersión en aguas abiertas con pSCR, el "peor
escenario" es, probablemente, una emergencia al final de la parte más profunda
de la inmersión y esto puede simularse usando la casilla <em>Bailout</em> del
planificador. Como alternativa, se puede crear un segmento de 1 minuto al final
de la parte más profunda del plan. Luego manipula el segmento utilizando las
columnas <strong>Modo de buceo</strong> y <strong>Gas usado</strong>, como en el ejemplo anterior de la cueva.
Visita el ejemplo de emergencia para una inmersión con CCR, a continuación, que
utiliza esta aproximación.</p></div>
escenacio" es, probablemente, una emergencia al final de la parte más profunda
de la inmersión. Crea un segmento de 1 minuto al final de la parte más
profunda del plan. Luego manipula el segmento utilizando las columnas <strong>Modo de
buceo</strong> y <strong>Gas usado</strong>, como en el ejemplo anterior de la cueva. Visita el
ejemplo de emergencia para una inmersión con CCR, a continuación, que utiliza
esta aproximación.</p></div>
</div>
</div>
<div class="sect2">
@ -5943,15 +5743,12 @@ gas para un segmento en CCR, por tanto, lo normal es obtener valores de 0 l.</p>
<td class="icon">
<img src="images/CCR_b1.jpg" alt="Note" />
</td>
<td class="content">A menudo es necesario planificar casos de "peor escenario" para asegurarnos de
<td class="content">A menudo es necerario planificar casos de "peor escenario" para asegurarnos de
que dispondremos de gas suficiente, en caso de emergencia, para alcanzar la
superficie, teniendo en cuenta la descompresión. Esto se hace: 1)
seleccionando la casilla <em>Bailout</em> del planificador (el bailout se calculará
empezando en el último segmento de inmersión definido en la tabla); 2)
Definiendo segmentos de 1 minuto al final de la parte de fondo de la inmersión,
como se muestra en la imagen de la izquierda donde se planifica una inmersión a
40m durante 21 minutos; 3) Cambiando a un gas en circuito abierto en cualquier
segmento de la tabla de <em>Puntos del Planificador</em>.</td>
superficie, teniendo en cuenta la descompresión. Esto se hace definiendo
segmentos de 1 minuto al final de la parte de fondo de la inmersión, como se
muestra en la imagen de la izquierda donde se planifica una inmersión a 40m
durante 21 minutos.</td>
</tr></table>
</div>
<div class="admonitionblock">
@ -8079,7 +7876,7 @@ sido sobrescritos.</p></div>
<div id="footer">
<div id="footer-text">
Last updated
2024-02-08 08:36:54 PST
2018-09-23 17:52:40 PDT
</div>
</div>
</body>

View File

@ -61,7 +61,7 @@ web]. Por favor, comenta los problemas que tengas con este programa enviando un
mail a mailto:subsurface@subsurface-divelog.org[nuestra lista de correo] e informa de
fallos en https://github.com/Subsurface/subsurface/issues[nuestro bugtracker].
Para instrucciones acerca de como compilar el software y (en caso necesario)
sus dependencias, por favor, consulta el archivo INSTALL.md incluido con el código
sus dependencias, por favor, consulta el archivo INSTALL incluido con el código
fuente.
*Audiencia*: Buceadores recreativos, Buceadores en apnea, Buceadores técnicos,
@ -727,7 +727,6 @@ para seguir los cambios en el entorno. Si fuera necesario, no hay que teclear
las unidades de temperatura: _Subsurface_ las suministra automáticamente de
acuerdo con las _Preferencias_ (métricas o imperiales).
[[S_locations]]
*Ubicación*:
[icon="images/icons/warning2.png"]
[WARNING]

View File

@ -1,10 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=UTF-8" />
<meta name="generator" content="AsciiDoc 10.1.2" />
<meta name="generator" content="AsciiDoc 8.6.9" />
<title></title>
<style type="text/css">
/*
@ -17,7 +16,7 @@
*/
* { padding: 0; margin: 0; }
img { border: 0; margin: 15px; max-width:90% }
img { border: 0; }
/*** Layout ***/
@ -78,12 +77,12 @@ body { font-family: Verdana, sans-serif; }
#footer { font-size: 0.8em; }
h2, h3, h4, h5, .title { font-family: Arial, sans-serif; }
h2 { font-size: 160%; }
h2 { font-size: 1.5em; }
.sectionbody { font-size: 0.85em; }
.sectionbody .sectionbody { font-size: inherit; }
h3 { font-size: 150%; } /* 1.35em */
h4 { font-size: 140%; } /* 1.2em */
h5 { font-size: 130%; } /* 1em */
h3 { font-size: 159%; } /* 1.35em */
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@ -526,7 +525,7 @@ problème, vous pouvez envoyer un e-mail sur
<a href="mailto:subsurface@subsurface-divelog.org">notre liste de diffusion</a> et
rapportez les bogues sur <a href="http://trac.hohndel.org">notre bugtracker</a>. Pour
des instructions de compilation du logiciel et (si besoin) de ses
dépendances, merci de consulter le fichier INSTALL.md inclus dans les sources
dépendances, merci de consulter le fichier INSTALL inclus dans les sources
logicielles.</p></div>
<div class="paragraph"><p><strong>Public</strong> : Plongeurs loisirs, apnéistes, plongeurs Tek et plongeurs
professionnels</p></div>
@ -577,7 +576,7 @@ meilleur manière qui soit, il est important d&#8217;avoir des informations sur
utilisateurs. À l&#8217;ouverture de <em>Subsurface</em> après avoir utilisé le logiciel
pendant une semaine environ, une fenêtre de sondage apparait. Cela est
complètement optionnel et l&#8217;utilisateur contrôle quelles informations sont
envoyées ou non à l&#8217;équipe de développement de <em>Subsurface</em>. Toutes les
envoyées ou non à l'équipe de développement de <em>Subsurface</em>. Toutes les
