Dive site: scroll to changed dive site
If the name of a dive site is edited, it might wander somewhere else in the table and thus out of view. Hook into the "dive site changed" signal and scroll there. The code is rather subtle as it depends on signals being called in a certain order: First the item is moved in the model, only then can we scroll to the correct place. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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@ -21,6 +21,10 @@ TabDiveSite::TabDiveSite(QWidget *parent) : TabBase(parent)
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ui.diveSites->view()->setColumnHidden(i, true);
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connect(ui.diveSites, &TableView::addButtonClicked, this, &TabDiveSite::add);
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// Subtle: We depend on this slot being executed after the slot in the model.
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// This is realized because the model was constructed as a member object and connects in the constructor.
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connect(&diveListNotifier, &DiveListNotifier::diveSiteChanged, this, &TabDiveSite::diveSiteChanged);
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}
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void TabDiveSite::updateData()
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@ -53,3 +57,13 @@ void TabDiveSite::diveSiteAdded(struct dive_site *, int idx)
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ui.diveSites->view()->setCurrentIndex(localIdx);
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ui.diveSites->view()->edit(localIdx);
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}
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void TabDiveSite::diveSiteChanged(struct dive_site *ds, int field)
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{
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int idx = get_divesite_idx(ds, &dive_site_table);
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if (idx < 0)
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return;
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QModelIndex globalIdx = LocationInformationModel::instance()->index(idx, field);
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QModelIndex localIdx = model.mapFromSource(globalIdx);
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ui.diveSites->view()->scrollTo(localIdx);
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}
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@ -15,6 +15,7 @@ public:
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private slots:
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void add();
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void diveSiteAdded(struct dive_site *, int idx);
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void diveSiteChanged(struct dive_site *ds, int field);
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private:
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Ui::TabDiveSite ui;
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DiveSiteSortedModel model;
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