Separate out the UI from the program logic
The following are UI toolkit specific: gtk-gui.c - overall layout, main window of the UI divelist.c - list of dives subsurface maintains equipment.c - equipment / tank information for each dive info.c - detailed dive info print.c - printing The rest is independent of the UI: main.c i - program frame dive.c i - creates and maintaines the internal dive list structure libdivecomputer.c uemis.c parse-xml.c save-xml.c - interface with dive computers and the XML files profile.c - creates the data for the profile and draws it using cairo This commit should contain NO functional changes, just moving code around and a couple of minor abstractions. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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16
display.h
16
display.h
@@ -1,23 +1,8 @@
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <gtk/gtk.h>
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#include <gdk/gdk.h>
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#include <cairo.h>
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extern GtkWidget *main_window;
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extern const char *divelist_font;
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extern void set_divelist_font(const char *);
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extern void import_dialog(GtkWidget *, gpointer);
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extern void report_error(GError* error);
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extern GtkWidget *dive_profile_widget(void);
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extern GtkWidget *dive_info_frame(void);
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extern GtkWidget *extended_dive_info_widget(void);
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extern GtkWidget *equipment_widget(void);
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extern void repaint_dive(void);
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extern void do_print(void);
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@@ -38,5 +23,6 @@ struct graphics_context {
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};
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extern void plot(struct graphics_context *gc, int w, int h, struct dive *dive);
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extern void set_source_rgb(struct graphics_context *gc, double r, double g, double b);
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#endif
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