données que l&#8217;utilisateur envoie sont utiles et ne seront utilisées que pour
les futurs développements et modifications du logiciel pour coller au mieux
aux besoins des utilisateurs de <em>Subsurface</em>. Si vous complétez le sondage
@ -593,7 +592,7 @@ envoyer un nouveau sondage en démarrant <em>Subsurface</em> avec l&#8217;option
<div class="sectionbody">
<div class="paragraph"><p>La fenêtre <em>Subsurface</em> est généralement divisée en 4 panneaux avec un <strong>Menu
principal</strong> (Fichier Édition Importer Journal Vue Partager Aide) en haut de
la fenêtre (pour Windows et Linux) ou en haut de l&#8217;écran (pour Mac et Ubuntu
la fenêtre (pour Windows et Linux) ou en haut de l'écran (pour Mac et Ubuntu
Unity). Les quatre panneaux sont :</p></div>
<div class="paragraph"><p>La <strong>liste des plongées</strong> en bas à gauche, affichant toutes les plongées du
journal (carnet) de plongées de l&#8217;utilisateur. Une plongée peut être
@ -603,7 +602,7 @@ d&#8217;une plongée à l&#8217;autre. La <strong>liste des plongées</strong> e
manipuler un journal (carnet) de plongée.</p></div>
<div class="paragraph"><p>La <strong>carte de plongée</strong> en bas à droite, affiche les sites de plongées de
l&#8217;utilisateur, sur une carte mondiale et centrée sur le site de la dernière
plongée sélectionnée dans la <strong>liste des plongées</strong>. L&#8217;échelle de la carte
plongée sélectionnée dans la <strong>liste des plongées</strong>. L'échelle de la carte
peut être augmentée ou réduite.</p></div>
<div class="paragraph"><p>Les <strong>informations</strong> en haut à gauche, fournissent des informations détaillées
sur la plongée sélectionnée dans la <strong>liste des plongées</strong>, dont des
@ -633,7 +632,7 @@ plongées sélectionnées).</p></div>
<div class="paragraph"><p>Décider quels panneaux sont affichés, parmi les 4, en sélectionnant l&#8217;option
<strong>Vue</strong> dans le menu principal. Cette fonctionnalité permet plusieurs choix
d&#8217;affichage :</p></div>
<div class="paragraph"><p><strong>Tout</strong> : affiche les quatre panneaux tels que sur la capture d&#8217;écran ci-dessus.</p></div>
<div class="paragraph"><p><strong>Tout</strong> : affiche les quatre panneaux tels que sur la capture d'écran ci-dessus.</p></div>
<div class="paragraph"><p><strong>Liste des plongées</strong> : affiche uniquement la liste des plongées.</p></div>
<div class="paragraph"><p><strong>Profil</strong> : affiche uniquement le profile de plongée de la plongée sélectionnée.</p></div>
<div class="paragraph"><p><strong>Info</strong> : affiche uniquement les notes de plongées de la dernière plongée sélectionnée et les statistiques pour
@ -762,7 +761,7 @@ doit être enregistré sur le disque ou non.</p></div>
<div class="paragraph"><p>Le <strong>Profil de plongée</strong> (une représentation graphique de la profondeur d&#8217;une
plongée en fonction du temps) est affiché dans le panneau en haut à droite
de la fenêtre de <em>Subsurface</em>. Lorsqu&#8217;il est ajouté manuellement au carnet,
<em>Subsurface</em> affiche un profil de plongée par défaut qui nécessite d&#8217;être
<em>Subsurface</em> affiche un profil de plongée par défaut qui nécessite d'être
modifié pour représenter au mieux la plongée décrite:</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
@ -778,7 +777,7 @@ en haut de la boîte noire d&#8217;information (@ et D). Les unités
ligne séparés par des points de passage (les points blancs sur le profil,
voir ci-dessous). La profondeur par défaut d&#8217;une plongée est de 15m. Si la
prfondeur de votre plongée était de 20m, vous devez glisser le point de
passage approprié jusqu&#8217;à 20m. Pour ajouter un point de passage,
passage approprié jusqu'à 20m. Pour ajouter un point de passage,
double-cliquez sur n&#8217;importe quel segment de la ligne. Pour bouger un point
de passage supplémentaire, glissez-le. Le bouger peut également être réalisé
en le sélectionnant et en utilisant les flèches du clavier. Pour supprimer
@ -832,7 +831,7 @@ de plongée supportés</a>.</p></div>
<td class="icon">
<img src="images/icons/warning2.png" alt="Warning" />
</td>
<td class="content">Certains ordinateurs de plongée consomme plus d&#8217;énergie lorsqu&#8217;ils sont en
<td class="content">Certains ordinateurs de plongée consomme plus d'énergie lorsqu&#8217;ils sont en
mode Communication PC. <strong>Ceci peut consommer une grande partie de la
batterie de votre ordinateur de plongée</strong>. Nous recommandons à l&#8217;utilisateur
de vérifier que l&#8217;ordinateur de plongée est chargé lorsqu&#8217;il est connecté au
@ -844,7 +843,7 @@ au port USB.</td>
</tr></table>
</div>
<div class="paragraph"><p>Pour importer les informations depuis un ordinateur de plongée vers un
ordinateur utilisant <em>Subsurface</em>, les deux pièces d&#8217;équipement doivent
ordinateur utilisant <em>Subsurface</em>, les deux pièces d'équipement doivent
communiquer entre elles. Ceci implique la configuration des ports de
communication (ou point de montage) de l&#8217;ordinateur sur lequel tourne
<em>Subsurface</em> qui communique avec l&#8217;ordinateur de plongée. Pour configurer
@ -852,7 +851,8 @@ cette communication, les utilisateurs doivent trouver l&#8217;information
appropriée pour renseigner à <em>Subsurface</em> d&#8217;où et comment importer les
informations de
plongée.
