QML UI: reduce application log clutter
We don't need to flood this with the profile scaling data anymore; that's hopefully fixed for good. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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@ -46,6 +46,7 @@ void QMLProfile::paint(QPainter *painter)
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QTransform painterTransform = painter->transform();
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painterTransform.translate(-painterRect.width() * magicShiftFactor ,-painterRect.height() * magicShiftFactor);
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#if PROFILE_SCALING_DEBUG
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// some debugging messages to help adjust this in case the magic above is insufficient
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QMLManager::instance()->appendTextToLog(QString("dpr %1 profile viewport %2 %3 painter viewport %4 %5").arg(dpr).arg(profileRect.width()).arg(profileRect.height())
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.arg(painterRect.width()).arg(painterRect.height()));
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@ -55,9 +56,9 @@ void QMLProfile::paint(QPainter *painter)
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QMLManager::instance()->appendTextToLog(QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13())
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.arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23())
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.arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33()));
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// qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32();
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// qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform();
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qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32();
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qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform();
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#endif
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// apply the transformation
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painter->setTransform(painterTransform);
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m_profileWidget->setTransform(profileTransform);
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