8 Commits

Author SHA1 Message Date
Jef Driesen
7a4c5e919f Fix a conflict with the Windows header files
In one of the Windows system header files, an "interface" macro is
defined as:

  #define interface struct

This results in some very strange build errors when also including the
descriptor-private.h header file. That's because the dc_usb_params_t
struct has a member field named "interface":

  typedef struct dc_usb_params_t {
      unsigned int interface;
      unsigned char endpoint_in;
      unsigned char endpoint_out;
  } dc_usb_params_t;

As a workaround, define the WIN32_LEAN_AND_MEAN macro before including
the windows.h header file. This excludes some less common Windows API
declarations, including the above one.
2020-08-21 23:56:52 +02:00
Jef Driesen
0359a57fdc Add an ioctl function to the I/O interface
This new ioctl function allows to perform I/O stream specific requests
through a generic interface. This provides an easy way to extend the I/O
interface with some driver specific features, without having to modify
the public api.
2020-01-06 21:21:50 +01:00
Jef Driesen
f6fa2b84bc Add a poll function to the I/O interface
The Linux implementation is very straighforward and just a lightweight
wrapper around the select function. But the Windows implementation is
much more complex, because the Windows event notification mechanism
behaves very different:

The WaitCommEvent function does not support a timeout and is always a
blocking call. The only way to implement a timeout is to use
asynchronous I/O (or overlapped I/O as it's called in the Windows API),
to run the operation in the background. This requires some additional
book keeping to keep track of the pending background operation.

The event mechanism is also edge triggered instead of level triggered,
and reading the event with the WaitCommEvent function clears the pending
event. Therefore, the state of the input buffer needs to be checked with
the ClearCommError function before and after the WaitCommEvent call.

The check before is necessary in case the event is already cleared by a
previous WaitCommEvent call, while there is still data present in the
input buffer. In this case, WaitCommEvent should not be called at all,
because it would wait until more data arrives.

The check afterwards is necessary in case WaitCommEvent reports a
pending event, while the data in the input buffer has already been
consumed. In this case, the current event must be ignored and
WaitCommEvent needs to be called again, to wait for the next event.
2020-01-06 13:44:07 +01:00
Jef Driesen
680f233690 Implement the sleep function for IrDA and bluetooth 2018-06-21 22:23:53 +02:00
Jef Driesen
56d194d377 Use a NULL pointer for the no-op implementation
For most I/O stream implementations the serial communication specific
functions are meaningless. Implementing them as no-ops allows the dive
computer backends the call the I/O stream functions unconditionally.

However, implementing the no-op with a dummy function returning
DC_STATUS_SUCCESS, does not only add some (small) overhead at runtime,
but also requires many such functions. This is inconvenient and the same
result can easily be obtained by using a NULL pointer instead.

The consequence is that the logic is reversed now. To obtain the
previous behaviour of returning the DC_STATUS_UNSUPPORTED error code
again, you'll need to implement a dummy function. But that's fine
because it's the less common case.
2018-04-17 08:18:35 +02:00
Jef Driesen
38ff1f75dd Remove the half-duplex emulation from the I/O api
Now that the half-duplex emulation code isn't used anymore, it can be
removed from the I/O stream api.
2018-03-05 09:08:21 +01:00
Jef Driesen
e22ba69819 Implement the serial communication functions as no-ops
For the socket based I/O stream implementations (IrDA and bluetooth) the
serial communication specific functions are meaningless. Implementing
them as no-ops allows the dive computer backends the call the I/O stream
functions unconditionally.

This is important for the bluetooth implementation, because bluetooth
enabled dive computers will be able to use both the native bluetooth
communication and the legacy bluetooth serial port emulation.
2017-11-26 23:00:33 +01:00
Jef Driesen
823303980e Move the socket code to a common file
A large part of the irda and bluetooth code is the Windows and BSD
socket code. Moving this code to a common file reduces code duplication.
2017-11-26 23:00:33 +01:00