<a href="#appendix_a">Annexe A</a> donne les informations techniques pour aider l&#8217;utilisateur à configurer
<a href="#_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer">Annexe
A</a> donne les informations techniques pour aider l&#8217;utilisateur à configurer
ceci pour les différents systèmes d&#8217;exploitation et
<a href="#_appendix_b_dive_computer_specific_information_for_importing_dive_information">Annexe
B</a> contient des informations spécifiques à chaque ordinateur de plongée.</p></div>
@ -908,7 +908,8 @@ La boîte de dialogue propose deux menus déroulants, <strong>Fournisseur</stron
Le menu déroulant <strong>Périphérique ou point de montage</strong> le nom du port USB ou
Bluetooth dont <em>Subsurface</em> a besoin pour communiquer avec l&#8217;ordinateur de
plongée. Le port approprié doit être sélectionné. Consultez
<a href="#appendix_a">Annexe A</a> et
<a href="#_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer">Annexe
A</a> et
<a href="#_appendix_b_dive_computer_specific_information_for_importing_dive_information">Annexe
B</a> pour obtenir des détails techniques sur la façon de trouver des
informations sur le port approprié à chaque ordinateur de plongée et, dans
@ -1034,15 +1035,17 @@ Le câble de connexion est-il fautif ? Le câble fonctionne-t-il avec d&#8217;au
<li>
<p>
Consultez
<a href="#appendix_a">Annexe A</a> pour être certain que le point de montage correct a été spécifié (voir
<a href="#_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer">Annexe
A</a> pour être certain que le point de montage correct a été spécifié (voir
ci-dessus).
</p>
</li>
<li>
<p>
Sur les systèmes d&#8217;exploitation de type Unix, l&#8217;utilisateur a-t-il les
droits d&#8217;écriture sur le port USB? Si non, consultez
<a href="#appendix_a">Annexe A</a>
droits d'écriture sur le port USB? Si non, consultez
<a href="#_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer">Annexe
A</a>
</p>
</li>
</ul></div>
@ -1139,7 +1142,7 @@ start by scanning for Bluetooth devices from an empty list (on the desktop)
of Bluetooth devices. Once <em>Subsurface</em> has recognised the Bluetooth dive
computer, subsequent divelog downloads are likely to be simple.</p></div>
<div class="paragraph"><p>Sur les plateformes <em>Linux</em> ou -MacOS_, le nom de l&#8217;ordinateur utilisant
Subsurface_ et son adresse Bluetooth sont affichées du côté droit. L&#8217;état
Subsurface_ et son adresse Bluetooth sont affichées du côté droit. L'état
(allumé/éteint) de l&#8217;adaptateur Bluetooth est affiché sous l&#8217;adresse et peut
être modifié en cliquer sur la case <em>Allumer/éteindre</em>. Si l&#8217;adresse
Bluetooth n&#8217;est pas affichée, <em>Subsurface</em> ne détecte pas le périphérique
@ -1218,10 +1221,10 @@ ci-dessus). Si l&#8217;ordinateur de plongée est connecté à Subsurface pour l
première fois, il est possible que Subsurface demande un nombre ou un code
PIN. Entrez le code indiqué dans le manuel utilisateur de l&#8217;ordinatuer de
plongée. Un code ou PIN de 0000 est souvent le code par défaut.</p></div>
<div class="paragraph"><p>L&#8217;étape de jumelage est vérifiée et réalisée automatiquement durant le
<div class="paragraph"><p>L'étape de jumelage est vérifiée et réalisée automatiquement durant le
processus de téléchargement. Si les périphériques n&#8217;ont pas encore été
jumelés, le système demandera l&#8217;autorisation de le faire et affichera un
message sur la partie droite de l&#8217;écran. <em>Ajouter un périphérique</em>, <em>Tapez
message sur la partie droite de l'écran. <em>Ajouter un périphérique</em>, <em>Tapez
pour configurer votre périphérique</em>. <em>Toujours autoriser le jumelage. Après
la sélection d&#8217;un item découvert, cliquez sur le bouton
_Enregistrer</em>. Enfin, sélectionnez le bouton "Télécharger_ dans la boîte de
@ -1275,7 +1278,7 @@ avec <em>Subsurface</em>.</td>
</div>
<div class="sect3">
<h4 id="S_DeviceNames">5.2.3. Changement du nom d&#8217;un ordinateur de plongée</h4>
<div class="paragraph"><p>Il peut être nécessaire d&#8217;établir une distinction entre différents
<div class="paragraph"><p>Il peut être nécessaire d'établir une distinction entre différents
ordinateurs de plongée utilisés pour télécharger des données de plongée vers
<em>Subsurface</em>. Par exemple, si l&#8217;ordinateur d&#8217;un équipier provient du même
fabriquant et est dun même modèle que le votre et que les données sont
@ -1346,7 +1349,7 @@ dans des boîtes de texte à droite de l&#8217;heure de début de plongée. De n
renseignent la température de l&#8217;eau, et cette boîte peut contenir cette information.
Si la température de l&#8217;air n&#8217;est pas renseignée par l&#8217;ordinateur de plongée, la première température pour l&#8217;eau
peut être utilisée comme température de l&#8217;air. En général, elle est proche de la température de l&#8217;air.
S&#8217;il est nécessaire d&#8217;éditer ces informations, seule une valeur est nécessaire, l&#8217;unité de température étant
S&#8217;il est nécessaire d'éditer ces informations, seule une valeur est nécessaire, l&#8217;unité de température étant
automatiquement fournie par
<em>Subsurface</em> (sur base des <em>Préférences</em>, les unités métriques ou impériales
seront utilisées).</p></div>
@ -1362,7 +1365,7 @@ plongée. Les informations de plongée dans les onglets <strong>Notes</strong>
informations sur le site de plongée. Enregistrez toutes les autres
informations (p. ex. instructeur, équipier, équipement, notes à propos de la
plongée) en sélectionnant <em>Appliquer les modifications</em> dans l&#8217;onglet
<strong>Notes</strong> AVANT d&#8217;éditer les informations sur le site de plongée. Ensuite,
<strong>Notes</strong> AVANT d'éditer les informations sur le site de plongée. Ensuite,
nommez le site de plongée dans la bpîte de texte <em>Lieu</em> dans l&#8217;onglet
<strong>Notes</strong>.</td>
</tr></table>
@ -1485,11 +1488,11 @@ Une sélection automatique est disponible.
