I forgot to update the device and parser initialization functions to
store the context pointer into the objects. As a result, the internal
context pointers were always NULL.
The public api is changed to require a context object for all
operations. Because other library objects store the context pointer
internally, only the constructor functions need an explicit context
object as a parameter.
The devinfo and clock event data is now cached internally at the device layer.
This allows the new dc_parser_new() convenience function to retrieve the event
data directly from the device handle, and applications don't have to deal with
the events anymore to create a parser.
With the introduction of the device descriptors, the new dc_device_open()
convenience function can take care of the mapping from a particular model to
the corresponding backend internally, without needing any device specific
knowledge in the application. An application can simply query the list of
supported devices, and the library will automatically do the right thing.
Adding the "dc_" namespace prefix (which is of course an abbreviation
for libdivecomputer) should avoid conflicts with other libraries. For
the time being, only the high-level device and parser layers are
changed.
To be able to cancel an operation, an application should register a
callback function that returns a non-zero value whenever the active
operaton should be cancelled. A backend can invoke this callback function
to query the application for a pending cancellation request.
A helper function is added to simplify implementing the devic_dump()
function on top of the device_read() function, and enable progress
events automatically.
Using a resizable memory buffer allows to allocate the right amount of
memory inside the backend, avoiding having to know the required buffer
size in advance.
When necessary, an output parameter is added to provide the size
information. Status codes are strictly reserved for providing status
information only.
For this new api, each device will be implemented as a separate backend
for a common interface. This will make it easier to support multiple
devices in a single application.