Repaint dive after equipment change only after updating the cylinder info
Repainting the dive will end up touching the cylinder list store, so we should finish setting the cylinder info before we repaint it. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -522,7 +522,6 @@ static int edit_cylinder_dialog(int index, cylinder_t *cyl)
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dive->cylinder[index] = *cyl;
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mark_divelist_changed(TRUE);
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flush_divelist(dive);
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repaint_dive();
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}
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gtk_widget_destroy(dialog);
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@ -561,6 +560,7 @@ static void edit_cb(GtkButton *button, gpointer data)
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return;
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set_one_cylinder(index, &cyl, model, &iter);
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repaint_dive();
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}
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static void add_cb(GtkButton *button, gpointer data)
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