Certains utilisateurs de vêtement étanche peuvent utiliser ce champ pour enregistrer quelle ensemble de
combinaison et souris ils ont utilisé.</p></div>
<div class="paragraph"><p><strong>Évaluation</strong>: attribue une évaluation subjective à une plongée sur une
échelle de 5 points en cliquant sur l&#8217;étoile correspondante.</p></div>
échelle de 5 points en cliquant sur l'étoile correspondante.</p></div>
<div class="paragraph"><p><strong>Visibilité</strong>: attribue une évaluation de la visibilité à une plongée sur une
échelle de 5 points en cliquant sur l&#8217;étoile correspondante.</p></div>
échelle de 5 points en cliquant sur l'étoile correspondante.</p></div>
<div class="paragraph"><p><strong>Étiquettes</strong>: il est possible de définir ici des étiquettes qui décrivent le
type de plongée (séparées par des virgules). Des exemples courants d&#8217;étiquettes sont bateau,
type de plongée (séparées par des virgules). Des exemples courants d'étiquettes sont bateau,
plongée dérivante, exercice, grotte, etc.
<em>Subsurface</em> contient de nombreuses étiquettes. En commençant à taper une étiquette, <em>Subsurface</em> liste
les étiquettes correspondant à la frappe. Par exemple, en entrant
@ -1512,7 +1515,7 @@ message dans la boîte bleue en haut du panneau:</p></div>
<img src="images/BlueEditBar_f22.jpg" alt="FIGURE: Blue edit bar" />
</div>
</div>
<div class="paragraph"><p>indique que l&#8217;équipement a été édité. C&#8217;est une partie hautement interactive
<div class="paragraph"><p>indique que l'équipement a été édité. C&#8217;est une partie hautement interactive
de <em>Subsurface</em> et les informations sur les blocs et les gaz (entrées ici)
déterminent le comportement du <strong>Profil de plongée</strong> (panneau en haut à
droite).</p></div>
@ -1889,7 +1892,7 @@ not currently supported on Mac.</p></div>
your system before building: <em>glib2.0</em> and <em>mdbtools</em> (see below).</p></div>
<div class="paragraph"><p>In addition, a web service is available for divelog convertions from
SmartTrak to <em>Subsurface</em> (see below).</p></div>
<div class="paragraph"><p>N&#8217;hésitez pas à contacter l&#8217;équipe de développement de <em>Subsurface</em> via
<div class="paragraph"><p>N&#8217;hésitez pas à contacter l'équipe de développement de <em>Subsurface</em> via
<a href="mailto:subsurface@subsurface-divelog.org">notre liste de diffusion</a> pour de
l&#8217;aide à l&#8217;importation des lofs <em>SmartTrak</em>.</p></div>
<div class="sect4">
@ -3189,7 +3192,7 @@ profondeur à un moment précis de la plongée.</p></div>
<img src="images/icons/scale.jpg" alt="Note" />
</td>
<td class="content">Dans certains cas, le profil de plongée ne remplit pas toute la zone du
panneau <strong>Profil de plongée</strong>. Cliquer sur le bouton <strong>Ajuster l&#8217;échelle du
panneau <strong>Profil de plongée</strong>. Cliquer sur le bouton <strong>Ajuster l'échelle du
graphique</strong> dans la barre d&#8217;outils sur la gauche du profil de plongée
augmente la taille du profil de plongée pour remplir la zone du panneau.</td>
</tr></table>
@ -3234,8 +3237,8 @@ panel. These are:</p></div>
<td class="content">Affiche la <strong>Profondeur maximale d&#8217;utilisation (MOD)</strong> d&#8217;une plongée, en
fonction du mélange gazeux utilisé. La MOD dépend de la concentration en
oxygène du gaz respiré. Pour l&#8217;air (21% d&#8217;oxygène), il vaut envuron 57m si
une pO<sub>2</sub> maximale de 1.4 est choisie dans la section <strong>Préférences</strong>
(sélectionnez <em>Fichier &#8594; Préférences &#8594; Profil</em> et éditez le champ <em>pO<sub>2</sub>
une pO<sub>2 maximale de 1.4 est choisie dans la section <strong>Préférences</strong>
(sélectionnez <em>Fichier &#8594; Préférences &#8594; Profil</em> et éditez le champ <em>pO</sub>2
dans le calcul de MOD</em>). En plongeant sous la MOD, il y a un risque
important d&#8217;exposition aux dangers liés à la toxicité de l&#8217;oxygène.</td>
</tr></table>
@ -4046,13 +4049,66 @@ those dives that have either one OR both of these tags.</p></div>
<div class="ulist"><ul>
<li>
<p>
Exporter les informations de plongée vers <em>Facebook</em>
</p>
</li>
<li>
<p>
<a href="#S_Export_other">Exporter des informations de plongée vers d&#8217;autres
destinations ou formats</a>
</p>
</li>
</ul></div>
<div class="sect2">
<h3 id="S_Export_other">8.1. Exporter des informations de plongée vers d&#8217;autres destinations ou formats</h3>
<h3 id="S_Facebook">8.1. Export des informations de plongée vers <em>Facebook</em></h3>
<div class="paragraph"><p>L&#8217;export des plongées vers <em>Facebook</em> est géré différemment des autres types
d&#8217;export car une connexion vers <em>Facebook</em> est nécessaire, nécessitant un
identifiant et un mot de passe. À partir du menu principal, sélectionnez
<em>Partager sur &#8594; Connecter à &#8594; Facebook</em> (image <strong>A</strong> ci-dessous). Un écran
de connexion s&#8217;affiche (image <strong>B</strong> ci dessous). Entrez l&#8217;identifiant et le
mot de passe <em>Facebook</em>. Depuis la fenêtre <em>Subsurface</em>, il est facile de
vérifier si <em>Subsurface</em> a une connection valide vers <em>Facebook</em> : Depuis le
"Menu principal", sélectionnez <em>Partager sur</em> (image <strong>A</strong>
ci-dessous). Normalement, l&#8217;option <em>Facebook</em> est grisée. Mais si une
