14 Commits

Author SHA1 Message Date
Jef Driesen
ef2402eff5 Integrate the new I/O interface in the public api
Currently the dive computer backends are responsible for opening (and
closing) the underlying I/O stream internally. The consequence is that
each backend is hardwired to a specific transport type (e.g. serial,
irda or usbhid). In order to remove this dependency and support more
than one transport type in the same backend, the opening (and closing)
of the I/O stream is moved to the application.

The dc_device_open() function is modified to accept a pointer to the I/O
stream, instead of a string with the device node (which only makes sense
for serial communication). The dive computer backends only depend on the
common I/O interface.
2018-04-03 21:11:06 +02:00
Jef Driesen
0026fbd289 Re-write the slip encoding and decoding
The write function is modified to always fill the buffer completely
before sending out the data. For escaped characters, the previous
implementation needed to append two bytes at once. Thus, if there was
only space left for a single byte, the buffer got flushed early with one
byte still unused. This can be avoid by appending one byte at a time.

The read function is modified to use a simple state machine with only a
single read call. This is mainly preparation to support reading and
processing larger data packets instead of just single bytes.
2018-04-03 21:06:48 +02:00
Jef Driesen
7cd1656d1d Port the serial code to the new I/O interface 2017-11-25 10:26:49 +01:00
Jef Driesen
2ced18870d Improve the progress events
At the moment the progress events are reported for each download
operation separately. Combined with the fact that the size of the dives
isn't known in advance, and thus the progress events are based on a
worst case value, the user experience is far from optimal. In practice,
the progress goes from 0 to 100% for every manifest, and it stays close
to zero while downloading the dives.

This is improved by combining the individual progress events into a
single progress for the entire download. This global progress simply
counts the number of individual download operations. Since each
operation is now subdivided into a fixed number of steps, regardless of
the size of the transfer, the perceived speed is no longer constant.
2017-11-19 19:51:59 +01:00
Jef Driesen
84563c6303 Refactor the internal serial and IrDA api.
The low level serial and IrDA functions are modified to:

 - Use the libdivecomputer namespace prefix.

 - Return a more detailed status code instead of the zero on success and
   negative on error return value. This will allow to return more
   fine-grained error codes.

 - The read and write functions have an additional output parameter to
   return the actual number of bytes transferred. Since these functions
   are not atomic, some data might still be transferred successfully if
   an error occurs.

The dive computer backends are updated to use the new api.
2016-05-10 11:34:57 +02:00
Jef Driesen
18d4d5dcc0 Switch to goto style error handling.
With the goto error handling, all cleanup code can be moved to a central
location and no longer needs to be duplicated multiple times.
2016-01-05 20:40:21 +01:00
Jef Driesen
4552558e87 Use an output parameter for the number of bytes.
With the number of bytes returned separately from the error code, we can
immediately return the correct error code.
2015-11-10 08:24:15 +01:00
Jef Driesen
8e0355c354 Buffer the slip packet before sending.
On Mac OS X, sending the slip packet byte by byte results in an abysmal
performance. The first byte takes up to 160ms to send, and each next
byte approximately 250ms. The packet to request a data block is
typically 7 bytes large, and therefore takes about 1660ms to send.
Because a dive is transmitted as multiple smaller packets (typically
144 bytes without protocol overhead), downloading a single dive can
easily take several seconds.

However, when sending the entire slip packet at once, the time remains
roughly identical to sending just the first byte. The result is that
the time for sending a packet reduces significantly, proportional to
the length of the packet.

Under the hood, the slip packet is now internally buffered, and the
buffer is send only when the entire packet is complete, or whenever the
buffer gets full. But in practice, the buffer is large enough to always
store an entire packet.

In the original bug report, downloading 57 dives took about 40 minutes.
After applying the patch, that time reduced to only 5 minutes!
2013-09-21 11:30:39 +02:00
Jef Driesen
b35e07b71b Add cancellation support to several backends.
Some backends are technically capable of supporting cancellation, but
still lacked the necessary code to enable it.
2013-09-03 20:13:49 +02:00
Jef Driesen
8cbfacc3ac Add a devinfo event.
The firmware version and serial number are stored in the final block
of each dive. That makes it very tricky to support the devinfo event
correctly. For an efficient implementation of the fingerprint feature,
the devinfo event should be emitted before downloading the manifests
or the dives. Fortunately it turns out it is actually possible to
retrieve the firmware version and serial number independently, using
the special identifier command.
2013-05-13 19:18:08 +02:00
Jef Driesen
2934c6a618 Shutdown the connection cleanly.
A shutdown command should be send to the device, before the connection
is actually closed. In the absence of this command, the device will
display an error, even if the data transfer itself was successful!
2013-05-13 19:16:46 +02:00
Jef Driesen
2e5faae9da Avoid unnecessary large memory allocations.
Because the size of a dive isn't known in advance, we use the worst case
value of 0xFFFFFF (or nearly 16MB). However in practice, the real size
is many orders of magnitude smaller, even after the decompression.
Instead of pre-allocating a huge memory buffer, we now start with a much
smaller one, and increase when necessary.

For the predator and petrel manifests, where the size is known in
advance, we continue to pre-allocate the exact amount of memory as
before.
2013-04-19 21:31:28 +02:00
Jef Driesen
c4d3356b6e Add support for compressed data packets.
The new Petrel protocol uses a simple data compression scheme to reduce
the transfer times. The data is broken up into blocks of 32 bytes each.
Each block except the first is XOR'ed with the previous block, creating
large runs of zeros due to the similarity of the data. The zeros are
then run-length encoded (RLE) to save space.
2013-04-16 22:26:41 +02:00
Jef Driesen
6f3de69f0d Move the low-level communication to a common file.
This is done in preparation for the implementation of the new Petrel
protocol, which shares the low level communication with the existing
Predator protocol.
2013-04-16 22:26:41 +02:00