connection vers <em>Facebook</em> existe, cette option est active (c&#8217;est à dire
écrit en noir et sélectionnable).</p></div>
<div class="paragraph"><p>Once logged into to <em>Facebook</em> , a panel is shown with a message: "<em>To
disconnect Subsurface from your Facebook account, use the <em>Share on</em> menu
entry</em>." Close this message panel.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/facebook1.jpg" alt="Figure: Facebook login" />
</div>
</div>
<div class="paragraph"><p>Une fois qu&#8217;une connexion à <em>Facebook</em> est établie, transférer un profil de
plongée vers <em>Facebook</em> est facile. Dans le panneau <strong>Liste des plongées</strong> de
<em>Subsurface</em>, sélectionnez la plongée à transférer. Ensuite, à partir du
<strong>menu principal</strong>, sélectionnez <em>Partager sur &#8594; Facebook</em>. Une fenêtre
s&#8217;affiche, pour déterminer quelles informations seront transférées avec le
profil de plongée (image <strong>A</strong> ci-dessous). Pour transférer un profil de
plongée vers <em>Facebook</em>, le nom d&#8217;un album <em>Facebook</em> doit être fourni. Les
cases à cocher sur la partie gauche permettent de sélectionner des
informations supplémentaires à transférer avec le profil de plongée. Ces
informations sont affichées dans le champs de texte sur la partie droite du
panneau. (image <strong>A</strong> ci dessous). Personnalisez le message qui sera envoyé
avec le profil de plongée en modifiant les informations. Une fois les
informations supplémentaires ajoutées et vérifiées, sélectionner le bouton
<em>OK</em> qui effectue le transfert vers <em>Facebook</em>. Après le transfert, une
fenêtre de confirmation apparait ,indiquant le succès du transfert.</p></div>
<div class="paragraph"><p>À la fois l&#8217;album créé et la publication sur votre ligne temporelle seront
marquées comme privés. Pour que vos amis puissent la voir, connectez-vous à
<em>Facebook</em> depuis un navigateur ou l&#8217;application Facebook et modifiez les
permissions.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/facebook2.jpg" alt="Figure: Facebook data submission" />
</div>
</div>
<div class="paragraph"><p>If required, then close the <em>Facebook</em> connection by selecting, from the
<strong>Main Menu</strong>, <em>Share on &#8594; Disconnect from &#8594; Facebook</em> (image <strong>B</strong> above).</p></div>
</div>
<div class="sect2">
<h3 id="S_Export_other">8.2. Exporter des informations de plongée vers d&#8217;autres destinations ou formats</h3>
<div class="paragraph"><p>For non-<em>Facebook exports</em>, the export function can be found by selecting
<em>File &#8594; Export</em>, which brings up the Export dialog. This dialog always
gives two options: save ALL dives, or save only the dives selected in <strong>Dive
@ -4544,7 +4600,7 @@ ces ordinateurs de plongée peuvent être lues et modifiées. Pour commencer,
assurez vous que les pilotes pour votre ordinateur de plongée sont installés
(également nécessaire pour télécharger les plongées) et que le nom de
périphérique de l&#8217;ordinateur de plongée est connu. Voir
<a href="#appendix_a">ANNEXE A</a> pour plus d&#8217;informations sur la manière de procéder.</p></div>
<a href="#_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer">ANNEXE A</a> pour plus d&#8217;informations sur la manière de procéder.</p></div>
<div class="paragraph"><p>Une fois que l&#8217;ordinateur de plongée est connecté à <em>Subsurface</em>,
sélectionner <em>Fichier &#8594; Configurer l&#8217;ordinateur de plongée</em>, à partir du
menu principal. Sélectionner le nom du périphérique (ou le point de montage)
@ -4979,7 +5035,7 @@ L&#8217;utilisateur planifie des plongées dans les limites de sa certification.
<li>
<p>
La planification de plongée se base sur les caractéristiques d&#8217;une <em>personne
normale</em> et ne peut compenser les caractéristiques physiologiques, l&#8217;état de
normale</em> et ne peut compenser les caractéristiques physiologiques, l'état de
santé, l&#8217;historique personnel et les caractéristiques du mode de vie.
</p>
</li>
@ -5003,7 +5059,7 @@ Un utilisateur qui n&#8217;est pas absolument certain d&#8217;un des prérequis
</ul></div>
</div></div>
<div class="sect2">
<h3 id="_l_8217_écran_du_planificateur_de_plongée_em_subsurface_em">14.1. L&#8217;écran du planificateur de plongée <em>Subsurface</em></h3>
<h3 id="_l_écran_du_planificateur_de_plongée_em_subsurface_em">14.1. L'écran du planificateur de plongée <em>Subsurface</em></h3>
<div class="paragraph"><p>Like the <em>Subsurface</em> dive log, the planner screen is divided into several
sections (see image below). The <strong>setup</strong> parameters for a dive are entered
into the sections on the left hand and bottom side of the screen. They are:
@ -6106,7 +6162,18 @@ The Edit option allows one to undo or redo an action, e.g. deleting dives.
</ul></div>
</div>
<div class="sect2">
<h3 id="_aide">16.6. Aide</h3>
<h3 id="_share_on">16.6. Share on</h3>
<div class="ulist"><ul>
<li>
<p>
<a href="#S_Facebook"><em>Facebook</em></a> - Partager la plongée sélectionnée sur votre
Facebook.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_aide">16.7. Aide</h3>
<div class="ulist"><ul>
<li>
<p>
@ -6138,7 +6205,7 @@ The Edit option allows one to undo or redo an action, e.g. deleting dives.
</div>
</div>
<div class="sect1">
<h2 id="appendix_a">17. ANNEXE A : informations spécifiques au système d&#8217;exploitation utilisé pour importer les informations de plongées depuis un ordinateur de plongée.</h2>
<h2 id="_annexe_a_informations_spécifiques_au_système_d_8217_exploitation_utilisé_pour_importer_les_informations_de_plongées_depuis_un_ordinateur_de_plongée">17. ANNEXE A : informations spécifiques au système d&#8217;exploitation utilisé pour importer les informations de plongées depuis un ordinateur de plongée.</h2>
<div class="sectionbody">
<div class="sect2">
<h3 id="_assurez_vous_que_les_pilotes_drivers_nécessaires_sont_installés">17.1. Assurez-vous que les pilotes (drivers) nécessaires sont installés</h3>
@ -6248,14 +6315,14 @@ ftdi_sio: v1.6.0:USB FTDI Serial Converters Driver</code></pre>
détecté et connecté sur <code>ttyUSB3</code>. Cette information peut à présent être
utilisée pour les paramètres d&#8217;importation en tant que <code>/dev/ttyUSB3</code> pour
que Subsurface utilise le bon port USB.</p></div>
<div class="paragraph"><p>S&#8217;assurer que l&#8217;utilisateur possède les droits d&#8217;écriture sur le port série
<div class="paragraph"><p>S&#8217;assurer que l&#8217;utilisateur possède les droits d'écriture sur le port série
USB :</p></div>
<div class="paragraph"><p>Sur les systèmes similaires à Unix, les ports USB ne peuvent être accédés
que par des utilisateurs membres d&#8217;un groupe spécial qui peut être <code>dialout</code>
ou <code>uucp</code>. Cela peut être vérifié en listant les permissions associées au
périphérique, par exemple via <code>ls - l /dev/ttyUSB0</code>. Notez que le numéro
dans le nom de fichier dépend du nombre de périphériques USB que vous avez
branchés et peut être ajusté au besoin.Si vous n&#8217;êtes pas root, vous n&#8217;êtes
branchés et peut être ajusté au besoin.Si vous n'êtes pas root, vous n'êtes
peut-être pas membre de ce groupe et ne pouvez donc pas utiliser le port
USB. Admettons que votre nom d&#8217;utilisateur soit <em>johnB</em>.</p></div>
<div class="paragraph"><p>En tant que root, tapez : usermod -a -G dialout johnB+ (utilisateurs
@ -7787,7 +7854,7 @@ salvaged after being overwritten by new dives.</p></div>
<div id="footer">
<div id="footer-text">
Last updated
2024-02-08 08:51:28 PST
2018-11-05 09:24:27 CET
</div>
</div>
</body>

View File

@ -61,7 +61,7 @@ problème, vous pouvez envoyer un e-mail sur
mailto:subsurface@subsurface-divelog.org[notre liste de diffusion] et
rapportez les bogues sur http://trac.hohndel.org[notre bugtracker]. Pour
des instructions de compilation du logiciel et (si besoin) de ses
dépendances, merci de consulter le fichier INSTALL.md inclus dans les sources
dépendances, merci de consulter le fichier INSTALL inclus dans les sources
logicielles.
*Public* : Plongeurs loisirs, apnéistes, plongeurs Tek et plongeurs
@ -365,7 +365,8 @@ cette communication, les utilisateurs doivent trouver l'information
appropriée pour renseigner à _Subsurface_ d'où et comment importer les
informations de
plongée.
xref:appendix_a[Annexe A] donne les informations techniques pour aider l'utilisateur à configurer
xref:_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer[Annexe
A] donne les informations techniques pour aider l'utilisateur à configurer
ceci pour les différents systèmes d'exploitation et
xref:_appendix_b_dive_computer_specific_information_for_importing_dive_information[Annexe
B] contient des informations spécifiques à chaque ordinateur de plongée.
@ -405,7 +406,8 @@ plongée (en tout cas pour ceux qui ne se rechargent pas via USB).
- Le menu déroulant *Périphérique ou point de montage* le nom du port USB ou
Bluetooth dont _Subsurface_ a besoin pour communiquer avec l'ordinateur de
plongée. Le port approprié doit être sélectionné. Consultez
xref:appendix_a[Annexe A] et
xref:_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer[Annexe
A] et
xref:_appendix_b_dive_computer_specific_information_for_importing_dive_information[Annexe
B] pour obtenir des détails techniques sur la façon de trouver des
informations sur le port approprié à chaque ordinateur de plongée et, dans
@ -491,12 +493,14 @@ Vérifiez les éléments suivants:
sont-ils propres ?
- Consultez
xref:appendix_a[Annexe A] pour être certain que le point de montage correct a été spécifié (voir
xref:_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer[Annexe
A] pour être certain que le point de montage correct a été spécifié (voir
ci-dessus).
- Sur les systèmes d'exploitation de type Unix, l'utilisateur a-t-il les
droits d'écriture sur le port USB? Si non, consultez
xref:appendix_a[Annexe A]
xref:_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer[Annexe
A]
Si l'ordinateur utilisant _Subsurface_ ne reconnaît pas l'adaptateur USB en
ne montrant pas le bon nom de périphérique à côté du Point de montage, il
@ -2303,8 +2307,8 @@ panel. These are:
Affiche la *Profondeur maximale d'utilisation (MOD)* d'une plongée, en
fonction du mélange gazeux utilisé. La MOD dépend de la concentration en
oxygène du gaz respiré. Pour l'air (21% d'oxygène), il vaut envuron 57m si
une pO~2~ maximale de 1.4 est choisie dans la section *Préférences*
(sélectionnez _Fichier -> Préférences -> Profil_ et éditez le champ _pO~2~
une pO~2 maximale de 1.4 est choisie dans la section *Préférences*
(sélectionnez _Fichier -> Préférences -> Profil_ et éditez le champ _pO~2
dans le calcul de MOD_). En plongeant sous la MOD, il y a un risque
important d'exposition aux dangers liés à la toxicité de l'oxygène.
@ -2978,6 +2982,8 @@ those dives that have either one OR both of these tags.
Il y a deux façons d'exporter des informations de plongée depuis Subsurface:
- Exporter les informations de plongée vers _Facebook_
- xref:S_Export_other[Exporter des informations de plongée vers d'autres
destinations ou formats]
@ -3299,7 +3305,8 @@ ces ordinateurs de plongée peuvent être lues et modifiées. Pour commencer,
assurez vous que les pilotes pour votre ordinateur de plongée sont installés
(également nécessaire pour télécharger les plongées) et que le nom de
périphérique de l'ordinateur de plongée est connu. Voir
<<appendix_a,ANNEXE A>> pour plus d'informations sur la manière de procéder.
<<_appendix_a_operating_system_specific_information_for_importing_dive_information_from_a_dive_computer,
ANNEXE A>> pour plus d'informations sur la manière de procéder.
Une fois que l'ordinateur de plongée est connecté à _Subsurface_,
sélectionner _Fichier -> Configurer l'ordinateur de plongée_, à partir du
@ -4330,6 +4337,10 @@ des sections de ce manuel traitant des opérations relatives.
- _Ordinateur suivant_ - Passer à l'ordinateur de plongée suivant.
- _Plein écran_ - Passer en mode plein écran.
=== Share on
- <<S_Facebook,_Facebook_>> - Partager la plongée sélectionnée sur votre
Facebook.
=== Aide
- _À propos de Subsurface_ - Affiche un panneau avec le numéro de version de
_Subsurface_ ainsi que les informations de licence.
@ -4343,7 +4354,6 @@ des sections de ce manuel traitant des opérations relatives.
[[appendix_a]]
== ANNEXE A : informations spécifiques au système d'exploitation utilisé pour importer les informations de plongées depuis un ordinateur de plongée.
=== Assurez-vous que les pilotes (drivers) nécessaires sont installés
@ -5291,7 +5301,7 @@ see thumbnails that represent individual videos, _Subsurface_ uses an
external program calle _FFmpeg_. To create thumbnails for videos, do two
things:
1. Install _FFmpeg_ on the computer that runs _Subsurface_. The program can be
Install _FFmpeg_ on the computer that runs _Subsurface_. The program can be
downloaded from the FFmpeg web site:
https://www.ffmpeg.org/download.html. Most Linux distributions ship with an
_ffmpeg_ package and therefore do not need an additional download.

View File

@ -4,7 +4,7 @@
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=UTF-8" />
<meta name="generator" content="AsciiDoc 10.1.2" />
<meta name="generator" content="AsciiDoc 8.6.10" />
<title></title>
<style type="text/css">
/*
@ -17,7 +17,7 @@
*/
* { padding: 0; margin: 0; }
img { border: 0; margin: 15px; max-width:90% }
img { border: 0; }
/*** Layout ***/
@ -78,12 +78,12 @@ body { font-family: Verdana, sans-serif; }
#footer { font-size: 0.8em; }
h2, h3, h4, h5, .title { font-family: Arial, sans-serif; }
h2 { font-size: 160%; }
h2 { font-size: 1.5em; }
.sectionbody { font-size: 0.85em; }
.sectionbody .sectionbody { font-size: inherit; }
h3 { font-size: 150%; } /* 1.35em */
h4 { font-size: 140%; } /* 1.2em */
h5 { font-size: 130%; } /* 1em */
h3 { font-size: 159%; } /* 1.35em */
h4 { font-size: 141%; } /* 1.2em */
h5 { font-size: 118%; } /* 1em */
.title { font-size: 106%; /* 0.9em */
font-weight: bold;
}
@ -514,9 +514,9 @@ moet installeren staat uitgelegd op <em>Downloaden</em> page on the
<a href="https://subsurface-divelog.org/"><em>Subsurface</em> website</a>. Vragen over of problemen met
het programma kunnen bij de ontwikkelaars gemeld worden via email op
<a href="mailto:subsurface@subsurface-divelog.org">onze mailinglijst</a>. Fouten kunnen
ook gemeld worden op <a href="https://github.com/Subsurface/subsurface/issues">onze bugtracker</a>.
ook gemeld worden op <a href="https://github.com/Subsurface-divelog/subsurface/issues">onze bugtracker</a>.
Instructies hoe <em>Subsurface</em> zelf te compileren vanuit de broncode staan ook op
onze website en in het INSTALL.md bestand in de broncode.</p></div>
onze website en in het INSTALL bestand in de broncode.</p></div>
<div class="paragraph"><p><strong>Doelgroep</strong>: Recreatieve duikers, Tec duikers, Apneu duikers,
Professionele duikers.</p></div>
<div id="toc">
@ -2119,7 +2119,7 @@ met een duik, en op deze manier zichtbaar zijn via het <em>Media</em> tabblad va
het <strong>Notities</strong> paneel.</p></div>
</div>
<div class="sect3">
<h4 id="S_ViewMedia">5.5.2. Media bekijken</h4>
<h4 id="_media_bekijken">5.5.2. Media bekijken</h4>
<div class="sidebarblock">
<div class="content">
<div class="paragraph"><p><strong>Zorg ervoor dat thumbnails voor video kunnen worden gemaakt</strong></p></div>
@ -3529,12 +3529,58 @@ grotduik met Bob).</p></div>
<div class="ulist"><ul>
<li>
<p>
Exporteer duikinformatie naar <em>Facebook</em>
</p>
</li>
<li>
<p>
<a href="#S_Export_other">Exporteer duikinformatie naar andere bestemmingen of formaten</a>
</p>
</li>
</ul></div>
<div class="sect2">
<h3 id="S_Export_other">8.1. Exporteer duikinformatie naar andere bestemmingen of formaten</h3>
<h3 id="S_Facebook">8.1. Exporteer duikinformatie naar <em>Facebook</em></h3>
<div class="paragraph"><p>Exporteren naar <em>Facebook</em> werkt op een andere manier dan andere vormen van
export, met name omdat er een verbinding met <em>Facebook</em> aanwezig moet zijn die
is ingelogd. Selecteer vanuit het hoofdmenu <em>Deel via &#8594; Facebook</em> (zie figuur
<strong>A</strong> hieronder). Een inlogscherm voor <em>Facebook</em> verschijnt (zie figuur
<strong>B</strong> hieronder), en log in bij <em>Facebook</em>.</p></div>
<div class="paragraph"><p>Het is eenvoudig te zien in het hoofdmenu of er een verbinding met <em>Facebook</em>
actief is. In het <em>Deel via</em> menu is de <em>Facebook knop</em> grijs en niet-selecteerbaar
als er geen verbinding is (figuur <strong>A</strong> hieronder).</p></div>
<div class="paragraph"><p>Eenmaal ingelogd op <em>Facebook</em> wordt er een paneel getoond met het bericht:
"Gebruik het <em>Deel via</em> menu om de verbinding van Subsurface met uw Facebook
account te sluiten.". Sluit dit paneel.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/facebook1.jpg" alt="Figuur: Facebook login" />
</div>
</div>
<div class="paragraph"><p>Met de verbinding met <em>Facebook</em> geactiveerd is het overdragen van een duik naar
<em>Facebook</em> eenvoudig. Selecteer eerst de duik in de <strong>Duiklijst</strong>. Selecteer dan
uit het hoofdmenu <em>Deel via &#8594; Facebook</em>. Er verschijnt een dialoog, waarin
aangegeven kan worden welke informatie naast het duikprofiel, moet worden
overgedragen naar <em>Facebook</em> (zie figuur <strong>A</strong> hieronder).</p></div>
<div class="paragraph"><p>Om een duikprofiel naar <em>Facebook</em> te exporteren is de naam van een (foto) album
nodig. De keuzevakjes aan de linker zijde bepalen welke data uit het logboek
eveneens wordt geëxporteerd. Deze verschijnen in het tekst veld aan de rechter zijde,
welke verder handmatig kan worden aangepast. Nadat alles naar wens is ingevuld,
kan via de <em>OK</em> knop de feitelijke export worden gedaan. Als de export gereed is
volgt een bevestiging.</p></div>
<div class="paragraph"><p>Zowel het album als de geëxporteerde profiel (met annotaties) is in <em>Facebook</em> als
privé aangemerkt, en de rechten van de geëxporteerde data moeten dus handmatig
in <em>Facebook</em> worden gezet zoals gewenst.</p></div>
<div class="imageblock" style="text-align:center;">
<div class="content">
<img src="images/facebook2.jpg" alt="Figuur: Facebook data submission" />
</div>
</div>
<div class="paragraph"><p>De verbinding met <em>Facebook</em> kan nu worden afgesloten als dat gewenst is. Gebruik
hiervoor uit het hoofdmenu <em>Deel via &#8594; Verbinding verbreken met &#8594; Facebook</em> (
figuur <strong>B</strong> hierboven).</p></div>
</div>
<div class="sect2">
<h3 id="S_Export_other">8.2. Exporteer duikinformatie naar andere bestemmingen of formaten</h3>
<div class="paragraph"><p>Andere dan <em>Facebook</em> exports kunnen gevonden worden door in het hoofdmenu
<em>Bestand &#8594; Exporteren</em> te kiezen. De exporteer dialoog biedt de mogelijkheid
om ALLE, of alleen de in de <strong>Duiklijst</strong> geselecteerde duiken, te exporteren. Kies
@ -5438,7 +5484,17 @@ tegelijktijd.
</ul></div>
</div>
<div class="sect2">
<h3 id="_help">16.6. Help</h3>
<h3 id="_deel_via">16.6. Deel via</h3>
<div class="ulist"><ul>
<li>
<p>
<a href="#S_Facebook"><em>Facebook</em></a> - Deel de geselecteerde duik op de Facebook tijdslijn.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_help">16.7. Help</h3>
<div class="ulist"><ul>
<li>
<p>
@ -7049,7 +7105,7 @@ alleen als deze nog niet zijn overschreven door nieuwere duiken.</p></div>
<div id="footer">
<div id="footer-text">
Last updated
2024-02-08 08:55:00 PST
2018-09-19 08:04:33 PDT
</div>
</div>
</body>

View File

@ -59,7 +59,7 @@ het programma kunnen bij de ontwikkelaars gemeld worden via email op
mailto:subsurface@subsurface-divelog.org[onze mailinglijst]. Fouten kunnen
ook gemeld worden op https://github.com/Subsurface/subsurface/issues[onze bugtracker].
Instructies hoe _Subsurface_ zelf te compileren vanuit de broncode staan ook op
onze website en in het INSTALL.md bestand in de broncode.
onze website en in het INSTALL bestand in de broncode.
*Doelgroep*: Recreatieve duikers, Tec duikers, Apneu duikers,
Professionele duikers.
@ -1409,7 +1409,6 @@ met een duik, en op deze manier zichtbaar zijn via het _Media_ tabblad van
het *Notities* paneel.
[[S_ViewMedia]]
==== Media bekijken
****
@ -2542,6 +2541,8 @@ grotduik met Bob).
Er zijn twee manieren om duik informatie uit _Subsurface_ te exporteren:
- Exporteer duikinformatie naar _Facebook_
- xref:S_Export_other[Exporteer duikinformatie naar andere bestemmingen of formaten]
[[S_Export_other]]
@ -3771,6 +3772,9 @@ tegelijkertijd gebruiken>> en <<S_MergeDivePlan, combineren van een duik en zij
- _Volgende duikcomputer_ - Kies de volgende duikcomputer.
- _Volledig scherm_ - Volledig gevuld scherm aan en uit.
=== Deel via
- <<S_Facebook,_Facebook_>> - Deel de geselecteerde duik op de Facebook tijdslijn.
=== Help
- _Over Subsurface_ - Toont een paneel met versienummer van _Subsurface_ en
licentievoorwaarden.

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